Commands/Shaders/Get-OBSDynamicMaskShader.ps1
function Get-OBSDynamicMaskShader { [Alias('Set-OBSDynamicMaskShader','Add-OBSDynamicMaskShader')] param( # Set the input_source of OBSDynamicMaskShader [Alias('input_source')] [ComponentModel.DefaultBindingProperty('input_source')] [String] $InputSource, # Set the red_base_value of OBSDynamicMaskShader [Alias('red_base_value')] [ComponentModel.DefaultBindingProperty('red_base_value')] [Single] $RedBaseValue, # Set the red_red_input_value of OBSDynamicMaskShader [Alias('red_red_input_value')] [ComponentModel.DefaultBindingProperty('red_red_input_value')] [Single] $RedRedInputValue, # Set the red_green_input_value of OBSDynamicMaskShader [Alias('red_green_input_value')] [ComponentModel.DefaultBindingProperty('red_green_input_value')] [Single] $RedGreenInputValue, # Set the red_blue_input_value of OBSDynamicMaskShader [Alias('red_blue_input_value')] [ComponentModel.DefaultBindingProperty('red_blue_input_value')] [Single] $RedBlueInputValue, # Set the red_alpha_input_value of OBSDynamicMaskShader [Alias('red_alpha_input_value')] [ComponentModel.DefaultBindingProperty('red_alpha_input_value')] [Single] $RedAlphaInputValue, # Set the red_multiplier of OBSDynamicMaskShader [Alias('red_multiplier')] [ComponentModel.DefaultBindingProperty('red_multiplier')] [Single] $RedMultiplier, # Set the green_base_value of OBSDynamicMaskShader [Alias('green_base_value')] [ComponentModel.DefaultBindingProperty('green_base_value')] [Single] $GreenBaseValue, # Set the green_red_input_value of OBSDynamicMaskShader [Alias('green_red_input_value')] [ComponentModel.DefaultBindingProperty('green_red_input_value')] [Single] $GreenRedInputValue, # Set the green_green_input_value of OBSDynamicMaskShader [Alias('green_green_input_value')] [ComponentModel.DefaultBindingProperty('green_green_input_value')] [Single] $GreenGreenInputValue, # Set the green_blue_input_value of OBSDynamicMaskShader [Alias('green_blue_input_value')] [ComponentModel.DefaultBindingProperty('green_blue_input_value')] [Single] $GreenBlueInputValue, # Set the green_alpha_input_value of OBSDynamicMaskShader [Alias('green_alpha_input_value')] [ComponentModel.DefaultBindingProperty('green_alpha_input_value')] [Single] $GreenAlphaInputValue, # Set the green_multiplier of OBSDynamicMaskShader [Alias('green_multiplier')] [ComponentModel.DefaultBindingProperty('green_multiplier')] [Single] $GreenMultiplier, # Set the blue_base_value of OBSDynamicMaskShader [Alias('blue_base_value')] [ComponentModel.DefaultBindingProperty('blue_base_value')] [Single] $BlueBaseValue, # Set the blue_red_input_value of OBSDynamicMaskShader [Alias('blue_red_input_value')] [ComponentModel.DefaultBindingProperty('blue_red_input_value')] [Single] $BlueRedInputValue, # Set the blue_green_input_value of OBSDynamicMaskShader [Alias('blue_green_input_value')] [ComponentModel.DefaultBindingProperty('blue_green_input_value')] [Single] $BlueGreenInputValue, # Set the blue_blue_input_value of OBSDynamicMaskShader [Alias('blue_blue_input_value')] [ComponentModel.DefaultBindingProperty('blue_blue_input_value')] [Single] $BlueBlueInputValue, # Set the blue_alpha_input_value of OBSDynamicMaskShader [Alias('blue_alpha_input_value')] [ComponentModel.DefaultBindingProperty('blue_alpha_input_value')] [Single] $BlueAlphaInputValue, # Set the blue_multiplier of OBSDynamicMaskShader [Alias('blue_multiplier')] [ComponentModel.DefaultBindingProperty('blue_multiplier')] [Single] $BlueMultiplier, # Set the alpha_base_value of OBSDynamicMaskShader [Alias('alpha_base_value')] [ComponentModel.DefaultBindingProperty('alpha_base_value')] [Single] $AlphaBaseValue, # Set