Commands/Shaders/Get-OBSCartoonShader.ps1

function Get-OBSCartoonShader {

[Alias('Set-OBSCartoonShader','Add-OBSCartoonShader')]
param(
# Set the ViewProj of OBSCartoonShader
[ComponentModel.DefaultBindingProperty('ViewProj')]
[Single[][]]
$ViewProj,
# Set the image of OBSCartoonShader
[ComponentModel.DefaultBindingProperty('image')]
[String]
$Image,
# Set the elapsed_time of OBSCartoonShader
[Alias('elapsed_time')]
[ComponentModel.DefaultBindingProperty('elapsed_time')]
[Single]
$ElapsedTime,
# Set the uv_offset of OBSCartoonShader
[Alias('uv_offset')]
[ComponentModel.DefaultBindingProperty('uv_offset')]
[Single[]]
$UvOffset,
# Set the uv_scale of OBSCartoonShader
[Alias('uv_scale')]
[ComponentModel.DefaultBindingProperty('uv_scale')]
[Single[]]
$UvScale,
# Set the uv_pixel_interval of OBSCartoonShader
[Alias('uv_pixel_interval')]
[ComponentModel.DefaultBindingProperty('uv_pixel_interval')]
[Single[]]
$UvPixelInterval,
# Set the rand_f of OBSCartoonShader
[Alias('rand_f')]
[ComponentModel.DefaultBindingProperty('rand_f')]
[Single]
$RandF,
# Set the uv_size of OBSCartoonShader
[Alias('uv_size')]
[ComponentModel.DefaultBindingProperty('uv_size')]
[Single[]]
$UvSize,
# Set the notes of OBSCartoonShader
[ComponentModel.DefaultBindingProperty('notes')]
[String]
$Notes,
# Set the hue_steps of OBSCartoonShader
[Alias('hue_steps')]
[ComponentModel.DefaultBindingProperty('hue_steps')]
[Int32]
$HueSteps,
# Set the value_steps of OBSCartoonShader
[Alias('value_steps')]
[ComponentModel.DefaultBindingProperty('value_steps')]
[Int32]
$ValueSteps,
# Set the Apply_To_Alpha_Layer of OBSCartoonShader
[Alias('Apply_To_Alpha_Layer')]
[ComponentModel.DefaultBindingProperty('Apply_To_Alpha_Layer')]
[Management.Automation.SwitchParameter]
$ApplyToAlphaLayer,
# The name of the source. This must be provided when adding an item for the first time
[Parameter(ValueFromPipelineByPropertyName)]
[Alias('SceneItemName')]
[String]
$SourceName,
# The name of the filter. If this is not provided, this will default to the shader name.
[Parameter(ValueFromPipelineByPropertyName)]
[String]
$FilterName,
# The inline value of the shader. This will normally be provided as a default parameter, based off of the name.
[Alias('ShaderContent')]
[String]
$ShaderText,
# If set, will force the recreation of a shader that already exists
[Management.Automation.SwitchParameter]
$Force,
# If set, will pass thru the commands that would be sent to OBS (these can be sent at any time with Send-OBS)
[Management.Automation.SwitchParameter]
$PassThru,
# If set, will not wait for a response from OBS (this will be faster, but will not return anything)
[Management.Automation.SwitchParameter]
$NoResponse,
# If set, use the shader elapsed time, instead of the OBS system elapsed time
[ComponentModel.DefaultBindingProperty('use_shader_elapsed_time')]
[Management.Automation.SwitchParameter]
$UseShaderTime
)


process {
$shaderName = 'cartoon'
$ShaderNoun = 'OBSCartoonShader'
if (-not $psBoundParameters['ShaderText']) {    
    $psBoundParameters['ShaderText'] = $ShaderText = '
//Darklink''s shader modified to by Charles ''Surn'' Fettinger for use with obs-shaderfilter 3/2019
uniform float4x4 ViewProj;
uniform texture2d image;

uniform float elapsed_time;
uniform float2 uv_offset;
uniform float2 uv_scale;
uniform float2 uv_pixel_interval;
uniform float rand_f;
uniform float2 uv_size;
uniform string notes = "5/2 seems reasonable";

uniform int hue_steps = 5;
uniform int value_steps = 2;
uniform bool Apply_To_Alpha_Layer = true;

sampler_state textureSampler {
    Filter = Linear;
    AddressU = Clamp;
    AddressV = Clamp;
};

struct VertDataIn {
    float4 pos : POSITION;
    float2 uv : TEXCOORD0;
};

struct VertDataOut {
    float4 pos : POSITION;
    float2 uv : TEXCOORD0;
};

