Commands/Shaders/Get-OBSGlitchShader.ps1

function Get-OBSGlitchShader {

[Alias('Set-OBSGlitchShader','Add-OBSGlitchShader')]
param(
# Set the AMT of OBSGlitchShader
[ComponentModel.DefaultBindingProperty('AMT')]
[Single]
$AMT,
# Set the SPEED of OBSGlitchShader
[ComponentModel.DefaultBindingProperty('SPEED')]
[Single]
$SPEED,
# The name of the source. This must be provided when adding an item for the first time
[Parameter(ValueFromPipelineByPropertyName)]
[Alias('SceneItemName')]
[String]
$SourceName,
# The name of the filter. If this is not provided, this will default to the shader name.
[Parameter(ValueFromPipelineByPropertyName)]
[String]
$FilterName,
# The inline value of the shader. This will normally be provided as a default parameter, based off of the name.
[Alias('ShaderContent')]
[String]
$ShaderText,
# If set, will force the recreation of a shader that already exists
[Management.Automation.SwitchParameter]
$Force,
# If set, will pass thru the commands that would be sent to OBS (these can be sent at any time with Send-OBS)
[Management.Automation.SwitchParameter]
$PassThru,
# If set, will not wait for a response from OBS (this will be faster, but will not return anything)
[Management.Automation.SwitchParameter]
$NoResponse,
# If set, use the shader elapsed time, instead of the OBS system elapsed time
[ComponentModel.DefaultBindingProperty('use_shader_elapsed_time')]
[Management.Automation.SwitchParameter]
$UseShaderTime
)


process {
$shaderName = 'glitch'
$ShaderNoun = 'OBSGlitchShader'
if (-not $psBoundParameters['ShaderText']) {    
    $psBoundParameters['ShaderText'] = $ShaderText = '
//based on https://www.shadertoy.com/view/MtXBDs
//inputs
uniform float AMT<
    string label = "AMT";
    string widget_type = "slider";
    float minimum = 0.0;
    float maximum = 1.0;
    float step = 0.01;
> = 0.2; //0 - 1 glitch amount
uniform float SPEED<
    string label = "Speed";
    string widget_type = "slider";
    float minimum = 0.0;
    float maximum = 1.0;
    float step = 0.01;
> = 0.6; //0 - 1 speed

//2D (returns 0 - 1)
float random2d(float2 n) {
    return frac(sin(dot(n, float2(12.9898, 4.1414))) * 43758.5453);
}

float randomRange (in float2 seed, in float min, in float max) {
        return min + random2d(seed) * (max - min);
}

// return 1 if v inside 1d range
float insideRange(float v, float bottom, float top) {
   return step(bottom, v) - step(top, v);
}


   
float4 mainImage(VertData v_in) : TARGET
{
    
    float time = floor(elapsed_time * SPEED * 60.0);
    float2 uv = v_in.uv;
    
    //copy orig
    float4 outCol = image.Sample(textureSampler, uv);
    
    //randomly offset slices horizontally
    float maxOffset = AMT/2.0;
    for (float i = 0.0; i < 10.0 * AMT; i += 1.0) {
        float sliceY = random2d(float2(time , 2345.0 + float(i)));
        float sliceH = random2d(float2(time , 9035.0 + float(i))) * 0.25;
        float hOffset = randomRange(float2(time , 9625.0 + float(i)), -maxOffset, maxOffset);
        float2 uvOff = uv;
        uvOff.x += hOffset;
        if (insideRange(uv.y, sliceY, frac(sliceY+sliceH)) == 1.0 ){
            outCol = image.Sample(textureSampler, uvOff);
        }
    }
    
    //do slight offset on one entire channel
    float maxColOffset = AMT/6.0;
    float rnd = random2d(float2(time , 9545.0));
    float2 colOffset = float2(randomRange(float2(time , 9545.0),-maxColOffset,maxColOffset),
                       randomRange(float2(time , 7205.0),-maxColOffset,maxColOffset));
    if (rnd < 0.33){
        outCol.r = image.Sample(textureSampler, uv + colOffset).r;
        
