Commands/Shaders/Get-OBSRoundedRectPerCornerShader.ps1
function Get-OBSRoundedRectPerCornerShader { [Alias('Set-OBSRoundedRectPerCornerShader','Add-OBSRoundedRectPerCornerShader')] param( # Set the corner_radius_tl of OBSRoundedRectPerCornerShader [Alias('corner_radius_tl')] [ComponentModel.DefaultBindingProperty('corner_radius_tl')] [Int32] $CornerRadiusTl, # Set the corner_radius_tr of OBSRoundedRectPerCornerShader [Alias('corner_radius_tr')] [ComponentModel.DefaultBindingProperty('corner_radius_tr')] [Int32] $CornerRadiusTr, # Set the corner_radius_br of OBSRoundedRectPerCornerShader [Alias('corner_radius_br')] [ComponentModel.DefaultBindingProperty('corner_radius_br')] [Int32] $CornerRadiusBr, # Set the corner_radius_bl of OBSRoundedRectPerCornerShader [Alias('corner_radius_bl')] [ComponentModel.DefaultBindingProperty('corner_radius_bl')] [Int32] $CornerRadiusBl, # Set the border_thickness of OBSRoundedRectPerCornerShader [Alias('border_thickness')] [ComponentModel.DefaultBindingProperty('border_thickness')] [Int32] $BorderThickness, # Set the border_color of OBSRoundedRectPerCornerShader [Alias('border_color')] [ComponentModel.DefaultBindingProperty('border_color')] [String] $BorderColor, # Set the border_alpha_start of OBSRoundedRectPerCornerShader [Alias('border_alpha_start')] [ComponentModel.DefaultBindingProperty('border_alpha_start')] [Single] $BorderAlphaStart, # Set the border_alpha_end of OBSRoundedRectPerCornerShader [Alias('border_alpha_end')] [ComponentModel.DefaultBindingProperty('border_alpha_end')] [Single] $BorderAlphaEnd, # Set the alpha_cut_off of OBSRoundedRectPerCornerShader [Alias('alpha_cut_off')] [ComponentModel.DefaultBindingProperty('alpha_cut_off')] [Single] $AlphaCutOff, # The name of the source. This must be provided when adding an item for the first time [Parameter(ValueFromPipelineByPropertyName)] [Alias('SceneItemName')] [String] $SourceName, # The name of the filter. If this is not provided, this will default to the shader name. [Parameter(ValueFromPipelineByPropertyName)] [String] $FilterName, # The inline value of the shader. This will normally be provided as a default parameter, based off of the name. [Alias('ShaderContent')] [String] $ShaderText, # If set, will force the recreation of a shader that already exists [Management.Automation.SwitchParameter] $Force, # If set, will pass thru the commands that would be sent to OBS (these can be sent at any time with Send-OBS) [Management.Automation.SwitchParameter] $PassThru, # If set, will not wait for a response from OBS (this will be faster, but will not return anything) [Management.Automation.SwitchParameter] $NoResponse, # If set, use the shader elapsed time, instead of the OBS system elapsed time [ComponentModel.DefaultBindingProperty('use_shader_elapsed_time')] [Management.Automation.SwitchParameter] $UseShaderTime ) process { $shaderName = 'rounded_rect_per_corner' $ShaderNoun = 'OBSRoundedRectPerCornerShader' if (-not $psBoundParameters['ShaderText']) { $psBoundParameters['ShaderText'] = $ShaderText = ' //Converted to OpenGL by Q-mii & Exeldro February 18, 2022 uniform int corner_radius_tl< string label = "Corner radius top left"; string widget_type = "slider"; int minimum = 0; int maximum = 200; int step = 1; >; uniform int corner_radius_tr< string label = "Corner radius top right"; string widget_type = "slider"; int minimum = 0; int maximum = 200; int step = 1; >; uniform int corner_radius_br< string label = "Corner radius bottom right"; string widget_type = "slider"; int minimum = 0; int maximum = 200; int step = 1; >; uniform int corner_radius_bl< string label = "Corner