UniversalDashboard/UniversalDashboard.Community/Modules/UniversalDashboard.MaterialUI/Scripts/typography.ps1
function New-UDTypography { [CmdletBinding(DefaultParameterSetName = "text")] param( [Parameter()] [string]$Id = ([Guid]::NewGuid()).ToString(), [Parameter()] [ValidateSet ("h1", "h2", "h3", "h4", "h5", "h6", "subtitle1", "subtitle2", "body1", "body2", "caption", "button", "overline", "srOnly", "inherit", "display4", "display3", "display2", "display1", "headline", "title", "subheading")] [string]$Variant, [Parameter(ParameterSetName = "text", Position = 0)] [string]$Text, [Parameter(ParameterSetName = "endpoint")] [scriptblock]$Content, [Parameter()] [Hashtable]$Style, [Parameter()] [string]$ClassName, [Parameter()] [ValidateSet ("inherit", "left", "center", "right", "justify")] [string]$Align, [Parameter()] [switch]$IsEndPoint, [Parameter()] [Switch]$GutterBottom, [Parameter()] [Switch]$NoWrap, [Parameter()] [Switch]$Paragraph ) End { $MUTypography = @{ #This needs to match what is in the register function call of chips.jsx type = "mu-typography" #Eventually everything will be a plugin so we wont need this. isPlugin = $true #This was set in the UniversalDashboard.MaterialUI.psm1 file assetId = $MUAssetId id = $Id className = $ClassName variant = $Variant noWrap = $NoWrap.IsPresent isParagraph = $Paragraph.IsPresent text = $Text style = $Style align = $Align content = $TextContent gutterBottom = $GutterBottom.IsPresent } $MUTypography.PSTypeNames.Insert(0, 'UniversalDashboard.MaterialUI.Typography') | Out-Null $MUTypography } } |