Commands/Shaders/Get-OBSRoundedStrokeGradientShader.ps1
function Get-OBSRoundedStrokeGradientShader { [Alias('Set-OBSRoundedStrokeGradientShader','Add-OBSRoundedStrokeGradientShader')] param( # Set the corner_radius of OBSRoundedStrokeGradientShader [Alias('corner_radius')] [ComponentModel.DefaultBindingProperty('corner_radius')] [Int32] $CornerRadius, # Set the border_thickness of OBSRoundedStrokeGradientShader [Alias('border_thickness')] [ComponentModel.DefaultBindingProperty('border_thickness')] [Int32] $BorderThickness, # Set the minimum_alpha_percent of OBSRoundedStrokeGradientShader [Alias('minimum_alpha_percent')] [ComponentModel.DefaultBindingProperty('minimum_alpha_percent')] [Int32] $MinimumAlphaPercent, # Set the rotation_speed of OBSRoundedStrokeGradientShader [Alias('rotation_speed')] [ComponentModel.DefaultBindingProperty('rotation_speed')] [Int32] $RotationSpeed, # Set the border_colorL of OBSRoundedStrokeGradientShader [Alias('border_colorL')] [ComponentModel.DefaultBindingProperty('border_colorL')] [String] $BorderColorL, # Set the border_colorR of OBSRoundedStrokeGradientShader [Alias('border_colorR')] [ComponentModel.DefaultBindingProperty('border_colorR')] [String] $BorderColorR, # Set the center_width of OBSRoundedStrokeGradientShader [Alias('center_width')] [ComponentModel.DefaultBindingProperty('center_width')] [Int32] $CenterWidth, # Set the center_height of OBSRoundedStrokeGradientShader [Alias('center_height')] [ComponentModel.DefaultBindingProperty('center_height')] [Int32] $CenterHeight, # Set the notes of OBSRoundedStrokeGradientShader [ComponentModel.DefaultBindingProperty('notes')] [String] $Notes, # The name of the source. This must be provided when adding an item for the first time [Parameter(ValueFromPipelineByPropertyName)] [Alias('SceneItemName')] [String] $SourceName, # The name of the filter. If this is not provided, this will default to the shader name. [Parameter(ValueFromPipelineByPropertyName)] [String] $FilterName, # The inline value of the shader. This will normally be provided as a default parameter, based off of the name. [Alias('ShaderContent')] [String] $ShaderText, # If set, will force the recreation of a shader that already exists [Management.Automation.SwitchParameter] $Force, # If set, will pass thru the commands that would be sent to OBS (these can be sent at any time with Send-OBS) [Management.Automation.SwitchParameter] $PassThru, # If set, will not wait for a response from OBS (this will be faster, but will not return anything) [Management.Automation.SwitchParameter] $NoResponse, # If set, use the shader elapsed time, instead of the OBS system elapsed time [ComponentModel.DefaultBindingProperty('use_shader_elapsed_time')] [Management.Automation.SwitchParameter] $UseShaderTime ) process { $shaderName = 'rounded_stroke_gradient' $ShaderNoun = 'OBSRoundedStrokeGradientShader' if (-not $psBoundParameters['ShaderText']) { $psBoundParameters['ShaderText'] = $ShaderText = ' //rounded rectange shader from https://raw.githubusercontent.com/exeldro/obs-lua/master/rounded_rect.shader //modified slightly by Surn uniform int corner_radius< string label = "Corner radius"; string widget_type = "slider"; int minimum = 0; int maximum = 200; int step = 1; >; uniform int border_thickness< string label = "Border thickness"; string widget_type = "slider"; int minimum = 0; int maximum = 100; int step = 1; >; uniform int minimum_alpha_percent< string label = "Minimum alpha percent"; string widget_type = "slider"; int minimum = 0; int maximum = 100; int step = 1; > = 50; uniform int rotation_speed< string label = "rotation speed"; string widget_type = "slider"; int minimum = 0; int maximum = 100; int step = 1; >; uniform float4 border_colorL; uniform float4 border_colorR; //uniform float color_spread = 2.0; uniform int center_width< string label = "center width"; string widget_type = "slider"; int minimum = 0; int maximum = 100; int step = 1; > = 50; uniform int center_height< string label = "center height"; string widget_type = "slider"; int minimum = 0; int maximum = 100; int step = 1; > = 50; uniform string notes< string widget_type = "info"; > = "Outlines the opaque areas with a rounded border. Default Minimum Alpha Percent is 50%, lowering will reveal more"; // float3 hsv2rgb(float3 c) // { // float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); // float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www); // return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y); // } float mod(float x, float y) { return x - y * floor(x/y); } float4 gradient(float c) { c = mod(c , 2.0); if(c < 0.0f){ c = c * -1.0; } if(c > 1.0){ c = 1.0 - c; if(c < 0.0f){ c = c + 1.0; } } return lerp(border_colorL, border_colorR, c); } float4 getBorderColor(float2 toCenter){ float angle = atan2(toCenter.y ,toCenter.x ); float angleMod = (elapsed_time * mod(float(rotation_speed) , 18.0)) / 9; return gradient((angle / 3.14159265f) + angleMod); } float4 mainImage(VertData v_in) : TARGET { float2 st = v_in.uv * uv_scale; float2 center_pixel_coordinates = float2((float(center_width) * 0.01), (float(center_height) * 0.01) ); float2 toCenter = center_pixel_coordinates - st; float min_alpha = clamp(minimum_alpha_percent * .01, -1.0, 101.0); float4 output_color = image.Sample(textureSampler, v_in.uv); if (output_color.a < min_alpha) { return float4(0.0, 0.0, 0.0, 0.0); } int closedEdgeX = 0; if (image.Sample(textureSampler, v_in.uv + float2(corner_radius * uv_pixel_interval.x, 0)).a < min_alpha) { closedEdgeX = corner_radius; } else if (image.Sample(textureSampler, v_in.uv + float2(-corner_radius * uv_pixel_interval.x, 0)).a < min_alpha) { closedEdgeX = corner_radius; } int closedEdgeY = 0; if (image.Sample(textureSampler, v_in.uv + float2(0, corner_radius * uv_pixel_interval.y)).a < min_alpha) { closedEdgeY = corner_radius; } else if (image.Sample(textureSampler, v_in.uv + float2(0, -corner_radius * uv_pixel_interval.y)).a < min_alpha) { closedEdgeY = corner_radius; } if (closedEdgeX == 0 && closedEdgeY == 0) { return output_color; } if (closedEdgeX != 0) { [loop] for (int x = 1; x < corner_radius; x++) { if (image.Sample(textureSampler, v_in.uv + float2(x * uv_pixel_interval.x, 0)).a < min_alpha) { closedEdgeX = x; break; } if (image.Sample(textureSampler, v_in.uv + float2(-x * uv_pixel_interval.x, 0)).a < min_alpha) { closedEdgeX = x; break; } } } if (closedEdgeY != 0) { [loop] for (int y = 1; y < corner_radius; y++) { if (image.Sample(textureSampler, v_in.uv + float2(0, y * uv_pixel_interval.y)).a < min_alpha) { closedEdgeY = y; break; } if (image.Sample(textureSampler, v_in.uv + float2(0, -y * uv_pixel_interval.y)).a < min_alpha) { closedEdgeY = y; break; } } } if (closedEdgeX == 0) { if (closedEdgeY < border_thickness) { return getBorderColor(toCenter); } else { return output_color; } } if (closedEdgeY == 0) { if (closedEdgeX < border_thickness) { return getBorderColor(toCenter); } else { return output_color; } } float d = distance(float2(closedEdgeX, closedEdgeY), float2(corner_radius, corner_radius)); if (d < corner_radius) { if (corner_radius - d < border_thickness) { return getBorderColor(toCenter); } else { return output_color; } } return float4(0.0, 0.0, 0.0, 0.0); } ' } $MyVerb, $myNoun = $MyInvocation.InvocationName -split '-',2 if (-not $myNoun) { $myNoun = $myVerb $myVerb = 'Get' } switch -regex ($myVerb) { Get { $FilterNamePattern = "(?>$( if ($FilterName) { [Regex]::Escape($FilterName) } else { [Regex]::Escape($ShaderNoun -replace '^OBS' -replace 'Shader$'),[Regex]::Escape($shaderName) -join '|' } ))" if ($SourceName) { Get-OBSInput | Where-Object InputName -eq $SourceName | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern } else { $obs.Inputs | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern } } 'Remove' { if ($SourceName) { Get-OBSInput | Where-Object InputName -eq $SourceName | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern | Remove-OBSSourceFilter } } '(?>Add|Set)' { $ShaderSettings = [Ordered]@{} :nextParameter foreach ($parameterMetadata in $MyInvocation.MyCommand.Parameters[@($psBoundParameters.Keys)]) { foreach ($parameterAttribute in $parameterMetadata.Attributes) { if ($parameterAttribute -isnot [ComponentModel.DefaultBindingPropertyAttribute]) { continue } $ShaderSettings[$parameterAttribute.Name] = $PSBoundParameters[$parameterMetadata.Name] if ($ShaderSettings[$parameterAttribute.Name] -is [switch]) { $ShaderSettings[$parameterAttribute.Name] = $ShaderSettings[$parameterAttribute.Name] -as [bool] } continue nextParameter } } if (-not $PSBoundParameters['FilterName']) { $filterName = $PSBoundParameters['FilterName'] = $shaderName } $ShaderFilterSplat = [Ordered]@{ ShaderSetting = $ShaderSettings FilterName = $FilterName SourceName = $SourceName } foreach ($CarryOnParameter in "PassThru", "NoResponse","Force") { if ($PSBoundParameters.ContainsKey($CarryOnParameter)) { $ShaderFilterSplat[$CarryOnParameter] = $PSBoundParameters[$CarryOnParameter] } } if (-not $script:CachedShaderFilesFromCommand) { $script:CachedShaderFilesFromCommand = @{} } if ($Home -and -not $script:CachedShaderFilesFromCommand[$shaderName]) { $MyObsPowerShellPath = Join-Path $home ".obs-powershell" $ThisShaderPath = Join-Path $MyObsPowerShellPath "$shaderName.shader" $shaderText | Set-Content -LiteralPath $ThisShaderPath $script:CachedShaderFilesFromCommand[$shaderName] = Get-Item -LiteralPath $ThisShaderPath } if ($script:CachedShaderFilesFromCommand[$shaderName]) { $ShaderFilterSplat.ShaderFile = $script:CachedShaderFilesFromCommand[$shaderName].FullName } else { $ShaderFilterSplat.ShaderText = $shaderText } if ($myVerb -eq 'Add') { Add-OBSShaderFilter @ShaderFilterSplat } else { Set-OBSShaderFilter @ShaderFilterSplat } } } } } |