Commands/Sources/Set-OBSDisplaySource.ps1
function Set-OBSDisplaySource { <# .SYNOPSIS Adds a display source .DESCRIPTION Adds a display source to OBS. This captures the contents of the display. .EXAMPLE Add-OBSDisplaySource # Adds a display source of the primary monitor .EXAMPLE Add-OBSDisplaySource -Display 2 # Adds a display source of the second monitor #> [Alias('Add-OBSMonitorSource','Set-OBSMonitorSource','Add-OBSDisplaySource')] param( # The monitor number. # This the number of the monitor you would like to capture. [Parameter(ValueFromPipelineByPropertyName)] [ComponentModel.DefaultBindingProperty("monitor")] [Alias('MonitorNumber','Display','DisplayNumber')] [int] $Monitor = 1, # If set, will capture the cursor. # This will be set by default. # If explicitly set to false, the cursor will not be captured. [Parameter(ValueFromPipelineByPropertyName)] [ComponentModel.DefaultBindingProperty("capture_cursor")] [switch] $CaptureCursor, # The name of the scene. # If no scene name is provided, the current program scene will be used. [Parameter(ValueFromPipelineByPropertyName)] [Alias('SceneName')] [string] $Scene, # The name of the input. # If no name is provided, "Display $($Monitor + 1)" will be the input source name. [Parameter(ValueFromPipelineByPropertyName)] [Alias('InputName')] [string] $Name, # If set, will check if the source exists in the scene before creating it and removing any existing sources found. # If not set, you will get an error if a source with the same name exists. [Parameter(ValueFromPipelineByPropertyName)] [switch] $Force ) dynamicParam { $baseCommand = if (-not $script:AddOBSInput) { $script:AddOBSInput = $executionContext.SessionState.InvokeCommand.GetCommand('Add-OBSInput','Function') $script:AddOBSInput } else { $script:AddOBSInput } $IncludeParameter = @() $ExcludeParameter = 'inputKind','sceneName','inputName' $DynamicParameters = [Management.Automation.RuntimeDefinedParameterDictionary]::new() :nextInputParameter foreach ($paramName in ([Management.Automation.CommandMetaData]$baseCommand).Parameters.Keys) { if ($ExcludeParameter) { foreach ($exclude in $ExcludeParameter) { if ($paramName -like $exclude) { continue nextInputParameter} } } if ($IncludeParameter) { $shouldInclude = foreach ($include in $IncludeParameter) { if ($paramName -like $include) { $true;break} } if (-not $shouldInclude) { continue nextInputParameter } } $DynamicParameters.Add($paramName, [Management.Automation.RuntimeDefinedParameter]::new( $baseCommand.Parameters[$paramName].Name, $baseCommand.Parameters[$paramName].ParameterType, $baseCommand.Parameters[$paramName].Attributes )) } $DynamicParameters } process { $myParameters = [Ordered]@{} + $PSBoundParameters if (-not $myParameters["Scene"]) { $myParameters["Scene"] = Get-OBSCurrentProgramScene } $myParameterData = [Ordered]@{} foreach ($parameter in $MyInvocation.MyCommand.Parameters.Values) { $bindToPropertyName = $null foreach ($attribute in $parameter.Attributes) { if ($attribute -is [ComponentModel.DefaultBindingPropertyAttribute]) { $bindToPropertyName = $attribute.Name break } } if (-not $bindToPropertyName) { continue } if ($myParameters.Contains($parameter.Name)) { $myParameterData[$bindToPropertyName] = $myParameters[$parameter.Name] if ($myParameters[$parameter.Name] -is [switch]) { $myParameterData[$bindToPropertyName] = $parameter.Name -as [bool] } } } # Users like 1 indexed, computers like zero-indexed. $myParameterData["monitor"] = $Monitor - 1 if (-not $myParameters["Name"]) { $myParameters["Name"] = "Display $($Monitor)" } $addSplat = @{ sceneName = $myParameters["Scene"] inputName = $myParameters["Name"] inputKind = "monitor_capture" inputSettings = $myParameterData NoResponse = $myParameters["NoResponse"] } # If -SceneItemEnabled was passed, if ($myParameters.Contains('SceneItemEnabled')) { # propagate it to Add-OBSInput. $addSplat.SceneItemEnabled = $myParameters['SceneItemEnabled'] -as [bool] } # If -PassThru was passed if ($MyParameters["PassThru"]) { # pass it down to each command $addSplat.Passthru = $MyParameters["PassThru"] # If we were called with Add- if ($MyInvocation.InvocationName -like 'Add-*') { Add-OBSInput @addSplat # passthru Add-OBSInput } else { # Otherwise, remove SceneItemEnabled, InputKind, and SceneName $addSplat.Remove('SceneItemEnabled') $addSplat.Remove('inputKind') $addSplat.Remove('sceneName') # and passthru Set-OBSInputSettings. Set-OBSInputSettings @addSplat } return } # Add the input. $outputAddedResult = Add-OBSInput @addSplat *>&1 # If we got back an error if ($outputAddedResult -is [Management.Automation.ErrorRecord]) { # and that error was saying the source already exists, if ($outputAddedResult.TargetObject.d.requestStatus.code -eq 601) { # then check if we use the -Force. if ($Force) { # If we do, remove the input Remove-OBSInput -InputName $addSplat.inputName # and re-add our result. $outputAddedResult = Add-OBSInput @addSplat *>&1 } else { # Otherwise, get the input from the scene, $sceneItem = Get-OBSSceneItem -sceneName $myParameters["Scene"] | Where-Object SourceName -eq $myParameters["Name"] # update the input settings $sceneItem.Input.Settings = $addSplat.inputSettings $sceneItem # and return the scene item. $outputAddedResult = $null } } # If the output was still an error if ($outputAddedResult -is [Management.Automation.ErrorRecord]) { # use $psCmdlet.WriteError so that it shows the error correctly. $psCmdlet.WriteError($outputAddedResult) } } # Otherwise, if we had a result if ($outputAddedResult -and $outputAddedResult -isnot [Management.Automation.ErrorRecord]) { # get the input from the scene. Get-OBSSceneItem -sceneName $myParameters["Scene"] | Where-Object SourceName -eq $name } } } |