VertDataOut VSDefault(VertDataIn v_in)
{
    VertDataOut vert_out;
    vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
    vert_out.uv = v_in.uv;
    return vert_out;
}

float3 rgb2hsv(float3 c)
{
    float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
    float4 p = lerp(float4(c.bg, K.wz), float4(c.gb, K.xy), step(c.b, c.g));
    float4 q = lerp(float4(p.xyw, c.r), float4(c.r, p.yzx), step(p.x, c.r));

    float d = q.x - min(q.w, q.y);
    float e = 1.0e-10;
    return float3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}

float3 hsv2rgb(float3 c)
{
    float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
    float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www);
    return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y);
}

float fit(float v, int factor)
{
    return round(v * factor) / factor;
}

float hue_wrap(float h)
{
    return fmod(h + 1, 2) - 1;
    if(h > 1)
        return h - 2;
    if(h < -1)
        return h + 2;
    return h;
}

float4 PassThrough(VertDataOut v_in) : TARGET
{
    float4 rgba = image.Sample(textureSampler, v_in.uv);
    if (rgba.a > 0.0 || Apply_To_Alpha_Layer == false)
    {
        float3 hsv = rgb2hsv(rgba.rgb);
        hsv = float3(fit(hsv.x, hue_steps), hsv.y, fit(hsv.z, value_steps));
        //hsv = float3(hue_wrap(hsv.x + 0.5), 1, hsv.z);
        rgba = float4(hsv2rgb(hsv), rgba.a);
        //return float4(fit(rgba.r), fit(rgba.g), fit(rgba.b), rgba.a);
    }
    return rgba;
}

technique Draw
{
    pass
    {
        vertex_shader = VSDefault(v_in);
        pixel_shader = PassThrough(v_in);
    }
}

'

}
$MyVerb, $myNoun = $MyInvocation.InvocationName -split '-',2
if (-not $myNoun) {
    $myNoun = $myVerb
    $myVerb = 'Get'    
}
switch -regex ($myVerb) {
    Get {
        $FilterNamePattern = "(?>$(
            if ($FilterName) {
                [Regex]::Escape($FilterName)
            }
            else {
                [Regex]::Escape($ShaderNoun -replace '^OBS' -replace 'Shader$'),[Regex]::Escape($shaderName) -join '|'
            }
        ))"

        if ($SourceName) {
            Get-OBSInput | 
                Where-Object InputName -eq $SourceName |
                Get-OBSSourceFilterList |
                Where-Object FilterName -Match $FilterNamePattern
        } else {
            $obs.Inputs |
                Get-OBSSourceFilterList |
                Where-Object FilterName -Match $FilterNamePattern
        }        
    }
    'Remove' {
        if ($SourceName) {
            Get-OBSInput | 
                Where-Object InputName -eq $SourceName |
                Get-OBSSourceFilterList |
                Where-Object FilterName -Match $FilterNamePattern |
                Remove-OBSSourceFilter
        }
    }
    '(?>Add|Set)' {
        $ShaderSettings = [Ordered]@{}
        :nextParameter foreach ($parameterMetadata in $MyInvocation.MyCommand.Parameters[@($psBoundParameters.Keys)]) {
            foreach ($parameterAttribute in $parameterMetadata.Attributes) {
                if ($parameterAttribute -isnot [ComponentModel.DefaultBindingPropertyAttribute]) { continue }
                $ShaderSettings[$parameterAttribute.Name] = $PSBoundParameters[$parameterMetadata.Name]
                if ($ShaderSettings[$parameterAttribute.Name] -is [switch]) {
                    $ShaderSettings[$parameterAttribute.Name] = $ShaderSettings[$parameterAttribute.Name] -as [bool]
                }
                continue nextParameter
            }            
        }

        if (-not $PSBoundParameters['FilterName']) {
            $filterName = $PSBoundParameters['FilterName'] = $shaderName
        }

        $ShaderFilterSplat = [Ordered]@{
            ShaderSetting = $ShaderSettings
            FilterName = $FilterName
            SourceName = $SourceName
        }        

        foreach ($CarryOnParameter in "PassThru", "NoResponse","Force") {
            if ($PSBoundParameters.ContainsKey($CarryOnParameter)) {
                $ShaderFilterSplat[$CarryOnParameter] = $PSBoundParameters[$CarryOnParameter]
            }
        }

        if (-not $script:CachedShaderFilesFromCommand) {
            $script:CachedShaderFilesFromCommand = @{}
        }

        if ($Home -and -not $script:CachedShaderFilesFromCommand[$shaderName]) {
            $MyObsPowerShellPath = Join-Path $home ".obs-powershell"
            $ThisShaderPath = Join-Path $MyObsPowerShellPath "$shaderName.shader"
            $shaderText | Set-Content -LiteralPath $ThisShaderPath
            $script:CachedShaderFilesFromCommand[$shaderName] = Get-Item -LiteralPath $ThisShaderPath
        }
        if ($script:CachedShaderFilesFromCommand[$shaderName]) {
            $ShaderFilterSplat.ShaderFile = $script:CachedShaderFilesFromCommand[$shaderName].FullName
        } else {
            $ShaderFilterSplat.ShaderText = $shaderText
        }        

        if ($myVerb -eq 'Add') {                        
            Add-OBSShaderFilter @ShaderFilterSplat
        } else {
            Set-OBSShaderFilter @ShaderFilterSplat
        }
    }
}

}


}