Commands/Shaders/Get-OBSEmbossShader.ps1
function Get-OBSEmbossShader { [Alias('Set-OBSEmbossShader','Add-OBSEmbossShader')] param( # Set the Use_Color of OBSEmbossShader [Alias('Use_Color')] [ComponentModel.DefaultBindingProperty('Use_Color')] [Management.Automation.SwitchParameter] $UseColor, # Set the Apply_To_Alpha_Layer of OBSEmbossShader [Alias('Apply_To_Alpha_Layer')] [ComponentModel.DefaultBindingProperty('Apply_To_Alpha_Layer')] [Management.Automation.SwitchParameter] $ApplyToAlphaLayer, # The name of the source. This must be provided when adding an item for the first time [Parameter(ValueFromPipelineByPropertyName)] [Alias('SceneItemName')] [String] $SourceName, # The name of the filter. If this is not provided, this will default to the shader name. [Parameter(ValueFromPipelineByPropertyName)] [String] $FilterName, # The inline value of the shader. This will normally be provided as a default parameter, based off of the name. [Alias('ShaderContent')] [String] $ShaderText, # If set, will force the recreation of a shader that already exists [Management.Automation.SwitchParameter] $Force, # If set, will pass thru the commands that would be sent to OBS (these can be sent at any time with Send-OBS) [Management.Automation.SwitchParameter] $PassThru, # If set, will not wait for a response from OBS (this will be faster, but will not return anything) [Management.Automation.SwitchParameter] $NoResponse, # If set, use the shader elapsed time, instead of the OBS system elapsed time [ComponentModel.DefaultBindingProperty('use_shader_elapsed_time')] [Management.Automation.SwitchParameter] $UseShaderTime ) process { $shaderName = 'emboss' $ShaderNoun = 'OBSEmbossShader' if (-not $psBoundParameters['ShaderText']) { $psBoundParameters['ShaderText'] = $ShaderText = ' // Spotlight By Charles Fettinger (https://github.com/Oncorporation) 4/2019 //Converted to OpenGL by Q-mii & Exeldro March 8, 2022 uniform bool Use_Color; uniform bool Apply_To_Alpha_Layer = true; float4 mainImage(VertData v_in) : TARGET { float dx = 1 / uv_size.x; float dy = 1 / uv_size.y; float4 c0 = image.Sample(textureSampler, v_in.uv); if (c0.a > 0.0 || Apply_To_Alpha_Layer == false) { float4 c1 = image.Sample(textureSampler, v_in.uv + float2(-dx, -dy)); float4 c2 = image.Sample(textureSampler, v_in.uv + float2(0, -dy)); float4 c4 = image.Sample(textureSampler, v_in.uv + float2(-dx, 0)); float4 c6 = image.Sample(textureSampler, v_in.uv + float2(dx, 0)); float4 c8 = image.Sample(textureSampler, v_in.uv + float2(0, dy)); float4 c9 = image.Sample(textureSampler, v_in.uv + float2(dx, dy)); c0 = (-c1 - c2 - c4 + c6 + c8 + c9); float c = (c0.r + c0.g + c0.b) / 3 + 0.5; c0 = float4(c,c,c,c); if (Use_Color) { float4 rgba = image.Sample(textureSampler, v_in.uv); return (0.5 * rgba) + c0; } } return c0; } ' } $MyVerb, $myNoun = $MyInvocation.InvocationName -split '-',2 if (-not $myNoun) { $myNoun = $myVerb $myVerb = 'Get' } switch -regex ($myVerb) { Get { $FilterNamePattern = "(?>$( if ($FilterName) { [Regex]::Escape($FilterName) } else { [Regex]::Escape($ShaderNoun -replace '^OBS' -replace 'Shader$'),[Regex]::Escape($shaderName) -join '|' } ))" if ($SourceName) { Get-OBSInput | Where-Object InputName -eq $SourceName | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern } else { $obs.Inputs | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern } } 'Remove' { if ($SourceName) { Get-OBSInput | Where-Object InputName -eq $SourceName | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern | Remove-OBSSourceFilter } } '(?>Add|Set)' { $ShaderSettings = [Ordered]@{} :nextParameter foreach ($parameterMetadata in $MyInvocation.MyCommand.Parameters[@($psBoundParameters.Keys)]) { foreach ($parameterAttribute in $parameterMetadata.Attributes) { if ($parameterAttribute -isnot [ComponentModel.DefaultBindingPropertyAttribute]) { continue } $ShaderSettings[$parameterAttribute.Name] = $PSBoundParameters[$parameterMetadata.Name] if ($ShaderSettings[$parameterAttribute.Name] -is [switch]) { $ShaderSettings[$parameterAttribute.Name] = $ShaderSettings[$parameterAttribute.Name] -as [bool] } continue nextParameter } } if (-not $PSBoundParameters['FilterName']) { $filterName = $PSBoundParameters['FilterName'] = $shaderName } $ShaderFilterSplat = [Ordered]@{ ShaderSetting = $ShaderSettings FilterName = $FilterName SourceName = $SourceName } foreach ($CarryOnParameter in "PassThru", "NoResponse","Force") { if ($PSBoundParameters.ContainsKey($CarryOnParameter)) { $ShaderFilterSplat[$CarryOnParameter] = $PSBoundParameters[$CarryOnParameter] } } if (-not $script:CachedShaderFilesFromCommand) { $script:CachedShaderFilesFromCommand = @{} } if ($Home -and -not $script:CachedShaderFilesFromCommand[$shaderName]) { $MyObsPowerShellPath = Join-Path $home ".obs-powershell" $ThisShaderPath = Join-Path $MyObsPowerShellPath "$shaderName.shader" $shaderText | Set-Content -LiteralPath $ThisShaderPath $script:CachedShaderFilesFromCommand[$shaderName] = Get-Item -LiteralPath $ThisShaderPath } if ($script:CachedShaderFilesFromCommand[$shaderName]) { $ShaderFilterSplat.ShaderFile = $script:CachedShaderFilesFromCommand[$shaderName].FullName } else { $ShaderFilterSplat.ShaderText = $shaderText } if ($myVerb -eq 'Add') { Add-OBSShaderFilter @ShaderFilterSplat } else { Set-OBSShaderFilter @ShaderFilterSplat } } } } } |