the alpha_red_input_value of OBSDynamicMaskShader [Alias('alpha_red_input_value')] [ComponentModel.DefaultBindingProperty('alpha_red_input_value')] [Single] $AlphaRedInputValue, # Set the alpha_green_input_value of OBSDynamicMaskShader [Alias('alpha_green_input_value')] [ComponentModel.DefaultBindingProperty('alpha_green_input_value')] [Single] $AlphaGreenInputValue, # Set the alpha_blue_input_value of OBSDynamicMaskShader [Alias('alpha_blue_input_value')] [ComponentModel.DefaultBindingProperty('alpha_blue_input_value')] [Single] $AlphaBlueInputValue, # Set the alpha_alpha_input_value of OBSDynamicMaskShader [Alias('alpha_alpha_input_value')] [ComponentModel.DefaultBindingProperty('alpha_alpha_input_value')] [Single] $AlphaAlphaInputValue, # Set the alpha_multiplier of OBSDynamicMaskShader [Alias('alpha_multiplier')] [ComponentModel.DefaultBindingProperty('alpha_multiplier')] [Single] $AlphaMultiplier, # The name of the source. This must be provided when adding an item for the first time [Parameter(ValueFromPipelineByPropertyName)] [Alias('SceneItemName')] [String] $SourceName, # The name of the filter. If this is not provided, this will default to the shader name. [Parameter(ValueFromPipelineByPropertyName)] [String] $FilterName, # The inline value of the shader. This will normally be provided as a default parameter, based off of the name. [Alias('ShaderContent')] [String] $ShaderText, # If set, will force the recreation of a shader that already exists [Management.Automation.SwitchParameter] $Force, # If set, will pass thru the commands that would be sent to OBS (these can be sent at any time with Send-OBS) [Management.Automation.SwitchParameter] $PassThru, # If set, will not wait for a response from OBS (this will be faster, but will not return anything) [Management.Automation.SwitchParameter] $NoResponse, # If set, use the shader elapsed time, instead of the OBS system elapsed time [ComponentModel.DefaultBindingProperty('use_shader_elapsed_time')] [Management.Automation.SwitchParameter] $UseShaderTime ) process { $shaderName = 'dynamic-mask' $ShaderNoun = 'OBSDynamicMaskShader' if (-not $psBoundParameters['ShaderText']) { $psBoundParameters['ShaderText'] = $ShaderText = ' uniform texture2d input_source< string label = "Input Source"; >; uniform float red_base_value< string label = "Base Value"; string widget_type = "slider"; string group = "Red Channel"; float minimum = -100.0; float maximum = 100.0; float step = 0.01; > = 1.0; uniform float red_red_input_value< string label = "Red Input Value"; string widget_type = "slider"; string group = "Red Channel"; float minimum = -100.0; float maximum = 100.0; float step = 0.01; > = 0.0; uniform float red_green_input_value< string label = "Green Input Value"; string widget_type = "slider"; string group = "Red Channel"; float minimum = -100.0; float maximum = 100.0; float step = 0.01; > = 0.0; uniform float red_blue_input_value< string label = "Blue Input Value"; string widget_type = "slider"; string group = "Red Channel"; float minimum = -100.0; float maximum = 100.0; float step = 0.01; > = 0.0; uniform float red_alpha_input_value< string label = "Alpha Input Value"; string widget_type = "slider"; string group = "Red Channel"; float minimum = -100.0; float maximum = 100.0; float step = 0.01; > = 0.0; uniform float red_multiplier< string label = "Multiplier"; string widget_type = "slider"; string group = "Red Channel"; float minimum = -100.0; float maximum = 100.0; float step = 0.01; > = 1.0; uniform float green_base_value< string label = "Base Value"; string