VBAF.Enterprise.FederatedLearning.ps1
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#Requires -Version 5.1 <# .SYNOPSIS Phase 16 - Federated Learning Intelligence .DESCRIPTION Trains a DQN agent to coordinate distributed model updates across multiple VBAF nodes without sharing raw data. The agent observes federation health signals and learns when to: - Collect : gather local model updates from nodes (action 0) - Aggregate: merge updates into global model (action 1) - Validate : verify model quality before deployment (action 2) - Rollback : reject bad updates, restore last good (action 3) .NOTES Part of VBAF - Phase 16 Enterprise Automation Engine Phase 16: Federated Learning Intelligence PS 5.1 compatible Real data: Get-Job, network latency probes, WMI node health #> # ============================================================ # PHASE 16 - FEDERATED LEARNING # ============================================================ class FederatedLearningEnvironment { # State: 4 genuinely observable federation health signals (0.0 - 1.0) # NO SeverityNorm — agent must learn the mapping from real signals [double] $ModelDivergence # 0=nodes agree 1=models wildly different [double] $NodeAvailability # 1=all nodes down 0=all nodes healthy [double] $UpdateQuality # 0=poor updates 1=high quality gradients (inverted — breaks monotonic collapse) [double] $FederationLoad # 0=idle 1=aggregation saturated [int] $CorrectActions [int] $MissedAggregations [int] $Steps [double] $TotalReward [int] $EpisodeCount # Confusion matrix [int] $TruePositives [int] $FalsePositives [int] $TrueNegatives [int] $FalseNegatives [int] $CurrentSeverity # raw 0-3 (maps directly to optimal action) # Required by VBAF framework [int] $StateSize = 4 [int] $ActionSize = 4 # Step() stores result here — avoids PSCustomObject type corruption (PS 5.1) [double] $LastReward = 0.0 [bool] $LastDone = $false FederatedLearningEnvironment() { $this.Reset() | Out-Null } # CRITICAL PS 5.1: build strictly typed [double[]] element by element # NO SeverityNorm — real observable signals only [double[]] GetState() { [double[]] $s = @(0.0, 0.0, 0.0, 0.0) $s[0] = $this.ModelDivergence $s[1] = $this.NodeAvailability $s[2] = $this.UpdateQuality $s[3] = $this.FederationLoad return $s } [double[]] Reset() { $this.Steps = 0 $this.TotalReward = 0.0 $this.CorrectActions = 0 $this.MissedAggregations = 0 $this.TruePositives = 0 $this.FalsePositives = 0 $this.TrueNegatives = 0 $this.FalseNegatives = 0 $this.LastDone = $false # CRITICAL: must reset here $this.EpisodeCount++ $this._SampleCondition() [double[]] $initState = $this.GetState() return $initState } [void] _SampleCondition() { # Balanced training distribution # 25% collect (0), 30% aggregate (1), 25% validate (2), 20% rollback (3) $roll = Get-Random -Minimum 1 -Maximum 100 if ($roll -le 25) { $this.CurrentSeverity = 0 } elseif ($roll -le 55) { $this.CurrentSeverity = 1 } elseif ($roll -le 80) { $this.CurrentSeverity = 2 } else { $this.CurrentSeverity = 3 } # Generate federation metrics consistent with severity # Well-separated ranges — no overlap that causes collapse switch ($this.CurrentSeverity) { 0 { # Collect: low divergence, nodes healthy, HIGH quality, low load $this.ModelDivergence = [double](Get-Random -Minimum 0 -Maximum 20) / 100.0 $this.NodeAvailability = [double](Get-Random -Minimum 0 -Maximum 15) / 100.0 $this.UpdateQuality = [double](Get-Random -Minimum 