Commands/Shaders/Get-OBSSpotlightShader.ps1
function Get-OBSSpotlightShader { [Alias('Set-OBSSpotlightShader','Add-OBSSpotlightShader')] param( # Set the Speed_Percent of OBSSpotlightShader [Alias('Speed_Percent')] [ComponentModel.DefaultBindingProperty('Speed_Percent')] [Single] $SpeedPercent, # Set the Focus_Percent of OBSSpotlightShader [Alias('Focus_Percent')] [ComponentModel.DefaultBindingProperty('Focus_Percent')] [Single] $FocusPercent, # Set the Glitch of OBSSpotlightShader [ComponentModel.DefaultBindingProperty('Glitch')] [Management.Automation.SwitchParameter] $Glitch, # Set the Spotlight_Color of OBSSpotlightShader [Alias('Spotlight_Color')] [ComponentModel.DefaultBindingProperty('Spotlight_Color')] [String] $SpotlightColor, # Set the Horizontal_Offset of OBSSpotlightShader [Alias('Horizontal_Offset')] [ComponentModel.DefaultBindingProperty('Horizontal_Offset')] [Single] $HorizontalOffset, # Set the Vertical_Offset of OBSSpotlightShader [Alias('Vertical_Offset')] [ComponentModel.DefaultBindingProperty('Vertical_Offset')] [Single] $VerticalOffset, # Set the Notes of OBSSpotlightShader [ComponentModel.DefaultBindingProperty('Notes')] [String] $Notes, # The name of the source. This must be provided when adding an item for the first time [Parameter(ValueFromPipelineByPropertyName)] [Alias('SceneItemName')] [String] $SourceName, # The name of the filter. If this is not provided, this will default to the shader name. [Parameter(ValueFromPipelineByPropertyName)] [String] $FilterName, # The inline value of the shader. This will normally be provided as a default parameter, based off of the name. [Alias('ShaderContent')] [String] $ShaderText, # If set, will force the recreation of a shader that already exists [Management.Automation.SwitchParameter] $Force, # If set, will pass thru the commands that would be sent to OBS (these can be sent at any time with Send-OBS) [Management.Automation.SwitchParameter] $PassThru, # If set, will not wait for a response from OBS (this will be faster, but will not return anything) [Management.Automation.SwitchParameter] $NoResponse, # If set, use the shader elapsed time, instead of the OBS system elapsed time [ComponentModel.DefaultBindingProperty('use_shader_elapsed_time')] [Management.Automation.SwitchParameter] $UseShaderTime ) process { $shaderName = 'spotlight' $ShaderNoun = 'OBSSpotlightShader' if (-not $psBoundParameters['ShaderText']) { $psBoundParameters['ShaderText'] = $ShaderText = ' // Spotlight By Charles Fettinger (https://github.com/Oncorporation) 4/2019 uniform float Speed_Percent< string label = "Speed Percent"; string widget_type = "slider"; float minimum = 0.0; float maximum = 100.0; float step = 0.01; > = 100.0; uniform float Focus_Percent< string label = "Focus Percent"; string widget_type = "slider"; float minimum = 0.0; float maximum = 100.0; float step = 0.01; > = 15.0; uniform bool Glitch; uniform float4 Spotlight_Color; uniform float Horizontal_Offset< string label = "Horizontal Offset"; string widget_type = "slider"; float minimum = -1.0; float maximum = 1.0; float step = 0.001; > = 0.0; uniform float Vertical_Offset< string label = "Vertical Offset"; string widget_type = "slider"; float minimum = -1.0; float maximum = 1.0; float step = 0.001; > = -0.5; uniform string Notes< string widget_type = "info"; > = "use negative Focus Percent to create a shade effect, speed zero is a stationary spotlight"; float4 mainImage(VertData v_in) : TARGET { float speed = Speed_Percent * 0.01; float focus = Focus_Percent; if (Glitch) { speed *= ((rand_f * 2) - 1) * 0.01; focus *= ((rand_f * 1.1) - 0.1); } float PI = 3.1415926535897932384626433832795;//acos(-1); float4 c0 = image.Sample( textureSampler, v_in.uv); float3 lightsrc = float3(sin(elapsed_time * speed * PI * 0.667) *.5 + .5 + Horizontal_Offset, cos(elapsed_time * speed * PI) *.5 + .5 + Vertical_Offset, 1); float3 light = normalize(lightsrc - float3( v_in.uv.x + (Horizontal_Offset * speed), v_in.uv.y + (Vertical_Offset * speed), 0)); c0 *= pow(dot(light, float3(0, 0, 1)), focus) * Spotlight_Color; return c0; } ' } $MyVerb, $myNoun = $MyInvocation.InvocationName -split '-',2 if (-not $myNoun) { $myNoun = $myVerb $myVerb = 'Get' } switch -regex ($myVerb) { Get { $FilterNamePattern = "(?>$( if ($FilterName) { [Regex]::Escape($FilterName) } else { [Regex]::Escape($ShaderNoun -replace '^OBS' -replace 'Shader$'),[Regex]::Escape($shaderName) -join '|' } ))" if ($SourceName) { Get-OBSInput | Where-Object InputName -eq $SourceName | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern } else { $obs.Inputs | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern } } 'Remove' { if ($SourceName) { Get-OBSInput | Where-Object InputName -eq $SourceName | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern | Remove-OBSSourceFilter } } '(?>Add|Set)' { $ShaderSettings = [Ordered]@{} :nextParameter foreach ($parameterMetadata in $MyInvocation.MyCommand.Parameters[@($psBoundParameters.Keys)]) { foreach ($parameterAttribute in $parameterMetadata.Attributes) { if ($parameterAttribute -isnot [ComponentModel.DefaultBindingPropertyAttribute]) { continue } $ShaderSettings[$parameterAttribute.Name] = $PSBoundParameters[$parameterMetadata.Name] if ($ShaderSettings[$parameterAttribute.Name] -is [switch]) { $ShaderSettings[$parameterAttribute.Name] = $ShaderSettings[$parameterAttribute.Name] -as [bool] } continue nextParameter } } if (-not $PSBoundParameters['FilterName']) { $filterName = $PSBoundParameters['FilterName'] = $shaderName } $ShaderFilterSplat = [Ordered]@{ ShaderSetting = $ShaderSettings FilterName = $FilterName SourceName = $SourceName } foreach ($CarryOnParameter in "PassThru", "NoResponse","Force") { if ($PSBoundParameters.ContainsKey($CarryOnParameter)) { $ShaderFilterSplat[$CarryOnParameter] = $PSBoundParameters[$CarryOnParameter] } } if (-not $script:CachedShaderFilesFromCommand) { $script:CachedShaderFilesFromCommand = @{} } if ($Home -and -not $script:CachedShaderFilesFromCommand[$shaderName]) { $MyObsPowerShellPath = Join-Path $home ".obs-powershell" $ThisShaderPath = Join-Path $MyObsPowerShellPath "$shaderName.shader" $shaderText | Set-Content -LiteralPath $ThisShaderPath $script:CachedShaderFilesFromCommand[$shaderName] = Get-Item -LiteralPath $ThisShaderPath } if ($script:CachedShaderFilesFromCommand[$shaderName]) { $ShaderFilterSplat.ShaderFile = $script:CachedShaderFilesFromCommand[$shaderName].FullName } else { $ShaderFilterSplat.ShaderText = $shaderText } if ($myVerb -eq 'Add') { Add-OBSShaderFilter @ShaderFilterSplat } else { Set-OBSShaderFilter @ShaderFilterSplat } } } } } |