docs/_data/Help/Add-OBSAnimatedTextureShader.json

{
  "Synopsis": "Get-OBSAnimatedTextureShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-UvSize] <float[]>] [[-Notes] <string>] [[-AnimationImage] <string>] [[-ColorizationImage] <string>] [[-PolarAngle] <float>] [[-PolarHeight] <float>] [[-SpeedHorizontalPercent] <float>] [[-SpeedVerticalPercent] <float>] [[-TintSpeedHorizontalPercent] <float>] [[-TintSpeedVerticalPercent] <float>] [[-Alpha] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Reverse] [-Bounce] [-CenterAnimation] [-PolarAnimation] [-UseAnimationImageColor] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]",
  "Description": "",
  "Parameters": [
    {
      "Name": null,
      "Type": null,
      "Description": "",
      "Required": false,
      "Position": 0,
      "Aliases": null,
      "DefaultValue": null,
      "Globbing": false,
      "PipelineInput": null,
      "variableLength": false
    }
  ],
  "Notes": [
    null
  ],
  "CommandType": "Function",
  "Component": [
    null
  ],
  "Inputs": [
    "System.String"
  ],
  "Outputs": [
    "System.Object"
  ],
  "Links": [],
  "Examples": []
}