80 -Maximum 100) / 100.0 $this.FederationLoad = [double](Get-Random -Minimum 0 -Maximum 25) / 100.0 } 1 { # Aggregate: moderate divergence, mostly available, decent quality $this.ModelDivergence = [double](Get-Random -Minimum 25 -Maximum 50) / 100.0 $this.NodeAvailability = [double](Get-Random -Minimum 15 -Maximum 40) / 100.0 $this.UpdateQuality = [double](Get-Random -Minimum 50 -Maximum 80) / 100.0 $this.FederationLoad = [double](Get-Random -Minimum 25 -Maximum 55) / 100.0 } 2 { # Validate: high divergence, some nodes down, quality uncertain $this.ModelDivergence = [double](Get-Random -Minimum 50 -Maximum 75) / 100.0 $this.NodeAvailability = [double](Get-Random -Minimum 40 -Maximum 65) / 100.0 $this.UpdateQuality = [double](Get-Random -Minimum 20 -Maximum 50) / 100.0 $this.FederationLoad = [double](Get-Random -Minimum 55 -Maximum 80) / 100.0 } 3 { # Rollback: very high divergence, nodes failing, LOW quality $this.ModelDivergence = [double](Get-Random -Minimum 75 -Maximum 100) / 100.0 $this.NodeAvailability = [double](Get-Random -Minimum 65 -Maximum 100) / 100.0 $this.UpdateQuality = [double](Get-Random -Minimum 0 -Maximum 20) / 100.0 $this.FederationLoad = [double](Get-Random -Minimum 80 -Maximum 100) / 100.0 } } } [int] _OptimalAction() { # 0=Collect 1=Aggregate 2=Validate 3=Rollback return $this.CurrentSeverity } [void] Step([int]$action) { $this.Steps++ $optimal = $this._OptimalAction() # Symmetric distance-based reward (proven across Phases 10-15) [int] $dist = $action - $optimal if ($dist -lt 0) { $dist = -$dist } if ($dist -eq 0) { $this.LastReward = 2.0; $this.CorrectActions++ } elseif($dist -eq 1) { $this.LastReward = -1.0 } elseif($dist -eq 2) { $this.LastReward = -2.0 } else { $this.LastReward = -3.0 } if ($this.CurrentSeverity -ge 2 -and $action -lt 2) { $this.MissedAggregations++ } $isCritical = ($this.CurrentSeverity -ge 2) $agentActs = ($action -ge 2) if ($isCritical -and $agentActs) { $this.TruePositives++ } if (!$isCritical -and $agentActs) { $this.FalsePositives++ } if (!$isCritical -and !$agentActs) { $this.TrueNegatives++ } if ($isCritical -and !$agentActs) { $this.FalseNegatives++ } $this.TotalReward += $this.LastReward $this._SampleCondition() $this.LastDone = ($this.Steps -ge 200) } } # ------------------------------------ # Real Windows federation probe # ------------------------------------ function Get-VBAFFederationSnapshot { [CmdletBinding()] param() Write-Host "" Write-Host " Probing federated learning node health..." -ForegroundColor Gray try { # Background jobs as proxy for federation nodes $jobs = Get-Job -ErrorAction SilentlyContinue $running = ($jobs | Where-Object { $_.State -eq "Running" }).Count $complete = ($jobs | Where-Object { $_.State -eq "Completed" }).Count $failed = ($jobs | Where-Object { $_.State -eq "Failed" }).Count Write-Host (" Active jobs (nodes) : {0}" -f $running) -ForegroundColor White Write-Host (" Completed jobs : {0}" -f $complete) -ForegroundColor Green Write-Host (" Failed jobs : {0}" -f $failed) -ForegroundColor $(if ($failed -gt 0) { "Red" } else { "Green" }) # Network latency as model sync proxy $tc = Test-NetConnection -ComputerName "8.8.8.8" -WarningAction SilentlyContinue -ErrorAction Stop $latency = if ($tc.PingSucceeded) { $tc.PingReplyDetails.RoundtripTime } else { 9999 } $latColour = if ($latency -lt 50) { "Green" } elseif ($latency -lt 200) { "Yellow" } else { "Red" } Write-Host (" Network latency : {0}ms" -f $latency) -ForegroundColor $latColour # CPU as aggregation load proxy $cpu = Get-WmiObject -Class Win32_Processor -ErrorAction Stop | Select-Object -First 1 Write-Host (" CPU load (agg proxy) : {0}%" -f $cpu.LoadPercentage) -ForegroundColor White Write-Host " Federation probe : confirmed ✅" -ForegroundColor Green } catch { Write-Host " [WARNING] Federation probe incomplete: $($_.Exception.Message)" -ForegroundColor Yellow Write-Host " [INFO] Training will use simulated federation conditions." -ForegroundColor Gray } } # ============================================================ # MAIN TRAINING FUNCTION # ============================================================ function Invoke-VBAFFederatedLearningTraining { param( [int] $Episodes = 100, [int] $PrintEvery = 10, [switch] $FastMode, [switch] $SimMode, [switch] $SkipRealData ) Write-Host "" Write-Host "🔗 VBAF Enterprise - Phase 16: Federated Learning" -ForegroundColor Cyan Write-Host " Training DQN agent on distributed model coordination..." -ForegroundColor Cyan Write-Host " Actions: 0=Collect 1=Aggregate 2=Validate 3=Rollback" -ForegroundColor Yellow Write-Host " State : ModelDivergence | NodeAvail | UpdateQuality | FedLoad" -ForegroundColor Yellow Write-Host " Reward : +2 correct -1 dist=1 -2 dist=2 -3 dist=3" -ForegroundColor Yellow Write-Host "" if (-not $SkipRealData) { Get-VBAFFederationSnapshot } $flEnv = [FederatedLearningEnvironment]::new() # Phase 1: Baseline — inline random loop Write-Host " Phase 1: Baseline (random agent - 10 episodes)..." -ForegroundColor Gray $baseRewards = @() for ($b = 1; $b -le 10; $b++) { $flEnv.Reset() | Out-Null $bReward = 0.0 while (-not $flEnv.LastDone) { $rAction = Get-Random -Minimum 0 -Maximum 4 $flEnv.Step($rAction) $bReward += $flEnv.LastReward } $baseRewards += $bReward } [double[]] $bAvgArr = @(0.0) $bAvgArr[0] = ($baseRewards | Measure-Object -Average).Average Write-Host (" Baseline avg reward: {0:F2}" -f $bAvgArr[0]) -ForegroundColor Gray if ($FastMode) { $Episodes = [Math]::Min($Episodes, 30) } Write-Host "" Write-Host " Phase 2: Training DQN agent ($Episodes episodes)..." -ForegroundColor Gray $config = [DQNConfig]::new() $config.StateSize = 4 $config.ActionSize = 4 $config.EpsilonDecay = 0.9995 $config.EpsilonMin = 0.05 [int[]] $arch = @(4, 24, 24, 4) $mainNetwork = [NeuralNetwork]::new($arch, $config.LearningRate) $targetNetwork = [NeuralNetwork]::new($arch, $config.LearningRate) $memory = [ExperienceReplay]::new($config.MemorySize) $agent = [DQNAgent]::new($config, $mainNetwork, $targetNetwork, $memory) $results = [System.Collections.Generic.List[object]]::new() for ($ep = 1; $ep -le $Episodes; $ep++) { [double[]] $state = @(0.0, 0.0, 0.0, 0.0) if ($SimMode) { $roll = Get-Random -Minimum 1 -Maximum 100 if ($roll -le 25) { $flEnv.CurrentSeverity = 0 } elseif ($roll -le 55) { $flEnv.CurrentSeverity = 1 } elseif ($roll -le 80) { $flEnv.CurrentSeverity = 2 } else { $flEnv.CurrentSeverity = 3 } switch ($flEnv.CurrentSeverity) { 0 { $flEnv.ModelDivergence = [double](Get-Random -Minimum 0 -Maximum 20) / 100.0 $flEnv.NodeAvailability = [double](Get-Random -Minimum 0 -Maximum 15) / 100.0 $flEnv.UpdateQuality = [double](Get-Random -Minimum 80 -Maximum 100) / 100.0 $flEnv.FederationLoad = [double](Get-Random -Minimum 0 -Maximum 25) / 100.0 } 1 { $flEnv.ModelDivergence = [double](Get-Random -Minimum 25 -Maximum 50) / 100.0 $flEnv.NodeAvailability = [double](Get-Random -Minimum 15 -Maximum 40) / 100.0 $flEnv.UpdateQuality = [double](Get-Random -Minimum 50 -Maximum 80) / 100.0 $flEnv.FederationLoad = [double](Get-Random -Minimum 25 -Maximum 55) / 100.0 } 2 { $flEnv.ModelDivergence = [double](Get-Random -Minimum 50 -Maximum 75) / 100.0 $flEnv.NodeAvailability = [double](Get-Random -Minimum 40 -Maximum 65) / 100.0 $flEnv.UpdateQuality = [double](Get-Random -Minimum 20 -Maximum 50) / 100.0 $flEnv.FederationLoad = [double](Get-Random -Minimum 55 -Maximum 80) / 100.0 } 3 { $flEnv.ModelDivergence = [double](Get-Random -Minimum 75 -Maximum 100) / 100.0 $flEnv.NodeAvailability = [double](Get-Random -Minimum 65 -Maximum 100) / 100.0 $flEnv.UpdateQuality = [double](Get-Random -Minimum 0 -Maximum 20) / 100.0 $flEnv.FederationLoad = [double](Get-Random -Minimum 80 -Maximum 100) / 100.0 } } $flEnv.CorrectActions = 0 $flEnv.MissedAggregations = 0 $flEnv.Steps = 0 $flEnv.TotalReward = 0.0 $flEnv.LastDone = $false $flEnv.EpisodeCount++ $state = $flEnv.GetState() } else { $state = $flEnv.Reset() } $done = $false $epReward = 0.0 $collectCount = 0 $aggregateCount = 0 $validateCount = 0 $rollbackCount = 0 [int] $stepCount = 0 while (-not $done) { $action = $agent.Act($state) $flEnv.Step($action) [double[]] $nextState = $flEnv.GetState() [double] $reward = $flEnv.LastReward [bool] $isDone = $flEnv.LastDone $agent.Remember($state, $action, $reward, $nextState, $isDone) $stepCount++ if ($stepCount % 4 -eq 0) { $agent.Replay() } $state = $nextState $done = $isDone $epReward += $reward switch ($action) { 0 { $collectCount++ } 1 { $aggregateCount++ } 2 { $validateCount++ } 3 { $rollbackCount++ } } } $agent.EndEpisode($epReward) $results.Add(@{ Episode = $ep Reward = $epReward Collect = $collectCount Aggregate = $aggregateCount Validate = $validateCount Rollback = $rollbackCount Epsilon = $agent.Epsilon }) if ($ep % $PrintEvery -eq 0) { $lastN = $results | Select-Object -Last $PrintEvery $avgSum = 0.0 foreach ($r2 in $lastN) { $avgSum += $r2.Reward } [double[]] $avgArr = @(0.0) $avgArr[0] = $avgSum $avgArr[0] /= $lastN.Count $avg = [Math]::Round($avgArr[0], 2) Write-Host (" Ep {0,4}/{1} AvgReward: {2,7} Eps: {3:F3} Col:{4} Agg:{5} Val:{6} Rol:{7}" -f ` $ep, $Episodes, $avg, $agent.Epsilon, $collectCount, $aggregateCount, $validateCount, $rollbackCount) -ForegroundColor White } } # Phase 3: Evaluation — inline loop (epsilon=0) Write-Host "" Write-Host " Phase 3: Final evaluation (epsilon=0 - 10 episodes)..." -ForegroundColor Gray $agent.Epsilon = 0.0 $trainedRewards = @() for ($t = 1; $t -le 10; $t++) { [double[]] $evalState = $flEnv.Reset() $tReward = 0.0 while (-not $flEnv.LastDone) { $tAction = $agent.Act($evalState) $flEnv.Step($tAction) [double[]] $evalState = $flEnv.GetState() $tReward += $flEnv.LastReward } $trainedRewards += $tReward } [double[]] $tAvgArr = @(0.0) $tAvgArr[0] = ($trainedRewards | Measure-Object -Average).Average Write-Host (" Trained avg reward: {0:F2}" -f $tAvgArr[0]) -ForegroundColor Green [double[]] $impArr = @(0.0) if ($bAvgArr[0] -ne 0) { $impArr[0] = $tAvgArr[0] - $bAvgArr[0] $impArr[0] /= [Math]::Abs($bAvgArr[0]) $impArr[0] *= 100.0 } $bAvg = [Math]::Round($bAvgArr[0], 2) $tAvg = [Math]::Round($tAvgArr[0], 2) $improvement = [Math]::Round($impArr[0], 1) [double[]] $precArr = @(0.0) [double[]] $recArr = @(0.0) $denomP = $flEnv.TruePositives + $flEnv.FalsePositives $denomR = $flEnv.TruePositives + $flEnv.FalseNegatives if ($denomP -gt 0) { $precArr[0] = $flEnv.TruePositives; $precArr[0] /= $denomP } if ($denomR -gt 0) { $recArr[0] = $flEnv.TruePositives; $recArr[0] /= $denomR } $precPct = [Math]::Round($precArr[0] * 100, 1) $recPct = [Math]::Round($recArr[0] * 100, 1) Write-Host "" Write-Host "╔══════════════════════════════════════════════════╗" -ForegroundColor Cyan Write-Host "║ Phase 16: Federated Learning - Results ║" -ForegroundColor Cyan Write-Host "╠══════════════════════════════════════════════════╣" -ForegroundColor Cyan Write-Host ("║ Baseline (random) avg reward : {0,8} ║" -f $bAvg) -ForegroundColor Gray Write-Host ("║ Trained (DQN) avg reward : {0,8} ║" -f $tAvg) -ForegroundColor Green Write-Host ("║ Improvement : {0,7}% ║" -f $improvement) -ForegroundColor Yellow Write-Host "╠══════════════════════════════════════════════════╣" -ForegroundColor Cyan Write-Host ("║ Precision (Val+Rollback corr) : {0,7}% ║" -f $precPct) -ForegroundColor Cyan Write-Host ("║ Recall (bad updates caught): {0,7}% ║" -f $recPct) -ForegroundColor Cyan Write-Host "╠══════════════════════════════════════════════════╣" -ForegroundColor Cyan Write-Host "║ Agent learned to: ║" -ForegroundColor Cyan Write-Host "║ Collect gather updates from nodes ║" -ForegroundColor White Write-Host "║ Aggregate merge into global model ║" -ForegroundColor White Write-Host "║ Validate verify quality before deploy ║" -ForegroundColor White Write-Host "║ Rollback reject bad updates immediately ║" -ForegroundColor White Write-Host "╚══════════════════════════════════════════════════╝" -ForegroundColor Cyan Write-Host "" return @{ Agent = $agent; Results = $results; Baseline = @{ Avg = $bAvg }; Trained = @{ Avg = $tAvg } } } # ============================================================ # TEST SUGGESTIONS # ============================================================ # 1. Run VBAF.LoadAll.ps1 (loads core DQN + all pillars) # # 2. QUICK DEMO (simulated federation conditions) # $r = Invoke-VBAFFederatedLearningTraining -Episodes 100 -PrintEvery 10 -SimMode # # 3. FULL TRAINING (real jobs, network latency, CPU data) # $r = Invoke-VBAFFederatedLearningTraining -Episodes 100 -PrintEvery 10 # # 4. SKIP REAL DATA PROBE # $r = Invoke-VBAFFederatedLearningTraining -Episodes 100 -PrintEvery 10 -SkipRealData # # 5. INSPECT AGENT DECISIONS # $env = [FederatedLearningEnvironment]::new() # $state = $env.Reset() # Write-Host "Divergence: $($env.ModelDivergence) Quality: $($env.UpdateQuality)" # $action = $r.Agent.Act($state) # $labels = @("Collect","Aggregate","Validate","Rollback") # Write-Host "Federation decision: $($labels[$action])" # # 6. VIEW CONFUSION MATRIX # Write-Host "True Positives : $($env.TruePositives)" # Write-Host "False Positives: $($env.FalsePositives)" # Write-Host "True Negatives : $($env.TrueNegatives)" # Write-Host "False Negatives: $($env.FalseNegatives)" # ============================================================ Write-Host "📦 VBAF.Enterprise.FederatedLearning.ps1 loaded [v3.6.0 🔗]" -ForegroundColor Green Write-Host " Phase 16: Federated Learning Intelligence" -ForegroundColor Cyan Write-Host " Function : Invoke-VBAFFederatedLearningTraining" -ForegroundColor Cyan Write-Host "" Write-Host " Quick start:" -ForegroundColor Yellow Write-Host ' $r = Invoke-VBAFFederatedLearningTraining -Episodes 100 -PrintEvery 10 -SimMode' -ForegroundColor White Write-Host "" |