Commands/Shaders/Get-OBSRoundedStrokeShader.ps1
function Get-OBSRoundedStrokeShader { [Alias('Set-OBSRoundedStrokeShader','Add-OBSRoundedStrokeShader')] param( # Set the corner_radius of OBSRoundedStrokeShader [Alias('corner_radius')] [ComponentModel.DefaultBindingProperty('corner_radius')] [Int32] $CornerRadius, # Set the border_thickness of OBSRoundedStrokeShader [Alias('border_thickness')] [ComponentModel.DefaultBindingProperty('border_thickness')] [Int32] $BorderThickness, # Set the minimum_alpha_percent of OBSRoundedStrokeShader [Alias('minimum_alpha_percent')] [ComponentModel.DefaultBindingProperty('minimum_alpha_percent')] [Int32] $MinimumAlphaPercent, # Set the border_color of OBSRoundedStrokeShader [Alias('border_color')] [ComponentModel.DefaultBindingProperty('border_color')] [String] $BorderColor, # Set the notes of OBSRoundedStrokeShader [ComponentModel.DefaultBindingProperty('notes')] [String] $Notes, # The name of the source. This must be provided when adding an item for the first time [Parameter(ValueFromPipelineByPropertyName)] [Alias('SceneItemName')] [String] $SourceName, # The name of the filter. If this is not provided, this will default to the shader name. [Parameter(ValueFromPipelineByPropertyName)] [String] $FilterName, # The inline value of the shader. This will normally be provided as a default parameter, based off of the name. [Alias('ShaderContent')] [String] $ShaderText, # If set, will force the recreation of a shader that already exists [Management.Automation.SwitchParameter] $Force, # If set, will pass thru the commands that would be sent to OBS (these can be sent at any time with Send-OBS) [Management.Automation.SwitchParameter] $PassThru, # If set, will not wait for a response from OBS (this will be faster, but will not return anything) [Management.Automation.SwitchParameter] $NoResponse, # If set, use the shader elapsed time, instead of the OBS system elapsed time [ComponentModel.DefaultBindingProperty('use_shader_elapsed_time')] [Management.Automation.SwitchParameter] $UseShaderTime ) process { $shaderName = 'rounded_stroke' $ShaderNoun = 'OBSRoundedStrokeShader' if (-not $psBoundParameters['ShaderText']) { $psBoundParameters['ShaderText'] = $ShaderText = ' //rounded rectange shader from https://raw.githubusercontent.com/exeldro/obs-lua/master/rounded_rect.shader //modified slightly by Surn //Converted to OpenGl by Q-mii & Exeldro February 21, 2022 uniform int corner_radius< string label = "Corner radius"; string widget_type = "slider"; int minimum = 0; int maximum = 200; int step = 1; >; uniform int border_thickness< string label = "border thickness"; string widget_type = "slider"; int minimum = 0; int maximum = 100; int step = 1; >; uniform int minimum_alpha_percent< string label = "Minimum alpha percent"; string widget_type = "slider"; int minimum = 0; int maximum = 100; int step = 1; > = 50; uniform float4 border_color; uniform string notes< string widget_type = "info"; > = "Outlines the opaque areas with a rounded border. Default Minimum Alpha Percent is 50%, lowering will reveal more"; float4 mainImage(VertData v_in) : TARGET { float min_alpha = clamp(minimum_alpha_percent * .01, -1.0, 101.0); float4 output_color = image.Sample(textureSampler, v_in.uv); if (output_color.a < min_alpha) { return float4(0.0, 0.0, 0.0, 0.0); } int closedEdgeX = 0; if (image.Sample(textureSampler, v_in.uv + float2(corner_radius * uv_pixel_interval.x, 0)).a < min_alpha) { closedEdgeX = corner_radius; } else if (image.Sample(textureSampler, v_in.uv + float2(-corner_radius * uv_pixel_interval.x, 0)).a < min_alpha) { closedEdgeX = corner_radius; } int closedEdgeY = 0; if (image.Sample(textureSampler, v_in.uv + float2(0, corner_radius * uv_pixel_interval.y)).a < min_alpha) { closedEdgeY = corner_radius; } else if (image.Sample(textureSampler, v_in.uv + float2(0, -corner_radius * uv_pixel_interval.y)).a < min_alpha) { closedEdgeY = corner_radius; } if (closedEdgeX == 0 && closedEdgeY == 0) { return float4(output_color); } if (closedEdgeX != 0) { [loop] for (int x = 1; x < corner_radius; x++) { if (image.Sample(textureSampler, v_in.uv + float2(x * uv_pixel_interval.x, 0)).a < min_alpha) { closedEdgeX = x; break; } if (image.Sample(textureSampler, v_in.uv + float2(-x * uv_pixel_interval.x, 0)).a < min_alpha) { closedEdgeX = x; break; } } } if (closedEdgeY != 0) { [loop] for (int y = 1; y < corner_radius; y++) { if (image.Sample(textureSampler, v_in.uv + float2(0, y * uv_pixel_interval.y)).a < min_alpha) { closedEdgeY = y; break; } if (image.Sample(textureSampler, v_in.uv + float2(0, -y * uv_pixel_interval.y)).a < min_alpha) { closedEdgeY = y; break; } } } if (closedEdgeX == 0) { if (closedEdgeY < border_thickness) { return border_color; } else { return float4(output_color); } } if (closedEdgeY == 0) { if (closedEdgeX < border_thickness) { return border_color; } else { return float4(output_color); } } float d = distance(float2(closedEdgeX, closedEdgeY), float2(corner_radius, corner_radius)); if (d < corner_radius) { if (corner_radius - d < border_thickness) { return border_color; } else { return output_color; } } return float4(0.0, 0.0, 0.0, 0.0); } ' } $MyVerb, $myNoun = $MyInvocation.InvocationName -split '-',2 if (-not $myNoun) { $myNoun = $myVerb $myVerb = 'Get' } switch -regex ($myVerb) { Get { $FilterNamePattern = "(?>$( if ($FilterName) { [Regex]::Escape($FilterName) } else { [Regex]::Escape($ShaderNoun -replace '^OBS' -replace 'Shader$'),[Regex]::Escape($shaderName) -join '|' } ))" if ($SourceName) { Get-OBSInput | Where-Object InputName -eq $SourceName | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern } else { $obs.Inputs | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern } } 'Remove' { if ($SourceName) { Get-OBSInput | Where-Object InputName -eq $SourceName | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern | Remove-OBSSourceFilter } } '(?>Add|Set)' { $ShaderSettings = [Ordered]@{} :nextParameter foreach ($parameterMetadata in $MyInvocation.MyCommand.Parameters[@($psBoundParameters.Keys)]) { foreach ($parameterAttribute in $parameterMetadata.Attributes) { if ($parameterAttribute -isnot [ComponentModel.DefaultBindingPropertyAttribute]) { continue } $ShaderSettings[$parameterAttribute.Name] = $PSBoundParameters[$parameterMetadata.Name] if ($ShaderSettings[$parameterAttribute.Name] -is [switch]) { $ShaderSettings[$parameterAttribute.Name] = $ShaderSettings[$parameterAttribute.Name] -as [bool] } continue nextParameter } } if (-not $PSBoundParameters['FilterName']) { $filterName = $PSBoundParameters['FilterName'] = $shaderName } $ShaderFilterSplat = [Ordered]@{ ShaderSetting = $ShaderSettings FilterName = $FilterName SourceName = $SourceName } foreach ($CarryOnParameter in "PassThru", "NoResponse","Force") { if ($PSBoundParameters.ContainsKey($CarryOnParameter)) { $ShaderFilterSplat[$CarryOnParameter] = $PSBoundParameters[$CarryOnParameter] } } if (-not $script:CachedShaderFilesFromCommand) { $script:CachedShaderFilesFromCommand = @{} } if ($Home -and -not $script:CachedShaderFilesFromCommand[$shaderName]) { $MyObsPowerShellPath = Join-Path $home ".obs-powershell" $ThisShaderPath = Join-Path $MyObsPowerShellPath "$shaderName.shader" $shaderText | Set-Content -LiteralPath $ThisShaderPath $script:CachedShaderFilesFromCommand[$shaderName] = Get-Item -LiteralPath $ThisShaderPath } if ($script:CachedShaderFilesFromCommand[$shaderName]) { $ShaderFilterSplat.ShaderFile = $script:CachedShaderFilesFromCommand[$shaderName].FullName } else { $ShaderFilterSplat.ShaderText = $shaderText } if ($myVerb -eq 'Add') { Add-OBSShaderFilter @ShaderFilterSplat } else { Set-OBSShaderFilter @ShaderFilterSplat } } } } } |