Commands/Shaders/Get-OBSVHSShader.ps1
function Get-OBSVHSShader { [Alias('Set-OBSVHSShader','Add-OBSVHSShader')] param( # Set the range of OBSVHSShader [ComponentModel.DefaultBindingProperty('range')] [Single] $Range, # Set the offsetIntensity of OBSVHSShader [ComponentModel.DefaultBindingProperty('offsetIntensity')] [Single] $OffsetIntensity, # Set the noiseQuality of OBSVHSShader [ComponentModel.DefaultBindingProperty('noiseQuality')] [Single] $NoiseQuality, # Set the noiseIntensity of OBSVHSShader [ComponentModel.DefaultBindingProperty('noiseIntensity')] [Single] $NoiseIntensity, # Set the colorOffsetIntensity of OBSVHSShader [ComponentModel.DefaultBindingProperty('colorOffsetIntensity')] [Single] $ColorOffsetIntensity, # Set the Alpha_Percentage of OBSVHSShader [Alias('Alpha_Percentage')] [ComponentModel.DefaultBindingProperty('Alpha_Percentage')] [Single] $AlphaPercentage, # Set the Apply_To_Image of OBSVHSShader [Alias('Apply_To_Image')] [ComponentModel.DefaultBindingProperty('Apply_To_Image')] [Management.Automation.SwitchParameter] $ApplyToImage, # Set the Replace_Image_Color of OBSVHSShader [Alias('Replace_Image_Color')] [ComponentModel.DefaultBindingProperty('Replace_Image_Color')] [Management.Automation.SwitchParameter] $ReplaceImageColor, # Set the Color_To_Replace of OBSVHSShader [Alias('Color_To_Replace')] [ComponentModel.DefaultBindingProperty('Color_To_Replace')] [String] $ColorToReplace, # Set the Apply_To_Specific_Color of OBSVHSShader [Alias('Apply_To_Specific_Color')] [ComponentModel.DefaultBindingProperty('Apply_To_Specific_Color')] [Management.Automation.SwitchParameter] $ApplyToSpecificColor, # The name of the source. This must be provided when adding an item for the first time [Parameter(ValueFromPipelineByPropertyName)] [Alias('SceneItemName')] [String] $SourceName, # The name of the filter. If this is not provided, this will default to the shader name. [Parameter(ValueFromPipelineByPropertyName)] [String] $FilterName, # The inline value of the shader. This will normally be provided as a default parameter, based off of the name. [Alias('ShaderContent')] [String] $ShaderText, # If set, will force the recreation of a shader that already exists [Management.Automation.SwitchParameter] $Force, # If set, will pass thru the commands that would be sent to OBS (these can be sent at any time with Send-OBS) [Management.Automation.SwitchParameter] $PassThru, # If set, will not wait for a response from OBS (this will be faster, but will not return anything) [Management.Automation.SwitchParameter] $NoResponse, # If set, use the shader elapsed time, instead of the OBS system elapsed time [ComponentModel.DefaultBindingProperty('use_shader_elapsed_time')] [Management.Automation.SwitchParameter] $UseShaderTime ) process { $shaderName = 'VHS' $ShaderNoun = 'OBSVHSShader' if (-not $psBoundParameters['ShaderText']) { $psBoundParameters['ShaderText'] = $ShaderText = ' //based on https://www.shadertoy.com/view/Ms3XWH converted by Exeldro v 1.0 //updated by Charles ''Surn'' Fettinger for obs-shaderfilter 9/2020 //Converted to OpenGL by Exeldro February 19, 2022 //Use improved input fields by Exeldro April 15, 2023 uniform float range< string label = "Wave size (0.05)"; string widget_type = "slider"; float minimum = 0.0; float maximum = 0.20; float step = 0.01; > = 0.05; uniform float offsetIntensity< string label = "Offset intensity (0.02)"; string widget_type = "slider"; float minimum = 0.01; float maximum = 0.20; float step = 0.01; > = 0.02; uniform float noiseQuality< string label = "Noise number of lines (250)"; string widget_type = "slider"; float minimum = 1.0; float maximum = 1000.0; float step = 10.0; > = 250.0; uniform float noiseIntensity< string label = "Noise intensity (0.88)"; string widget_type = "slider"; float minimum = 0.0; float maximum = 10.0; float step = 0.01; > = 0.88; uniform float colorOffsetIntensity< string label = "Color offset intensity (1.3)"; string widget_type = "slider"; float minimum = 0.0; float maximum = 10.0; float step = 0.1; > = 1.3; uniform float Alpha_Percentage< string label = "Aplha percentage (100.0)"; string widget_type = "slider"; float minimum = 0.0; float maximum = 100.0; float step = 1.0; > = 100.0; uniform bool Apply_To_Image; uniform bool Replace_Image_Color; uniform float4 Color_To_Replace; uniform bool Apply_To_Specific_Color; float dot2(float2 a,float2 b){ return