Commands/Sources/Set-OBSMediaSource.ps1
function Set-OBSMediaSource { <# .SYNOPSIS Adds a media source .DESCRIPTION Adds a media source to OBS. .EXAMPLE Set-OBSMediaSource -FilePath My.mp4 .LINK Add-OBSInput .LINK Set-OBSInputSettings #> [Alias('Add-OBSFFMpegSource','Add-OBSMediaSource','Set-OBSFFMpegSource')] [CmdletBinding()] param( # The path to the media file. [Parameter(Mandatory,ValueFromPipelineByPropertyName)] [Alias('FullName','LocalFile','local_file')] [string] $FilePath, # If set, the source will close when it is inactive. # By default, this will be set to true. # To explicitly set it to false, use -CloseWhenInactive:$false [Parameter(ValueFromPipelineByPropertyName)] [ComponentModel.DefaultBindingProperty("close_when_inactive")] [switch] $CloseWhenInactive, # If set, the source will automatically restart. [Parameter(ValueFromPipelineByPropertyName)] [ComponentModel.DefaultBindingProperty("looping")] [Alias('Looping')] [switch] $Loop, # If set, will use hardware decoding, if available. [Parameter(ValueFromPipelineByPropertyName)] [ComponentModel.DefaultBindingProperty("hw_decode")] [Alias('HardwareDecoding','hw_decode')] [switch] $UseHardwareDecoding, # If set, will clear the output on the end of the media. # If this is set to false, the media will freeze on the last frame. # This is set to true by default. # To explicitly set to false, use -ClearMediaEnd:$false [Parameter(ValueFromPipelineByPropertyName)] [ComponentModel.DefaultBindingProperty("clear_on_media_end")] [Alias('ClearOnEnd','NoFreezeFrameOnEnd')] [switch] $ClearOnMediaEnd, # Any FFMpeg demuxer options. [Parameter(ValueFromPipelineByPropertyName)] [ComponentModel.DefaultBindingProperty("ffmpeg_options")] [Alias('FFMpegOptions', 'FFMpeg_Options')] [string] $FFMpegOption, # The name of the scene. # If no scene name is provided, the current program scene will be used. [Parameter(ValueFromPipelineByPropertyName)] [string] $Scene, # The name of the input. # If no name is provided, the last segment of the URI or file path will be the input name. [Parameter(ValueFromPipelineByPropertyName)] [string] $Name, # If set, will check if the source exists in the scene before creating it and removing any existing sources found. # If not set, you will get an error if a source with the same name exists. [Parameter(ValueFromPipelineByPropertyName)] [switch] $Force, # If set, will fit the input to the screen. [Parameter(ValueFromPipelineByPropertyName)] [switch] $FitToScreen ) dynamicParam { $baseCommand = if (-not $script:AddOBSInput) { $script:AddOBSInput = $executionContext.SessionState.InvokeCommand.GetCommand('Add-OBSInput','Function') $script:AddOBSInput } else { $script:AddOBSInput } $IncludeParameter = @() $ExcludeParameter = 'inputKind','sceneName','inputName' $DynamicParameters = [Management.Automation.RuntimeDefinedParameterDictionary]::new() :nextInputParameter foreach ($paramName in ([Management.Automation.CommandMetaData]$baseCommand).Parameters.Keys) { if ($ExcludeParameter) { foreach ($exclude in $ExcludeParameter) { if ($paramName -like $exclude) { continue nextInputParameter} } } if ($IncludeParameter) { $shouldInclude = foreach ($include in $IncludeParameter) { if ($paramName -like $include) { $true;break} } if (-not $shouldInclude) { continue nextInputParameter } } $DynamicParameters.Add($paramName, [Management.Automation.RuntimeDefinedParameter]::new( $baseCommand.Parameters[$paramName].Name, $baseCommand.Parameters[$paramName].ParameterType, $baseCommand.Parameters[$paramName].Attributes )) } $DynamicParameters } begin { filter OutputAndFitToScreen { if ($FitToScreen -and $_.FitToScreen) { $_.FitToScreen() } $_ } } process { $myParameters = [Ordered]@{} + $PSBoundParameters if (-not $myParameters["Scene"]) { $myParameters["Scene"] = Get-OBSCurrentProgramScene } $myParameterData = [Ordered]@{} foreach ($parameter in $MyInvocation.MyCommand.Parameters.Values) { $bindToPropertyName = $null foreach ($attribute in $parameter.Attributes) { if ($attribute -is [ComponentModel.DefaultBindingPropertyAttribute]) { $bindToPropertyName = $attribute.Name break } } if (-not $bindToPropertyName) { continue } if ($myParameters.Contains($parameter.Name)) { $myParameterData[$bindToPropertyName] = $myParameters[$parameter.Name] if ($myParameters[$parameter.Name] -is [switch]) { $myParameterData[$bindToPropertyName] = $parameter.Name -as [bool] } } } if (-not (Test-Path $FilePath)) { return } $FilePathItem = Get-Item -Path $FilePath $myParameterData['local_file'] = $FilePathItem.FullName -replace '/', '\' if ($myParameters['InputSettings']) { $keys = @(if ($myParameters['InputSettings'] -is [Collections.IDictionary]) { $myParameters['InputSettings'].Keys } else { foreach ($prop in $myParameters['InputSettings'].PSObject.Properties) { $prop.Name } }) foreach ($key in $keys) { $myParameterData[$key] = $myParameters['InputSettings'].$key } $myParameterData.remove('inputSettings') } if (-not $Name) { $Name = $myParameters["Name"] = $FilePathItem.Name } $addSplat = [Ordered]@{ sceneName = $myParameters["Scene"] inputKind = "ffmpeg_source" inputSettings = $myParameterData inputName = $Name } if ($myParameters.Contains('SceneItemEnabled')) { $addSplat.SceneItemEnabled = $myParameters['SceneItemEnabled'] -as [bool] } # If -PassThru was passed if ($MyParameters["PassThru"]) { # pass it down to each command $addSplat.Passthru = $MyParameters["PassThru"] # If we were called with Add- if ($MyInvocation.InvocationName -like 'Add-*') { Add-OBSInput @addSplat # passthru Add-OBSInput } else { # Otherwise, remove SceneItemEnabled, InputKind, and SceneName $addSplat.Remove('SceneItemEnabled') $addSplat.Remove('inputKind') $addSplat.Remove('sceneName') # and passthru Set-OBSInputSettings. Set-OBSInputSettings @addSplat } return } # Add the input. $outputAddedResult = Add-OBSInput @addSplat *>&1 # If we got back an error if ($outputAddedResult -is [Management.Automation.ErrorRecord]) { # and that error was saying the source already exists, if ($outputAddedResult.TargetObject.d.requestStatus.code -eq 601) { # then check if we use the -Force. if ($Force) { # If we do, remove the input Remove-OBSInput -InputName $addSplat.inputName # and re-add our result. $outputAddedResult = Add-OBSInput @addSplat *>&1 } else { # Otherwise, get the input from the scene, $sceneItem = Get-OBSSceneItem -sceneName $myParameters["Scene"] | Where-Object SourceName -eq $myParameters["Name"] # update the input settings $sceneItem.Input.Settings = $addSplat.inputSettings $sceneItem # and return the scene item. $outputAddedResult = $null } } # If the output was still an error if ($outputAddedResult -is [Management.Automation.ErrorRecord]) { # use $psCmdlet.WriteError so that it shows the error correctly. $psCmdlet.WriteError($outputAddedResult) } } # Otherwise, if we had a result elseif ($outputAddedResult) { # get the input from the scene and optionally fit it to the screen. Get-OBSSceneItem -sceneName $myParameters["Scene"] | Where-Object SourceName -eq $name | OutputAndFitToScreen } } } |