Commands/Shaders/Get-OBSRoundedRect2Shader.ps1
function Get-OBSRoundedRect2Shader { [Alias('Set-OBSRoundedRect2Shader','Add-OBSRoundedRect2Shader')] param( # Set the corner_radius of OBSRoundedRect2Shader [Alias('corner_radius')] [ComponentModel.DefaultBindingProperty('corner_radius')] [Int32] $CornerRadius, # Set the border_thickness of OBSRoundedRect2Shader [Alias('border_thickness')] [ComponentModel.DefaultBindingProperty('border_thickness')] [Int32] $BorderThickness, # Set the border_color of OBSRoundedRect2Shader [Alias('border_color')] [ComponentModel.DefaultBindingProperty('border_color')] [String] $BorderColor, # Set the border_alpha_start of OBSRoundedRect2Shader [Alias('border_alpha_start')] [ComponentModel.DefaultBindingProperty('border_alpha_start')] [Single] $BorderAlphaStart, # Set the border_alpha_end of OBSRoundedRect2Shader [Alias('border_alpha_end')] [ComponentModel.DefaultBindingProperty('border_alpha_end')] [Single] $BorderAlphaEnd, # Set the alpha_cut_off of OBSRoundedRect2Shader [Alias('alpha_cut_off')] [ComponentModel.DefaultBindingProperty('alpha_cut_off')] [Single] $AlphaCutOff, # Set the faster_scan of OBSRoundedRect2Shader [Alias('faster_scan')] [ComponentModel.DefaultBindingProperty('faster_scan')] [Management.Automation.SwitchParameter] $FasterScan, # The name of the source. This must be provided when adding an item for the first time [Parameter(ValueFromPipelineByPropertyName)] [Alias('SceneItemName')] [String] $SourceName, # The name of the filter. If this is not provided, this will default to the shader name. [Parameter(ValueFromPipelineByPropertyName)] [String] $FilterName, # The inline value of the shader. This will normally be provided as a default parameter, based off of the name. [Alias('ShaderContent')] [String] $ShaderText, # If set, will force the recreation of a shader that already exists [Management.Automation.SwitchParameter] $Force, # If set, will pass thru the commands that would be sent to OBS (these can be sent at any time with Send-OBS) [Management.Automation.SwitchParameter] $PassThru, # If set, will not wait for a response from OBS (this will be faster, but will not return anything) [Management.Automation.SwitchParameter] $NoResponse, # If set, use the shader elapsed time, instead of the OBS system elapsed time [ComponentModel.DefaultBindingProperty('use_shader_elapsed_time')] [Management.Automation.SwitchParameter] $UseShaderTime ) process { $shaderName = 'rounded_rect2' $ShaderNoun = 'OBSRoundedRect2Shader' if (-not $psBoundParameters['ShaderText']) { $psBoundParameters['ShaderText'] = $ShaderText = ' uniform int corner_radius< string label = "Corner radius"; string widget_type = "slider"; int minimum = 0; int maximum = 100; int step = 1; >; uniform int border_thickness< string label = "Border thickness"; string widget_type = "slider"; int minimum = 0; int maximum = 100; int step = 1; >; uniform float4 border_color; uniform float border_alpha_start< string label = "Border alpha start"; string widget_type = "slider"; float minimum = 0.0; float maximum = 1.0; float step = 0.01; > = 1.0; uniform float border_alpha_end< string label = "Border alpha end"; string widget_type = "slider"; float minimum = 0.0; float maximum = 1.0; float step = 0.01; > = 0.0; uniform float alpha_cut_off< string label = "Aplha cut off"; string widget_type = "slider"; float minimum = 0.0; float maximum = 1.0; float step = 0.01; > = 0.5; uniform