a.x*b.x+a.y*b.y; } float rand(float2 co) { return frac(sin(dot2(co.xy ,float2(12.9898,78.233))) * 43758.5453); } float verticalBar(float pos, float uvY, float offset) { float edge0 = (pos - range); float edge1 = (pos + range); float x = smoothstep(edge0, pos, uvY) * offset; x -= smoothstep(pos, edge1, uvY) * offset; return x; } float modu(float x, float y) { return (x / y) - floor(x / y); } float dot4(float4 a,float4 b){ return a.r*b.r+a.g*b.g+a.b*b.b+a.a*b.a; } float4 mainImage(VertData v_in) : TARGET { float2 uv = v_in.uv; for (float i = 0.0; i < 0.71; i += 0.1313) { float d = modu(elapsed_time * i, 1.7); float o = sin(1.0 - tan(elapsed_time * 0.24 * i)); o *= offsetIntensity; uv.x += verticalBar(d, uv.y, o); } float uvY = uv.y; uvY *= noiseQuality; uvY = float(int(uvY)) * (1.0 / noiseQuality); float noise = rand(float2(elapsed_time * 0.00001, uvY)); uv.x += noise * noiseIntensity / 100.0; float2 offsetR = float2(0.006 * sin(elapsed_time), 0.0) * colorOffsetIntensity; float2 offsetG = float2(0.0073 * (cos(elapsed_time * 0.97)), 0.0) * colorOffsetIntensity; float4 rgba = image.Sample(textureSampler, uv); float r = image.Sample(textureSampler, uv + offsetR).r; float g = image.Sample(textureSampler, uv + offsetG).g; float b = rgba.b; rgba = float4(r, g, b, rgba.a); float4 color; float4 original_color; if (Apply_To_Image) { color = image.Sample(textureSampler, v_in.uv); original_color = color; float luma = dot4(color, float4(0.30, 0.59, 0.11, 1.0)); if (Replace_Image_Color) color = float4(luma,luma,luma,luma); rgba = lerp(original_color, rgba * color, clamp(Alpha_Percentage * .01, 0, 1.0)); } if (Apply_To_Specific_Color) { color = image.Sample(textureSampler, v_in.uv); original_color = color; color = (distance(color.rgb, Color_To_Replace.rgb) <= 0.075) ? rgba : color; rgba = lerp(original_color, color, clamp(Alpha_Percentage * .01, 0, 1.0)); } return rgba; } ' } $MyVerb, $myNoun = $MyInvocation.InvocationName -split '-',2 if (-not $myNoun) { $myNoun = $myVerb $myVerb = 'Get' } switch -regex ($myVerb) { Get { $FilterNamePattern = "(?>$( if ($FilterName) { [Regex]::Escape($FilterName) } else { [Regex]::Escape($ShaderNoun -replace '^OBS' -replace 'Shader$'),[Regex]::Escape($shaderName) -join '|' } ))" if ($SourceName) { Get-OBSInput | Where-Object InputName -eq $SourceName | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern } else { $obs.Inputs | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern } } 'Remove' { if ($SourceName) { Get-OBSInput | Where-Object InputName -eq $SourceName | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern | Remove-OBSSourceFilter } } '(?>Add|Set)' { $ShaderSettings = [Ordered]@{} :nextParameter foreach ($parameterMetadata in $MyInvocation.MyCommand.Parameters[@($psBoundParameters.Keys)]) { foreach ($parameterAttribute in $parameterMetadata.Attributes) { if ($parameterAttribute -isnot [ComponentModel.DefaultBindingPropertyAttribute]) { continue } $ShaderSettings[$parameterAttribute.Name] = $PSBoundParameters[$parameterMetadata.Name] if ($ShaderSettings[$parameterAttribute.Name] -is [switch]) { $ShaderSettings[$parameterAttribute.Name] = $ShaderSettings[$parameterAttribute.Name] -as [bool] } continue nextParameter } } if (-not $PSBoundParameters['FilterName']) { $filterName = $PSBoundParameters['FilterName'] = $shaderName } $ShaderFilterSplat = [Ordered]@{ ShaderSetting = $ShaderSettings FilterName = $FilterName SourceName = $SourceName } foreach ($CarryOnParameter in "PassThru", "NoResponse","Force") { if ($PSBoundParameters.ContainsKey($CarryOnParameter)) { $ShaderFilterSplat[$CarryOnParameter] = $PSBoundParameters[$CarryOnParameter] } } if (-not $script:CachedShaderFilesFromCommand) { $script:CachedShaderFilesFromCommand = @{} } if ($Home -and -not $script:CachedShaderFilesFromCommand[$shaderName]) { $MyObsPowerShellPath = Join-Path $home ".obs-powershell" $ThisShaderPath = Join-Path $MyObsPowerShellPath "$shaderName.shader" $shaderText | Set-Content -LiteralPath $ThisShaderPath $script:CachedShaderFilesFromCommand[$shaderName] = Get-Item -LiteralPath $ThisShaderPath } if ($script:CachedShaderFilesFromCommand[$shaderName]) { $ShaderFilterSplat.ShaderFile = $script:CachedShaderFilesFromCommand[$shaderName].FullName } else { $ShaderFilterSplat.ShaderText = $shaderText } if ($myVerb -eq 'Add') { Add-OBSShaderFilter @ShaderFilterSplat } else { Set-OBSShaderFilter @ShaderFilterSplat } } } } } |