docs/_data/Help/Get-OBSFire3Shader.json
{ "Synopsis": "Get-OBSFire3Shader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-UvSize] <float[]>] [[-RandF] <float>] [[-RandInstanceF] <float>] [[-RandActivationF] <float>] [[-Loops] <int>] [[-LocalTime] <float>] [[-MovementDirectionHorizontal] <float>] [[-MovementDirectionVertical] <float>] [[-AlphaPercentage] <int>] [[-Speed] <int>] [[-LumaMin] <float>] [[-LumaMinSmooth] <float>] [[-ColorToReplace] <string>] [[-FlameSize] <float>] [[-SparkGridHeight] <float>] [[-FlameModifier] <float>] [[-FlameTongueSize] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Invert] [-ApplyToImage] [-ReplaceImageColor] [-ApplyToSpecificColor] [-FullWidth] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]", "Description": "", "Parameters": [ { "Name": null, "Type": null, "Description": "", "Required": false, "Position": 0, "Aliases": null, "DefaultValue": null, "Globbing": false, "PipelineInput": null, "variableLength": false } ], "Notes": [ null ], "CommandType": "Function", "Component": [ null ], "Inputs": [ "System.String" ], "Outputs": [ "System.Object" ], "Links": [], "Examples": [] } |