Commands/Shaders/Get-OBSIntensityScopeShader.ps1

function Get-OBSIntensityScopeShader {

[Alias('Set-OBSIntensityScopeShader','Add-OBSIntensityScopeShader')]
param(
# Set the gain of OBSIntensityScopeShader
[ComponentModel.DefaultBindingProperty('gain')]
[Single]
$Gain,
# Set the blend of OBSIntensityScopeShader
[ComponentModel.DefaultBindingProperty('blend')]
[Single]
$Blend,
# The name of the source. This must be provided when adding an item for the first time
[Parameter(ValueFromPipelineByPropertyName)]
[Alias('SceneItemName')]
[String]
$SourceName,
# The name of the filter. If this is not provided, this will default to the shader name.
[Parameter(ValueFromPipelineByPropertyName)]
[String]
$FilterName,
# The inline value of the shader. This will normally be provided as a default parameter, based off of the name.
[Alias('ShaderContent')]
[String]
$ShaderText,
# If set, will force the recreation of a shader that already exists
[Management.Automation.SwitchParameter]
$Force,
# If set, will pass thru the commands that would be sent to OBS (these can be sent at any time with Send-OBS)
[Management.Automation.SwitchParameter]
$PassThru,
# If set, will not wait for a response from OBS (this will be faster, but will not return anything)
[Management.Automation.SwitchParameter]
$NoResponse,
# If set, use the shader elapsed time, instead of the OBS system elapsed time
[ComponentModel.DefaultBindingProperty('use_shader_elapsed_time')]
[Management.Automation.SwitchParameter]
$UseShaderTime
)


process {
$shaderName = 'intensity-scope'
$ShaderNoun = 'OBSIntensityScopeShader'
if (-not $psBoundParameters['ShaderText']) {    
    $psBoundParameters['ShaderText'] = $ShaderText = '
// Robin Green, Dec 2016
// Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
// https://www.shadertoy.com/view/XtcSRs adopted for OBS by Exeldro
uniform float gain<
    string label = "Gain";
    string widget_type = "slider";
    float minimum = 0.01;
    float maximum = 1.00;
    float step = 0.01;
> = 0.3;
uniform float blend<
    string label = "Blend";
    string widget_type = "slider";
    float minimum = 0.00;
    float maximum = 1.00;
    float step = 0.01;
> = 0.6;

float4 mainImage(VertData v_in) : TARGET
{
    float2 uv = v_in.uv;
    uv.y = 1.0 - uv.y;
       
    // calculate the intensity bucket for this pixel based on column height (padded at the top)
    const float max_value = 270.0;
    const float buckets = 512.0;
    float bucket_min = log( max_value * floor(uv.y * buckets) / buckets );
    float bucket_max = log( max_value * floor((uv.y * buckets) + 1.0) / buckets );
    
    // count the count the r,g,b and luma in this column that match the bucket
    float4 count = float4(0.0, 0.0, 0.0, 0.0);
    for( int i=0; i < 512; ++i ) {
        float j = float(i) / buckets;
        float4 pixel = image.Sample(textureSampler, float2(uv.x, j )) * 256.0;
        
        // calculate the Rec.709 luma for this pixel
        pixel.a = pixel.r * 0.2126 + pixel.g * 0.7152 + pixel.b * 0.0722;

        float4 logpixel = log(pixel);
        if( logpixel.r >= bucket_min && logpixel.r < bucket_max) count.r += 1.0;
        if( logpixel.g >= bucket_min && logpixel.g < bucket_max) count.g += 1.0;
        if( logpixel.b >= bucket_min && logpixel.b < bucket_max) count.b += 1.0;
        if( logpixel.a >= bucket_min && logpixel.a < bucket_max) count.a += 1.0;
    }
    
    // sum luma into RGB, tweak log intensity for readability
    count.rgb = log(count.rgb * (1.0-blend) + count.aaa * blend) * gain;
          
    // output
    return count;
}
'

}
$MyVerb, $myNoun = $MyInvocation.InvocationName -split '-',2
if (-not $myNoun) {
    $myNoun = $myVerb
    $myVerb = 'Get'    
}
switch -regex ($myVerb) {
    Get {
        $FilterNamePattern = "(?>$(
            if ($FilterName) {
                [Regex]::Escape($FilterName)
            }
            else {
                [Regex]::Escape($ShaderNoun -replace '^OBS' -replace 'Shader$'),[Regex]::Escape($shaderName) -join '|'
            }
        ))"

        if ($SourceName) {
            Get-OBSInput | 
                Where-Object InputName -eq $SourceName |
                Get-OBSSourceFilterList |
                Where-Object FilterName -Match $FilterNamePattern
        } else {
            $obs.Inputs |
                Get-OBSSourceFilterList |
                Where-Object FilterName -Match $FilterNamePattern
        }        
    }
    'Remove' {
        if ($SourceName) {
            Get-OBSInput | 
                Where-Object InputName -eq $SourceName |
                Get-OBSSourceFilterList |
                Where-Object FilterName -Match $FilterNamePattern |
                Remove-OBSSourceFilter
        }
    }
    '(?>Add|Set)' {
        $ShaderSettings = [Ordered]@{}
        :nextParameter foreach ($parameterMetadata in $MyInvocation.MyCommand.Parameters[@($psBoundParameters.Keys)]) {
            foreach ($parameterAttribute in $parameterMetadata.Attributes) {
                if ($parameterAttribute -isnot [ComponentModel.DefaultBindingPropertyAttribute]) { continue }
                $ShaderSettings[$parameterAttribute.Name] = $PSBoundParameters[$parameterMetadata.Name]
                if ($ShaderSettings[$parameterAttribute.Name] -is [switch]) {
                    $ShaderSettings[$parameterAttribute.Name] = $ShaderSettings[$parameterAttribute.Name] -as [bool]
                }
                continue nextParameter
            }            
        }

        if (-not $PSBoundParameters['FilterName']) {
            $filterName = $PSBoundParameters['FilterName'] = $shaderName
        }

        $ShaderFilterSplat = [Ordered]@{
            ShaderSetting = $ShaderSettings
            FilterName = $FilterName
            SourceName = $SourceName
        }        

        foreach ($CarryOnParameter in "PassThru", "NoResponse","Force") {
            if ($PSBoundParameters.ContainsKey($CarryOnParameter)) {
                $ShaderFilterSplat[$CarryOnParameter] = $PSBoundParameters[$CarryOnParameter]
            }
        }

        if (-not $script:CachedShaderFilesFromCommand) {
            $script:CachedShaderFilesFromCommand = @{}
        }

        if ($Home -and -not $script:CachedShaderFilesFromCommand[$shaderName]) {
            $MyObsPowerShellPath = Join-Path $home ".obs-powershell"
            $ThisShaderPath = Join-Path $MyObsPowerShellPath "$shaderName.shader"
            $shaderText | Set-Content -LiteralPath $ThisShaderPath
            $script:CachedShaderFilesFromCommand[$shaderName] = Get-Item -LiteralPath $ThisShaderPath
        }
        if ($script:CachedShaderFilesFromCommand[$shaderName]) {
            $ShaderFilterSplat.ShaderFile = $script:CachedShaderFilesFromCommand[$shaderName].FullName
        } else {
            $ShaderFilterSplat.ShaderText = $shaderText
        }        

        if ($myVerb -eq 'Add') {                        
            Add-OBSShaderFilter @ShaderFilterSplat
        } else {
            Set-OBSShaderFilter @ShaderFilterSplat
        }
    }
}

}


}