Commands/Shaders/Get-OBSVCRShader.ps1
function Get-OBSVCRShader { [Alias('Set-OBSVCRShader','Add-OBSVCRShader')] param( # Set the vertical_shift of OBSVCRShader [Alias('vertical_shift')] [ComponentModel.DefaultBindingProperty('vertical_shift')] [Single] $VerticalShift, # Set the distort of OBSVCRShader [ComponentModel.DefaultBindingProperty('distort')] [Single] $Distort, # Set the vignet of OBSVCRShader [ComponentModel.DefaultBindingProperty('vignet')] [Single] $Vignet, # Set the stripe of OBSVCRShader [ComponentModel.DefaultBindingProperty('stripe')] [Single] $Stripe, # Set the vertical_factor of OBSVCRShader [Alias('vertical_factor')] [ComponentModel.DefaultBindingProperty('vertical_factor')] [Single] $VerticalFactor, # Set the vertical_height of OBSVCRShader [Alias('vertical_height')] [ComponentModel.DefaultBindingProperty('vertical_height')] [Single] $VerticalHeight, # The name of the source. This must be provided when adding an item for the first time [Parameter(ValueFromPipelineByPropertyName)] [Alias('SceneItemName')] [String] $SourceName, # The name of the filter. If this is not provided, this will default to the shader name. [Parameter(ValueFromPipelineByPropertyName)] [String] $FilterName, # The inline value of the shader. This will normally be provided as a default parameter, based off of the name. [Alias('ShaderContent')] [String] $ShaderText, # If set, will force the recreation of a shader that already exists [Management.Automation.SwitchParameter] $Force, # If set, will pass thru the commands that would be sent to OBS (these can be sent at any time with Send-OBS) [Management.Automation.SwitchParameter] $PassThru, # If set, will not wait for a response from OBS (this will be faster, but will not return anything) [Management.Automation.SwitchParameter] $NoResponse, # If set, use the shader elapsed time, instead of the OBS system elapsed time [ComponentModel.DefaultBindingProperty('use_shader_elapsed_time')] [Management.Automation.SwitchParameter] $UseShaderTime ) process { $shaderName = 'VCR' $ShaderNoun = 'OBSVCRShader' if (-not $psBoundParameters['ShaderText']) { $psBoundParameters['ShaderText'] = $ShaderText = ' //based on https://www.shadertoy.com/view/ldjGzV //Converted to OpenGL by Exeldro February 19, 2022 uniform float vertical_shift< string label = "vertical shift"; string widget_type = "slider"; float minimum = -5.0; float maximum = 5.0; float step = 0.001; > = 0.4; uniform float distort< string label = "distort"; string widget_type = "slider"; float minimum = 0; float maximum = 5.0; float step = 0.001; > = 1.2; uniform float vignet< string label = "vignet"; string widget_type = "slider"; float minimum = -5.0; float maximum = 5.0; float step = 0.001; > = 1.0; uniform float stripe< string label = "stripe"; string widget_type = "slider"; float minimum = -5.0; float maximum = 5.0; float step = 0.001; > = 1.0; uniform float vertical_factor< string label = "vertical factor"; string widget_type = "slider"; float minimum = -5.0; float maximum = 5.0; float step = 0.001; > = 1.0; uniform float vertical_height< string label = "vertical height"; string widget_type = "slider"; float minimum = 0.0; float maximum = 1000.0; float step = 0.1; > = 30.0; float onOff(float a, float b, float c) { return step(c, sin(elapsed_time + a*cos(elapsed_time*b))); } float ramp(float y, float start, float end) { float inside = step(start,y) - step(end,y); float fact = (y-start)/(end-start)*inside; return (1.-fact) * inside; } float modu(float x, float y) { return (x / y) - floor(x / y); } float stripes(float2 uv) { return ramp(modu(uv.y*4. + elapsed_time/2.