classes/ZipHelper.class.ps1

using namespace System.IO
using namespace System.IO.Compression

class ZipHelper {
    # Returns file contents as a binary array
    static [byte[]] GetBinaryFile ([string]$fileName) {
        $stream = [System.IO.File]::Open($fileName, [System.IO.FileMode]::Open, [System.IO.FileAccess]::Read, [System.IO.FileShare]::ReadWrite)
        $b = [byte[]]::new($stream.Length)
        try { $stream.Read($b, 0, $b.Length) }
        catch {    throw $_ }
        finally { $stream.Close() }
        return $b
    }
    # Adds a new file entry into an opened ZipArchive object and fills it from the byte array
    static [void] WriteZipFile ([ZipArchive]$zipFile, [string]$fileName, [byte[]]$data) {
        #Remove old file entry if exists
        if ($zipFile.Mode -eq [ZipArchiveMode]::Update) {
            if ($oldEntry = $zipFile.GetEntry($fileName)) {
                $oldEntry.Delete()
            }
        }
        #Create new file entry
        $entry = $zipFile.CreateEntry($fileName)
        $writer = $entry.Open()
        #Write file contents
        $writer.Write($data, 0, $data.Length )
        #Close the stream
        $writer.Close()
    }
    static [psobject[]] GetArchiveItems ([string]$fileName) {
        $zip = [Zipfile]::OpenRead($FileName)
        try {
            $entries = $zip.Entries | Select-Object *
        }
        catch { throw $_ }
        finally { $zip.Dispose() }
        return $entries
    }
    # Returns a specific entry from the archive file
    static [psobject[]] GetArchiveItem ([string]$fileName, [string[]]$itemName) {
        $zip = [Zipfile]::OpenRead($FileName)
        [psobject[]]$output = @()
        try {
            $entries = $zip.Entries | Where-Object { $_.FullName -in $itemName }
            foreach ($entry in $entries) {
                #Read deflate stream
                $stream = [ZipHelper]::ReadDeflateStream($entry.Open())
                try { $bin = $stream.ToArray() }
                catch { throw $_ }
                finally { $stream.Dispose()    }
                
                $output += $entry | Select-Object * | Add-Member -MemberType NoteProperty -Name ByteArray -Value $bin -PassThru
            }
        }
        catch { throw $_ }
        finally { $zip.Dispose() }
        return $output
    }
    static [string] DecodeBinaryText ([byte[]]$Array) {
        $skipBytes = 0
        # EF BB BF (UTF8)
        if ( $Array[0] -eq 0xef -and $Array[1] -eq 0xbb -and $Array[2] -eq 0xbf ) {
            $encoding = [System.Text.Encoding]::UTF8
            $skipBytes = 3
        }
        # 00 00 FE FF (UTF32 Big-Endian)
        elseif ($Array[0] -eq 0 -and $Array[1] -eq 0 -and $Array[2] -eq 0xfe -and $Array[3] -eq 0xff) {
            $encoding = [System.Text.Encoding]::UTF32
            $skipBytes = 4
        }
        # FF FE 00 00 (UTF32 Little-Endian)
        elseif ($Array[0] -eq 0xff -and $Array[1] -eq 0xfe -and $Array[2] -eq 0 -and $Array[3] -eq 0) {
            $encoding = [System.Text.Encoding]::UTF32
            $skipBytes = 4
        }
        # FE FF (UTF-16 Big-Endian)
        elseif ($Array[0] -eq 0xfe -and $Array[1] -eq 0xff) {
            $encoding = [System.Text.Encoding]::BigEndianUnicode
            $skipBytes = 2
        }
        # FF FE (UTF-16 Little-Endian)
        elseif ($Array[0] -eq 0xff -and $Array[1] -eq 0xfe) {
            $encoding = [System.Text.Encoding]::Unicode
            $skipBytes = 2
        }
        elseif ($Array[0] -eq 0x2b -and $Array[1] -eq 0x2f -and $Array[2] -eq 0x76 -and ($Array[3] -eq 0x38 -or $Array[3] -eq 0x39 -or $Array[3] -eq 0x2b -or $Array[3] -eq 0x2f)) {
            $encoding = [System.Text.Encoding]::UTF7
        }
        else {
            $encoding = [System.Text.Encoding]::ASCII
        }
        return $encoding.GetString($Array, $skipBytes, $Array.Length - $skipBytes)
    }
    static [System.IO.MemoryStream] ReadDeflateStream ([DeflateStream]$stream) {
        $memStream = [System.IO.MemoryStream]::new()
        $stream.CopyTo($memStream)
        $stream.Close()
        return $memStream
    }
}