Publish/Main.ps1
[CmdletBinding()] param ( [string]$ConfingFile, #本地化信息 [string]$Localize ) # ScriptBlock to Execute in STA Runspace $sbGUI = { param($BaseDir, $ConfingFile, $Localize) . "$BaseDir\UITools.ps1" . "$BaseDir\DialogLoader.ps1" . "$BaseDir\Functions.ps1" . "$BaseDir\Events.ps1" #region Other Actions Before ShowDialog try { Remove-Variable -Name eventSB } catch { Update-ErrorLog -ErrorRecord $_ -Message "Exception encountered before ShowDialog." } #endregion Other Actions Before ShowDialog # Show the form try { [void]$Script:refs['MainForm'].ShowDialog() } catch { Update-ErrorLog -ErrorRecord $_ -Message "Exception encountered unexpectedly at ShowDialog." } <# #region Actions After Form Closed try { } catch {Update-ErrorLog -ErrorRecord $_ -Message "Exception encountered after Form close."} #endregion Actions After Form Closed #> } #region Start Point of Execution # Initialize STA Runspace $rsGUI = [Management.Automation.Runspaces.RunspaceFactory]::CreateRunspace() $rsGUI.ApartmentState = 'STA' $rsGUI.ThreadOptions = 'ReuseThread' $rsGUI.Open() # Create the PSCommand, Load into Runspace, and BeginInvoke $cmdGUI = [Management.Automation.PowerShell]::Create().AddScript($sbGUI).AddParameter('BaseDir', $PSScriptRoot).AddParameter('ConfingFile', $ConfingFile).AddParameter('Localize', $Localize) $cmdGUI.RunSpace = $rsGUI $handleGUI = $cmdGUI.BeginInvoke() # Hide Console Window Add-Type -Name Window -Namespace Console -MemberDefinition ' [DllImport("Kernel32.dll")] public static extern IntPtr GetConsoleWindow(); [DllImport("user32.dll")] public static extern bool ShowWindow(IntPtr hWnd, Int32 nCmdShow); ' [Console.Window]::ShowWindow([Console.Window]::GetConsoleWindow(), 0) | Out-Null #Loop Until GUI Closure while ( $handleGUI.IsCompleted -eq $false ) { Start-Sleep -Seconds 2 } # Dispose of GUI Runspace/Command $cmdGUI.EndInvoke($handleGUI) $cmdGUI.Dispose() $rsGUI.Dispose() [Console.Window]::ShowWindow([Console.Window]::GetConsoleWindow(), 1) | Out-Null # Show Console Window Exit #endregion Start Point of Execution |