    }else if (rnd < 0.66){
        outCol.g = image.Sample(textureSampler, uv + colOffset).g;
        
    } else{
        outCol.b = image.Sample(textureSampler, uv + colOffset).b;
    }
       
    return outCol;
}
'

}
$MyVerb, $myNoun = $MyInvocation.InvocationName -split '-',2
if (-not $myNoun) {
    $myNoun = $myVerb
    $myVerb = 'Get'    
}
switch -regex ($myVerb) {
    Get {
        $FilterNamePattern = "(?>$(
            if ($FilterName) {
                [Regex]::Escape($FilterName)
            }
            else {
                [Regex]::Escape($ShaderNoun -replace '^OBS' -replace 'Shader$'),[Regex]::Escape($shaderName) -join '|'
            }
        ))"

        if ($SourceName) {
            Get-OBSInput | 
                Where-Object InputName -eq $SourceName |
                Get-OBSSourceFilterList |
                Where-Object FilterName -Match $FilterNamePattern
        } else {
            $obs.Inputs |
                Get-OBSSourceFilterList |
                Where-Object FilterName -Match $FilterNamePattern
        }        
    }
    'Remove' {
        if ($SourceName) {
            Get-OBSInput | 
                Where-Object InputName -eq $SourceName |
                Get-OBSSourceFilterList |
                Where-Object FilterName -Match $FilterNamePattern |
                Remove-OBSSourceFilter
        }
    }
    '(?>Add|Set)' {
        $ShaderSettings = [Ordered]@{}
        :nextParameter foreach ($parameterMetadata in $MyInvocation.MyCommand.Parameters[@($psBoundParameters.Keys)]) {
            foreach ($parameterAttribute in $parameterMetadata.Attributes) {
                if ($parameterAttribute -isnot [ComponentModel.DefaultBindingPropertyAttribute]) { continue }
                $ShaderSettings[$parameterAttribute.Name] = $PSBoundParameters[$parameterMetadata.Name]
                if ($ShaderSettings[$parameterAttribute.Name] -is [switch]) {
                    $ShaderSettings[$parameterAttribute.Name] = $ShaderSettings[$parameterAttribute.Name] -as [bool]
                }
                continue nextParameter
            }            
        }

        if (-not $PSBoundParameters['FilterName']) {
            $filterName = $PSBoundParameters['FilterName'] = $shaderName
        }

        $ShaderFilterSplat = [Ordered]@{
            ShaderSetting = $ShaderSettings
            FilterName = $FilterName
            SourceName = $SourceName
        }        

        foreach ($CarryOnParameter in "PassThru", "NoResponse","Force") {
            if ($PSBoundParameters.ContainsKey($CarryOnParameter)) {
                $ShaderFilterSplat[$CarryOnParameter] = $PSBoundParameters[$CarryOnParameter]
            }
        }

        if (-not $script:CachedShaderFilesFromCommand) {
            $script:CachedShaderFilesFromCommand = @{}
        }

        if ($Home -and -not $script:CachedShaderFilesFromCommand[$shaderName]) {
            $MyObsPowerShellPath = Join-Path $home ".obs-powershell"
            $ThisShaderPath = Join-Path $MyObsPowerShellPath "$shaderName.shader"
            $shaderText | Set-Content -LiteralPath $ThisShaderPath
            $script:CachedShaderFilesFromCommand[$shaderName] = Get-Item -LiteralPath $ThisShaderPath
        }
        if ($script:CachedShaderFilesFromCommand[$shaderName]) {
            $ShaderFilterSplat.ShaderFile = $script:CachedShaderFilesFromCommand[$shaderName].FullName
        } else {
            $ShaderFilterSplat.ShaderText = $shaderText
        }        

        if ($myVerb -eq 'Add') {                        
            Add-OBSShaderFilter @ShaderFilterSplat
        } else {
            Set-OBSShaderFilter @ShaderFilterSplat
        }
    }
}

}


}