Commands/Sources/Set-OBSColorSource.ps.ps1
function Set-OBSColorSource { <# .SYNOPSIS Adds a color source .DESCRIPTION Adds a color source to OBS. This displays a single 32-bit color (RGBA). .LINK Add-OBSInput .LINK Set-OBSInputSettings #> [inherit("Add-OBSInput", Dynamic, Abstract, ExcludeParameter='inputKind','sceneName','inputName')] [Alias('Add-OBSColorSource')] param( # The name of the scene. # If no scene name is provided, the current program scene will be used. [Parameter(ValueFromPipelineByPropertyName)] [Alias('SceneName')] [string] $Scene, # The name of the input. # If no name is provided, "Display $($Monitor + 1)" will be the input source name. [Parameter(ValueFromPipelineByPropertyName)] [Alias('InputName')] [string] $Name, [ValidatePattern('\#(?>[0-9a-f]{8}|[0-9a-f]{6}|[0-9a-f]{4}|[0-9a-f]{3})')] [Parameter(ValueFromPipelineByPropertyName)] [string] $Color, # If set, will check if the source exists in the scene before creating it and removing any existing sources found. # If not set, you will get an error if a source with the same name exists. [Parameter(ValueFromPipelineByPropertyName)] [switch] $Force ) process { $myParameters = [Ordered]@{} + $PSBoundParameters if (-not $myParameters["Scene"]) { $myParameters["Scene"] = Get-OBSCurrentProgramScene } $hexChar = [Regex]::new('[0-9a-f]') $hexColors = @($hexChar.Matches($Color)) switch ($hexColors.Length) { 8 { #full rgba $alpha = [byte]::Parse($hexColors[0..1] -join '', 'HexNumber') $red = [byte]::Parse($hexColors[2..3] -join '', 'HexNumber') $green = [byte]::Parse($hexColors[4..5] -join '', 'HexNumber') $blue = [byte]::Parse($hexColors[6..7] -join '', 'HexNumber') } 6 { #rgb only, assume ff for alpha $alpha = 0xff $red = [byte]::Parse($hexColors[0..1] -join '', 'HexNumber') $green = [byte]::Parse($hexColors[2..3] -join '', 'HexNumber') $blue = [byte]::Parse($hexColors[4..5] -join '', 'HexNumber') } 4 { #short rgba $alpha = [byte]::Parse(($hexColors[0],$hexColors[0] -join ''), 'HexNumber') $red = [byte]::Parse(($hexColors[1],$hexColors[1] -join ''), 'HexNumber') $green = [byte]::Parse(($hexColors[2],$hexColors[2] -join ''), 'HexNumber') $blue = [byte]::Parse(($hexColors[3],$hexColors[3] -join ''), 'HexNumber') } 3 { #short rgb, assume f for alpha $alpha = 0xff $red = [byte]::Parse(($hexColors[0],$hexColors[0] -join ''), 'HexNumber') $green = [byte]::Parse(($hexColors[1],$hexColors[1] -join ''), 'HexNumber') $blue = [byte]::Parse(($hexColors[2],$hexColors[2] -join ''), 'HexNumber') } 0 { # No color provided, default to transparent black $alpha = 0 $red = 0 $green = 0 $blue = 0 } } $hexColor = ("{0:x2}{1:x2}{2:x2}{3:x2}" -f $alpha, $blue, $green, $red) $realColor = [uint32]::Parse($hexColor,'HexNumber') if (-not $myParameters["Name"]) { $myParameters["Name"] = "#$hexColor" } $myParameterData = [Ordered]@{color=$realColor} $addSplat = @{ sceneName = $myParameters["Scene"] inputName = $myParameters["Name"] inputKind = "color_source_v3" inputSettings = $myParameterData NoResponse = $myParameters["NoResponse"] } # If -SceneItemEnabled was passed, if ($myParameters.Contains('SceneItemEnabled')) { # propagate it to Add-OBSInput. $addSplat.SceneItemEnabled = $myParameters['SceneItemEnabled'] -as [bool] } # If -PassThru was passed if ($MyParameters["PassThru"]) { # pass it down to each command $addSplat.Passthru = $MyParameters["PassThru"] # If we were called with Add- if ($MyInvocation.InvocationName -like 'Add-*') { Add-OBSInput @addSplat # passthru Add-OBSInput } else { # Otherwise, remove SceneItemEnabled, InputKind, and SceneName $addSplat.Remove('SceneItemEnabled') $addSplat.Remove('inputKind') $addSplat.Remove('sceneName') # and passthru Set-OBSInputSettings. Set-OBSInputSettings @addSplat } return } # Add the input. $outputAddedResult = Add-OBSInput @addSplat *>&1 # If we got back an error if ($outputAddedResult -is [Management.Automation.ErrorRecord]) { # and that error was saying the source already exists, if ($outputAddedResult.TargetObject.d.requestStatus.code -eq 601) { # then check if we use the -Force. if ($Force) { # If we do, remove the input Remove-OBSInput -InputName $addSplat.inputName # and re-add our result. $outputAddedResult = Add-OBSInput @addSplat *>&1 } else { # Otherwise, get the input from the scene, $sceneItem = Get-OBSSceneItem -sceneName $myParameters["Scene"] | Where-Object SourceName -eq $myParameters["Name"] # update the input settings $sceneItem.Input.Settings = $addSplat.inputSettings $sceneItem # and return the scene item. $outputAddedResult = $null } } # If the output was still an error if ($outputAddedResult -is [Management.Automation.ErrorRecord]) { # use $psCmdlet.WriteError so that it shows the error correctly. $psCmdlet.WriteError($outputAddedResult) } } # Otherwise, if we had a result if ($outputAddedResult -and $outputAddedResult -isnot [Management.Automation.ErrorRecord]) { # get the input from the scene. Get-OBSSceneItem -sceneName $myParameters["Scene"] | Where-Object SourceName -eq $myParameters["Name"] } } } |