docs/_data/Help/Add-OBSAnimatedTextureShader.json
{ "Synopsis": "Get-OBSAnimatedTextureShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-UvSize] <float[]>] [[-Notes] <string>] [[-AnimationImage] <string>] [[-ColorizationImage] <string>] [[-PolarAngle] <float>] [[-PolarHeight] <float>] [[-SpeedHorizontalPercent] <float>] [[-SpeedVerticalPercent] <float>] [[-TintSpeedHorizontalPercent] <float>] [[-TintSpeedVerticalPercent] <float>] [[-Alpha] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Reverse] [-Bounce] [-CenterAnimation] [-PolarAnimation] [-UseAnimationImageColor] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]", "Description": "", "Parameters": [ { "Name": null, "Type": null, "Description": "", "Required": false, "Position": 0, "Aliases": null, "DefaultValue": null, "Globbing": false, "PipelineInput": null, "variableLength": false } ], "Notes": [ null ], "CommandType": "Function", "Component": [ null ], "Inputs": [ "System.String" ], "Outputs": [ "System.Object" ], "Links": [], "Examples": [] } |