+sin(elapsed_time + sin(elapsed_time*0.63)),1.),0.5,0.6)*stripe; } float4 getVideo(float2 uv) { float2 look = uv; float window = 1./(1.+20.*(look.y-modu(elapsed_time/4.,1.))*(look.y-modu(elapsed_time/4.,1.))); look.x = look.x + sin(look.y*10. + elapsed_time)/50.*onOff(4.,4.,.3)*(1.+cos(elapsed_time*80.))*window; float vShift = vertical_shift*onOff(2.,3.,.9)*(sin(elapsed_time)*sin(elapsed_time*20.) + (0.5 + 0.1*sin(elapsed_time*200.)*cos(elapsed_time))); look.y = modu((look.y + vShift) , 1.); return image.Sample(textureSampler, look); } float2 screenDistort(float2 uv) { uv -= float2(.5,.5); uv = uv*distort*(1./1.2+2.*uv.x*uv.x*uv.y*uv.y); uv += float2(.5,.5); return uv; } float4 mainImage(VertData v_in) : TARGET { float2 uv = v_in.uv; uv = screenDistort(uv); float4 video = getVideo(uv); float vigAmt = 3.+.3*sin(elapsed_time + 5.*cos(elapsed_time*5.)); float vignette = ((1.-vigAmt*(uv.y-.5)*(uv.y-.5))*(1.-vigAmt*(uv.x-.5)*(uv.x-.5))-1.)*vignet+1.; video += stripes(uv); video *= vignette; video *= (((12.+modu((uv.y*vertical_height+elapsed_time),1.))/13.)-1.)*vertical_factor+1.; return float4(video.r, video.g, video.b ,1.0); } ' } $MyVerb, $myNoun = $MyInvocation.InvocationName -split '-',2 if (-not $myNoun) { $myNoun = $myVerb $myVerb = 'Get' } switch -regex ($myVerb) { Get { $FilterNamePattern = "(?>$( if ($FilterName) { [Regex]::Escape($FilterName) } else { [Regex]::Escape($ShaderNoun -replace '^OBS' -replace 'Shader$'),[Regex]::Escape($shaderName) -join '|' } ))" if ($SourceName) { Get-OBSInput | Where-Object InputName -eq $SourceName | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern } else { $obs.Inputs | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern } } 'Remove' { if ($SourceName) { Get-OBSInput | Where-Object InputName -eq $SourceName | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern | Remove-OBSSourceFilter } } '(?>Add|Set)' { $ShaderSettings = [Ordered]@{} :nextParameter foreach ($parameterMetadata in $MyInvocation.MyCommand.Parameters[@($psBoundParameters.Keys)]) { foreach ($parameterAttribute in $parameterMetadata.Attributes) { if ($parameterAttribute -isnot [ComponentModel.DefaultBindingPropertyAttribute]) { continue } $ShaderSettings[$parameterAttribute.Name] = $PSBoundParameters[$parameterMetadata.Name] if ($ShaderSettings[$parameterAttribute.Name] -is [switch]) { $ShaderSettings[$parameterAttribute.Name] = $ShaderSettings[$parameterAttribute.Name] -as [bool] } continue nextParameter } } if (-not $PSBoundParameters['FilterName']) { $filterName = $PSBoundParameters['FilterName'] = $shaderName } $ShaderFilterSplat = [Ordered]@{ ShaderSetting = $ShaderSettings FilterName = $FilterName SourceName = $SourceName } foreach ($CarryOnParameter in "PassThru", "NoResponse","Force") { if ($PSBoundParameters.ContainsKey($CarryOnParameter)) { $ShaderFilterSplat[$CarryOnParameter] = $PSBoundParameters[$CarryOnParameter] } } if (-not $script:CachedShaderFilesFromCommand) { $script:CachedShaderFilesFromCommand = @{} } if ($Home -and -not $script:CachedShaderFilesFromCommand[$shaderName]) { $MyObsPowerShellPath = Join-Path $home ".obs-powershell" $ThisShaderPath = Join-Path $MyObsPowerShellPath "$shaderName.shader" $shaderText | Set-Content -LiteralPath $ThisShaderPath $script:CachedShaderFilesFromCommand[$shaderName] = Get-Item -LiteralPath $ThisShaderPath } if ($script:CachedShaderFilesFromCommand[$shaderName]) { $ShaderFilterSplat.ShaderFile = $script:CachedShaderFilesFromCommand[$shaderName].FullName } else { $ShaderFilterSplat.ShaderText = $shaderText } if ($myVerb -eq 'Add') { Add-OBSShaderFilter @ShaderFilterSplat } else { Set-OBSShaderFilter @ShaderFilterSplat } } } } } |