bool faster_scan = true; float4 mainImage(VertData v_in) : TARGET { float4 pixel = image.Sample(textureSampler, v_in.uv); int closedEdgeX = 0; int closedEdgeY = 0; if(pixel.a < alpha_cut_off){ return float4(1.0,0.0,0.0,0.0); } float check_dist = float(corner_radius); if(border_thickness > check_dist) check_dist = border_thickness; if(image.Sample(textureSampler, v_in.uv + float2(check_dist*uv_pixel_interval.x,0)).a < alpha_cut_off){ closedEdgeX = int(check_dist); }else if(image.Sample(textureSampler, v_in.uv + float2(-check_dist*uv_pixel_interval.x,0)).a < alpha_cut_off){ closedEdgeX = int(-check_dist); } if(image.Sample(textureSampler, v_in.uv + float2(0,check_dist*uv_pixel_interval.y)).a < alpha_cut_off){ closedEdgeY = int(check_dist); }else if(image.Sample(textureSampler, v_in.uv + float2(0,-check_dist*uv_pixel_interval.y)).a < alpha_cut_off){ closedEdgeY = int(-check_dist); } if(closedEdgeX == 0 && closedEdgeY == 0){ return pixel; } if(!faster_scan || closedEdgeX != 0){ [loop] for(int x = 1;float(x)<check_dist ;x++){ if(image.Sample(textureSampler, v_in.uv + float2(x*uv_pixel_interval.x, 0)).a < alpha_cut_off){ closedEdgeX = x; break; } if(image.Sample(textureSampler, v_in.uv + float2(-x*uv_pixel_interval.x, 0)).a < alpha_cut_off){ closedEdgeX = -x; break; } } } if(!faster_scan || closedEdgeY != 0){ [loop] for(int y = 1;y<check_dist;y++){ if(image.Sample(textureSampler, v_in.uv + float2(0, y*uv_pixel_interval.y)).a < alpha_cut_off){ closedEdgeY = y; break; } if(image.Sample(textureSampler, v_in.uv + float2(0, -y*uv_pixel_interval.y)).a < alpha_cut_off){ closedEdgeY = -y; break; } } } int closedEdgeXabs = closedEdgeX < 0 ? -closedEdgeX : closedEdgeX; int closedEdgeYabs = closedEdgeY < 0 ? -closedEdgeY : closedEdgeY; if(closedEdgeX == 0){ if(closedEdgeYabs <= border_thickness){ float4 fade_color = border_color; fade_color.a = border_alpha_end + (float(closedEdgeYabs) / float(border_thickness))*(border_alpha_start-border_alpha_end); if(border_alpha_start < border_alpha_end){ pixel.rgb = pixel.rgb * (1.0 - fade_color.a) + fade_color.rgb * fade_color.a; pixel.a = border_alpha_end + (float(closedEdgeYabs) / float(border_thickness))*(pixel.a-border_alpha_end); return pixel; } return fade_color; }else{ return pixel; } } if(closedEdgeY == 0){ if(closedEdgeXabs <= border_thickness){ float4 fade_color = border_color; fade_color.a = border_alpha_end + (float(closedEdgeXabs) / float(border_thickness))*(border_alpha_start-border_alpha_end); if(border_alpha_start < border_alpha_end){ pixel.rgb = pixel.rgb * (1.0 - fade_color.a) + fade_color.rgb * fade_color.a; pixel.a = border_alpha_end + (float(closedEdgeXabs) / float(border_thickness))*(pixel.a-border_alpha_end); return pixel; } return fade_color; }else{ return pixel; } } float d = distance(float2(closedEdgeXabs, closedEdgeYabs), float2(check_dist,check_dist)); if(d > check_dist && border_thickness > corner_radius){ if(closedEdgeXabs < corner_radius && closedEdgeYabs < corner_radius){ float cd = distance(float2(closedEdgeXabs, closedEdgeYabs), float2(corner_radius,corner_radius)); if(floor(cd) > corner_radius) return float4(0.0,0.0,0.0,0.0); if(cd > corner_radius){ d = border_thickness + cd - corner_radius; } else if(d > border_thickness){ d = border_thickness; } }else if(d > border_thickness){ d = border_thickness; } } if(floor(d) <= check_dist){ if(border_thickness > 0){ if(ceil(check_dist-d) <= border_thickness){ float4 fade_color = border_color; fade_color.a = border_alpha_end + ((check_dist-d)/ float(border_thickness))*(border_alpha_start-border_alpha_end); if(border_alpha_start < border_alpha_end){ fade_color.rgb = pixel.rgb * (1.0 - fade_color.a) + fade_color.rgb * fade_color.a; fade_color.a = border_alpha_end + ((check_dist-d) / float(border_thickness))*(pixel.a-border_alpha_end); } if(d > check_dist) fade_color.a *= 1.0 -(d - check_dist); return fade_color; }else if(d >= 0 && floor(check_dist-d) <= border_thickness && border_alpha_start >= border_alpha_end){ float4 fade_color = border_color; float f; if(border_thickness > (check_dist-d)) f = border_thickness - (check_dist-d); else f = 1.0 -((check_dist-d) - border_thickness); fade_color.rgb = pixel.rgb * (1.0 - f) + fade_color.rgb * f; return fade_color; } } if (d > check_dist) pixel.a *= 1.0 - (d - check_dist); return pixel; } return float4(0.0,0.0,0.0,0.0); } ' } $MyVerb, $myNoun = $MyInvocation.InvocationName -split '-',2 if (-not $myNoun) { $myNoun = $myVerb $myVerb = 'Get' } switch -regex ($myVerb) { Get { $FilterNamePattern = "(?>$( if ($FilterName) { [Regex]::Escape($FilterName) } else { [Regex]::Escape($ShaderNoun -replace '^OBS' -replace 'Shader$'),[Regex]::Escape($shaderName) -join '|' } ))" if ($SourceName) { Get-OBSInput | Where-Object InputName -eq $SourceName | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern } else { $obs.Inputs | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern } } 'Remove' { if ($SourceName) { Get-OBSInput | Where-Object InputName -eq $SourceName | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern | Remove-OBSSourceFilter } } '(?>Add|Set)' { $ShaderSettings = [Ordered]@{} :nextParameter foreach ($parameterMetadata in $MyInvocation.MyCommand.Parameters[@($psBoundParameters.Keys)]) { foreach ($parameterAttribute in $parameterMetadata.Attributes) { if ($parameterAttribute -isnot [ComponentModel.DefaultBindingPropertyAttribute]) { continue } $ShaderSettings[$parameterAttribute.Name] = $PSBoundParameters[$parameterMetadata.Name] if ($ShaderSettings[$parameterAttribute.Name] -is [switch]) { $ShaderSettings[$parameterAttribute.Name] = $ShaderSettings[$parameterAttribute.Name] -as [bool] } continue nextParameter } } if (-not $PSBoundParameters['FilterName']) { $filterName = $PSBoundParameters['FilterName'] = $shaderName } $ShaderFilterSplat = [Ordered]@{ ShaderSetting = $ShaderSettings FilterName = $FilterName SourceName = $SourceName } foreach ($CarryOnParameter in "PassThru", "NoResponse","Force") { if ($PSBoundParameters.ContainsKey($CarryOnParameter)) { $ShaderFilterSplat[$CarryOnParameter] = $PSBoundParameters[$CarryOnParameter] } } if (-not $script:CachedShaderFilesFromCommand) { $script:CachedShaderFilesFromCommand = @{} } if ($Home -and -not $script:CachedShaderFilesFromCommand[$shaderName]) { $MyObsPowerShellPath = Join-Path $home ".obs-powershell" $ThisShaderPath = Join-Path $MyObsPowerShellPath "$shaderName.shader" $shaderText | Set-Content -LiteralPath $ThisShaderPath $script:CachedShaderFilesFromCommand[$shaderName] = Get-Item -LiteralPath $ThisShaderPath } if ($script:CachedShaderFilesFromCommand[$shaderName]) { $ShaderFilterSplat.ShaderFile = $script:CachedShaderFilesFromCommand[$shaderName].FullName } else { $ShaderFilterSplat.ShaderText = $shaderText } if ($myVerb -eq 'Add') { Add-OBSShaderFilter @ShaderFilterSplat } else { Set-OBSShaderFilter @ShaderFilterSplat } } } } } |