Commands/Shaders/Get-OBSSeasickShader.ps1
function Get-OBSSeasickShader { [Alias('Set-OBSSeasickShader','Add-OBSSeasickShader')] param( # Set the notes of OBSSeasickShader [ComponentModel.DefaultBindingProperty('notes')] [String] $Notes, # Set the amplitude of OBSSeasickShader [ComponentModel.DefaultBindingProperty('amplitude')] [Single] $Amplitude, # Set the speed of OBSSeasickShader [ComponentModel.DefaultBindingProperty('speed')] [Single] $Speed, # Set the frequency of OBSSeasickShader [ComponentModel.DefaultBindingProperty('frequency')] [Single] $Frequency, # Set the opacity of OBSSeasickShader [ComponentModel.DefaultBindingProperty('opacity')] [Single] $Opacity, # The name of the source. This must be provided when adding an item for the first time [Parameter(ValueFromPipelineByPropertyName)] [Alias('SceneItemName')] [String] $SourceName, # The name of the filter. If this is not provided, this will default to the shader name. [Parameter(ValueFromPipelineByPropertyName)] [String] $FilterName, # The inline value of the shader. This will normally be provided as a default parameter, based off of the name. [Alias('ShaderContent')] [String] $ShaderText, # If set, will force the recreation of a shader that already exists [Management.Automation.SwitchParameter] $Force, # If set, will pass thru the commands that would be sent to OBS (these can be sent at any time with Send-OBS) [Management.Automation.SwitchParameter] $PassThru, # If set, will not wait for a response from OBS (this will be faster, but will not return anything) [Management.Automation.SwitchParameter] $NoResponse, # If set, use the shader elapsed time, instead of the OBS system elapsed time [ComponentModel.DefaultBindingProperty('use_shader_elapsed_time')] [Management.Automation.SwitchParameter] $UseShaderTime ) process { $shaderName = 'seasick' $ShaderNoun = 'OBSSeasickShader' if (-not $psBoundParameters['ShaderText']) { $psBoundParameters['ShaderText'] = $ShaderText = ' // Seasick - an effect for OBS Studio // uniform string notes< string widget_type = "info"; > = "Seasick - from the game Snavenger\n\n(available on Google Play/Amazon Fire)"; uniform float amplitude< string label = "amplitude"; string widget_type = "slider"; float minimum = 0.0; float maximum = 1.0; float step = 0.001; > = 0.03; uniform float speed< string label = "speed"; string widget_type = "slider"; float minimum = 0.0; float maximum = 10.0; float step = 0.01; > = 1.0; uniform float frequency< string label = "frequency"; string widget_type = "slider"; float minimum = 0.0; float maximum = 100.0; float step = 0.01; > = 6.0; uniform float opacity< string label = "opacity"; string widget_type = "slider"; float minimum = 0.0; float maximum = 1.0; float step = 0.001; > = 0.5; float4 mainImage(VertData v_in) : TARGET { float2 pulse = sin(elapsed_time*speed - frequency * v_in.uv); float2 coord = v_in.uv + amplitude * float2(pulse.x, -pulse.y); return image.Sample(textureSampler, coord) * opacity; } ' } $MyVerb, $myNoun = $MyInvocation.InvocationName -split '-',2 if (-not $myNoun) { $myNoun = $myVerb $myVerb = 'Get' } switch -regex ($myVerb) { Get { $FilterNamePattern = "(?>$( if ($FilterName) { [Regex]::Escape($FilterName) } else { [Regex]::Escape($ShaderNoun -replace '^OBS' -replace 'Shader$'),[Regex]::Escape($shaderName) -join '|' } ))" if ($SourceName) { Get-OBSInput | Where-Object InputName -eq $SourceName | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern } else { $obs.Inputs | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern } } 'Remove' { if ($SourceName) { Get-OBSInput | Where-Object InputName -eq $SourceName | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern | Remove-OBSSourceFilter } } '(?>Add|Set)' { $ShaderSettings = [Ordered]@{} :nextParameter foreach ($parameterMetadata in $MyInvocation.MyCommand.Parameters[@($psBoundParameters.Keys)]) { foreach ($parameterAttribute in $parameterMetadata.Attributes) { if ($parameterAttribute -isnot [ComponentModel.DefaultBindingPropertyAttribute]) { continue } $ShaderSettings[$parameterAttribute.Name] = $PSBoundParameters[$parameterMetadata.Name] if ($ShaderSettings[$parameterAttribute.Name] -is [switch]) { $ShaderSettings[$parameterAttribute.Name] = $ShaderSettings[$parameterAttribute.Name] -as [bool] } continue nextParameter } } if (-not $PSBoundParameters['FilterName']) { $filterName = $PSBoundParameters['FilterName'] = $shaderName } $ShaderFilterSplat = [Ordered]@{ ShaderSetting = $ShaderSettings FilterName = $FilterName SourceName = $SourceName } foreach ($CarryOnParameter in "PassThru", "NoResponse","Force") { if ($PSBoundParameters.ContainsKey($CarryOnParameter)) { $ShaderFilterSplat[$CarryOnParameter] = $PSBoundParameters[$CarryOnParameter] } } if (-not $script:CachedShaderFilesFromCommand) { $script:CachedShaderFilesFromCommand = @{} } if ($Home -and -not $script:CachedShaderFilesFromCommand[$shaderName]) { $MyObsPowerShellPath = Join-Path $home ".obs-powershell" $ThisShaderPath = Join-Path $MyObsPowerShellPath "$shaderName.shader" $shaderText | Set-Content -LiteralPath $ThisShaderPath $script:CachedShaderFilesFromCommand[$shaderName] = Get-Item -LiteralPath $ThisShaderPath } if ($script:CachedShaderFilesFromCommand[$shaderName]) { $ShaderFilterSplat.ShaderFile = $script:CachedShaderFilesFromCommand[$shaderName].FullName } else { $ShaderFilterSplat.ShaderText = $shaderText } if ($myVerb -eq 'Add') { Add-OBSShaderFilter @ShaderFilterSplat } else { Set-OBSShaderFilter @ShaderFilterSplat } } } } } |