widget_type = "slider"; string group = "Green Channel"; float minimum = -100.0; float maximum = 100.0; float step = 0.01; > = 1.0; uniform float green_red_input_value< string label = "Red Input Value"; string widget_type = "slider"; string group = "Green Channel"; float minimum = -100.0; float maximum = 100.0; float step = 0.01; > = 0.0; uniform float green_green_input_value< string label = "Green Input Value"; string widget_type = "slider"; string group = "Green Channel"; float minimum = -100.0; float maximum = 100.0; float step = 0.01; > = 0.0; uniform float green_blue_input_value< string label = "Blue Input Value"; string widget_type = "slider"; string group = "Green Channel"; float minimum = -100.0; float maximum = 100.0; float step = 0.01; > = 0.0; uniform float green_alpha_input_value< string label = "Alpha Input Value"; string widget_type = "slider"; string group = "Green Channel"; float minimum = -100.0; float maximum = 100.0; float step = 0.01; > = 0.0; uniform float green_multiplier< string label = "Multiplier"; string widget_type = "slider"; string group = "Green Channel"; float minimum = -100.0; float maximum = 100.0; float step = 0.01; > = 1.0; uniform float blue_base_value< string label = "Base Value"; string widget_type = "slider"; string group = "Blue Channel"; float minimum = -100.0; float maximum = 100.0; float step = 0.01; > = 1.0; uniform float blue_red_input_value< string label = "Red Input Value"; string widget_type = "slider"; string group = "Blue Channel"; float minimum = -100.0; float maximum = 100.0; float step = 0.01; > = 0.0; uniform float blue_green_input_value< string label = "Green Input Value"; string widget_type = "slider"; string group = "Blue Channel"; float minimum = -100.0; float maximum = 100.0; float step = 0.01; > = 0.0; uniform float blue_blue_input_value< string label = "Blue Input Value"; string widget_type = "slider"; string group = "Blue Channel"; float minimum = -100.0; float maximum = 100.0; float step = 0.01; > = 0.0; uniform float blue_alpha_input_value< string label = "Alpha Input Value"; string widget_type = "slider"; string group = "Blue Channel"; float minimum = -100.0; float maximum = 100.0; float step = 0.01; > = 0.0; uniform float blue_multiplier< string label = "Multiplier"; string widget_type = "slider"; string group = "Blue Channel"; float minimum = -100.0; float maximum = 100.0; float step = 0.01; > = 1.0; uniform float alpha_base_value< string label = "Base Value"; string widget_type = "slider"; string group = "Alpha Channel"; float minimum = -100.0; float maximum = 100.0; float step = 0.01; > = 1.0; uniform float alpha_red_input_value< string label = "Red Input Value"; string widget_type = "slider"; string group = "Alpha Channel"; float minimum = -100.0; float maximum = 100.0; float step = 0.01; > = 0.0; uniform float alpha_green_input_value< string label = "Green Input Value"; string widget_type = "slider"; string group = "Alpha Channel"; float minimum = -100.0; float maximum = 100.0; float step = 0.01; > = 0.0; uniform float alpha_blue_input_value< string label = "Blue Input Value"; string widget_type = "slider"; string group = "Alpha Channel"; float minimum = -100.0; float maximum = 100.0; float step = 0.01; > = 0.0; uniform float alpha_alpha_input_value< string label = "Alpha Input Value"; string widget_type = "slider"; string group = "Alpha Channel"; float minimum = -100.0; float maximum = 100.0; float step = 0.01; > = 0.0; uniform float alpha_multiplier< string label = "Multiplier"; string widget_type = "slider"; string group = "Alpha Channel"; float minimum = -100.0; float maximum = 100.0; float step = 0.01; > = 1.0; float4 mainImage(VertData v_in) : TARGET { float4 input_color = input_source.Sample(textureSampler, v_in.uv); float4 mask; mask.r = (red_base_value + red_red_input_value * input_color.r + red_green_input_value * input_color.g + red_blue_input_value * input_color.b + red_alpha_input_value * input_color.a) * red_multiplier; mask.g = (green_base_value + green_red_input_value * input_color.r + green_green_input_value * input_color.g + green_blue_input_value * input_color.b + green_alpha_input_value * input_color.a) * green_multiplier; mask.b = (blue_base_value + blue_red_input_value * input_color.r + blue_green_input_value * input_color.g + blue_blue_input_value * input_color.b + blue_alpha_input_value * input_color.a) * blue_multiplier; mask.a = (alpha_base_value + alpha_red_input_value * input_color.r + alpha_green_input_value * input_color.g + alpha_blue_input_value * input_color.b + alpha_alpha_input_value * input_color.a) * alpha_multiplier; float4 base = image.Sample(textureSampler, v_in.uv); return base * mask; } ' } $MyVerb, $myNoun = $MyInvocation.InvocationName -split '-',2 if (-not $myNoun) { $myNoun = $myVerb $myVerb = 'Get' } switch -regex ($myVerb) { Get { $FilterNamePattern = "(?>$( if ($FilterName) { [Regex]::Escape($FilterName) } else { [Regex]::Escape($ShaderNoun -replace '^OBS' -replace 'Shader$'),[Regex]::Escape($shaderName) -join '|' } ))" if ($SourceName) { Get-OBSInput | Where-Object InputName -eq $SourceName | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern } else { $obs.Inputs | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern } } 'Remove' { if ($SourceName) { Get-OBSInput | Where-Object InputName -eq $SourceName | Get-OBSSourceFilterList | Where-Object FilterName -Match $FilterNamePattern | Remove-OBSSourceFilter } } '(?>Add|Set)' { $ShaderSettings = [Ordered]@{} :nextParameter foreach ($parameterMetadata in $MyInvocation.MyCommand.Parameters[@($psBoundParameters.Keys)]) { foreach ($parameterAttribute in $parameterMetadata.Attributes) { if ($parameterAttribute -isnot [ComponentModel.DefaultBindingPropertyAttribute]) { continue } $ShaderSettings[$parameterAttribute.Name] = $PSBoundParameters[$parameterMetadata.Name] if ($ShaderSettings[$parameterAttribute.Name] -is [switch]) { $ShaderSettings[$parameterAttribute.Name] = $ShaderSettings[$parameterAttribute.Name] -as [bool] } continue nextParameter } } if (-not $PSBoundParameters['FilterName']) { $filterName = $PSBoundParameters['FilterName'] = $shaderName } $ShaderFilterSplat = [Ordered]@{ ShaderSetting = $ShaderSettings FilterName = $FilterName SourceName = $SourceName } foreach ($CarryOnParameter in "PassThru", "NoResponse","Force") { if ($PSBoundParameters.ContainsKey($CarryOnParameter)) { $ShaderFilterSplat[$CarryOnParameter] = $PSBoundParameters[$CarryOnParameter] } } if (-not $script:CachedShaderFilesFromCommand) { $script:CachedShaderFilesFromCommand = @{} } if ($Home -and -not $script:CachedShaderFilesFromCommand[$shaderName]) { $MyObsPowerShellPath = Join-Path $home ".obs-powershell" $ThisShaderPath = Join-Path $MyObsPowerShellPath "$shaderName.shader" $shaderText | Set-Content -LiteralPath $ThisShaderPath $script:CachedShaderFilesFromCommand[$shaderName] = Get-Item -LiteralPath $ThisShaderPath } if ($script:CachedShaderFilesFromCommand[$shaderName]) { $ShaderFilterSplat.ShaderFile = $script:CachedShaderFilesFromCommand[$shaderName].FullName } else { $ShaderFilterSplat.ShaderText = $shaderText } if ($myVerb -eq 'Add') { Add-OBSShaderFilter @ShaderFilterSplat } else { Set-OBSShaderFilter @ShaderFilterSplat } } } } } |