radius bottom left"; string widget_type = "slider"; int minimum = 0; int maximum = 200; int step = 1; >; uniform int border_thickness< string label = "Border thickness"; string widget_type = "slider"; int minimum = 0; int maximum = 100; int step = 1; >; uniform float4 border_color; uniform float border_alpha_start< string label = "border alpha start"; string widget_type = "slider"; float minimum = 0.0; float maximum = 1.0; float step = 0.001; > = 1.0; uniform float border_alpha_end< string label = "border alpha end"; string widget_type = "slider"; float minimum = 0.0; float maximum = 1.0; float step = 0.001; > = 0.0; uniform float alpha_cut_off< string label = "alpha cut off"; string widget_type = "slider"; float minimum = 0.0; float maximum = 1.0; float step = 0.001; > = 0.5; float4 mainImage(VertData v_in) : TARGET { float4 pixel = image.Sample(textureSampler, v_in.uv); int closedEdgeX = 0; int closedEdgeY = 0; if(pixel.a < alpha_cut_off){ return float4(1.0,0.0,0.0,0.0); } int corner_radius_top = corner_radius_tl>corner_radius_tr?corner_radius_tl:corner_radius_tr; int corner_radius_right = corner_radius_tr>corner_radius_br?corner_radius_tr:corner_radius_br; int corner_radius_bottom = corner_radius_bl>corner_radius_br?corner_radius_bl:corner_radius_br; int corner_radius_left = corner_radius_tl>corner_radius_bl?corner_radius_tl:corner_radius_bl; if(image.Sample(textureSampler, v_in.uv + float2(corner_radius_right*uv_pixel_interval.x,0)).a < alpha_cut_off){ closedEdgeX = corner_radius_right; }else if(image.Sample(textureSampler, v_in.uv + float2(-corner_radius_left*uv_pixel_interval.x,0)).a < alpha_cut_off){ closedEdgeX = -corner_radius_left; } if(image.Sample(textureSampler, v_in.uv + float2(0,corner_radius_bottom*uv_pixel_interval.y)).a < alpha_cut_off){ closedEdgeY = corner_radius_bottom; }else if(image.Sample(textureSampler, v_in.uv + float2(0,-corner_radius_top*uv_pixel_interval.y)).a < alpha_cut_off){ closedEdgeY = -corner_radius_top; } if(closedEdgeX == 0 && closedEdgeY == 0){ return pixel; } if(closedEdgeX != 0){ [loop] for(int x = 1;x<corner_radius_right;x++){ if(image.Sample(textureSampler, v_in.uv + float2(x*uv_pixel_interval.x, 0)).a < alpha_cut_off){ closedEdgeX = x; break; } } [loop] for(int x = 1;x<corner_radius_left;x++){ if(image.Sample(textureSampler, v_in.uv + float2(-x*uv_pixel_interval.x, 0)).a < alpha_cut_off){ closedEdgeX = -x; break; } } } if(closedEdgeY != 0){ [loop] for(int y = 1;y<corner_radius_bottom;y++){ if(image.Sample(textureSampler, v_in.uv + float2(0, y*uv_pixel_interval.y)).a < alpha_cut_off){ closedEdgeY = y; break; } } [loop] for(int y = 1;y<corner_radius_top;y++){ if(image.Sample(textureSampler, v_in.uv + float2(0, -y*uv_pixel_interval.y)).a < alpha_cut_off){ closedEdgeY = -y; break; } } } int closedEdgeXabs = closedEdgeX < 0 ? -closedEdgeX : closedEdgeX; int closedEdgeYabs = closedEdgeY < 0 ? -closedEdgeY : closedEdgeY; int corner_radius = 0; if(closedEdgeX < 0 && closedEdgeY < 0){ corner_radius = corner_radius_tl; }else if(closedEdgeX > 0 && closedEdgeY < 0){ corner_radius = corner_radius_tr; }else if(closedEdgeX > 0 && closedEdgeY > 0){ corner_radius = corner_radius_br; }else if(closedEdgeX < 0 && closedEdgeY > 0){ corner_radius = corner_radius_bl; } if(closedEdgeXabs > corner_radius && closedEdgeYabs > corner_radius){ return pixel; } if(closedEdgeXabs == 0){ if(closedEdgeYabs <= border_thickness){ float4 fade_color = border_color; fade_color.a = border_alpha_end + (closedEdgeYabs / border_thickness)*(border_alpha_start-border_alpha_end); return fade_color; }else{ return pixel; } } if(closedEdgeYabs == 0){ if(closedEdgeXabs <= border_thickness){ float4 fade_color = border_color; fade_color.a = border_alpha_end + (closedEdgeXabs / border_thickness)*(border_alpha_start-border_alpha_end); return fade_color; }else{ return pixel; } } if(closedEdgeXabs > corner_radius){ if(closedEdgeYabs <= border_thickness){ float4 fade_color = border_color; fade_color.a = border_alpha_end + (closedEdgeYabs / border_thickness)*(border_alpha_start-border_alpha_end); return fade_color; }else{ return pixel; } } if(closedEdgeYabs > corner_radius){ if(closedEdgeXabs <= border_thickness){ float4 fade_color = border_color; fade_color.a = border_alpha_end + (closedEdgeXabs / border_thickness)*(border_alpha_start-border_alpha_end); return fade_color; }else{ return pixel; } } float d = distance(float2(closedEdgeXabs, closedEdgeYabs), float2(corner_radius,corner_radius)); if(d<corner_radius){ if(corner_radius-d <= border_thickness){ float4 fade_color = border_color; fade_color.a = border_alpha_end + ((corner_radius-d)/ border_thickness)*(border_alpha_start-border_alpha_end); return fade_color; }else{ return pixel; } } return float4(0.0,0.0,0.0,0.0); } ' } $MyVerb, $myNoun = $MyInvocation.InvocationName -split '-',2 if (-not $myNoun) { $myNoun = $myVerb $myVerb = 'Get' } switch -regex ($myVerb) { Get { $FilterNamePattern = "(?>$( if ($FilterName) { [Regex]::Escape($FilterName) } else { [Regex]::Escape($ShaderNoun -replace '^OBS' -replace 'Shader$'),[Regex]::Escape($shaderName) -join '|' } ))" if ($SourceName) { Get-OBSInput | Where-Object InputName -eq $SourceName | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern } else { $obs.Inputs | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern } } 'Remove' { if ($SourceName) { Get-OBSInput | Where-Object InputName -eq $SourceName | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern | Remove-OBSSourceFilter } } '(?>Add|Set)' { $ShaderSettings = [Ordered]@{} :nextParameter foreach ($parameterMetadata in $MyInvocation.MyCommand.Parameters[@($psBoundParameters.Keys)]) { foreach ($parameterAttribute in $parameterMetadata.Attributes) { if ($parameterAttribute -isnot [ComponentModel.DefaultBindingPropertyAttribute]) { continue } $ShaderSettings[$parameterAttribute.Name] = $PSBoundParameters[$parameterMetadata.Name] if ($ShaderSettings[$parameterAttribute.Name] -is [switch]) { $ShaderSettings[$parameterAttribute.Name] = $ShaderSettings[$parameterAttribute.Name] -as [bool] } continue nextParameter } } if (-not $PSBoundParameters['FilterName']) { $filterName = $PSBoundParameters['FilterName'] = $shaderName } $ShaderFilterSplat = [Ordered]@{ ShaderSetting = $ShaderSettings FilterName = $FilterName SourceName = $SourceName } foreach ($CarryOnParameter in "PassThru", "NoResponse","Force") { if ($PSBoundParameters.ContainsKey($CarryOnParameter)) { $ShaderFilterSplat[$CarryOnParameter] = $PSBoundParameters[$CarryOnParameter] } } if (-not $script:CachedShaderFilesFromCommand) { $script:CachedShaderFilesFromCommand = @{} } if ($Home -and -not $script:CachedShaderFilesFromCommand[$shaderName]) { $MyObsPowerShellPath = Join-Path $home ".obs-powershell" $ThisShaderPath = Join-Path $MyObsPowerShellPath "$shaderName.shader" $shaderText | Set-Content -LiteralPath $ThisShaderPath $script:CachedShaderFilesFromCommand[$shaderName] = Get-Item -LiteralPath $ThisShaderPath } if ($script:CachedShaderFilesFromCommand[$shaderName]) { $ShaderFilterSplat.ShaderFile = $script:CachedShaderFilesFromCommand[$shaderName].FullName } else { $ShaderFilterSplat.ShaderText = $shaderText } if ($myVerb -eq 'Add') { Add-OBSShaderFilter @ShaderFilterSplat } else { Set-OBSShaderFilter @ShaderFilterSplat } } } } } |