Public/Remove-UnityUser.ps1

Function Remove-UnityUser {

  <#
      .SYNOPSIS
      Delete a local user.
      .DESCRIPTION
      Delete a local user.
      You need to have an active session with the array.
      .NOTES
      Written by Erwan Quelin under MIT licence - https://github.com/equelin/Unity-Powershell/blob/master/LICENSE
      .LINK
      https://github.com/equelin/Unity-Powershell
      .PARAMETER Session
      Specify an UnitySession Object.
      .PARAMETER Name
      Name of the user or user Object.
      .PARAMETER Confirm
      If the value is $true, indicates that the cmdlet asks for confirmation before running.
      If the value is $false, the cmdlet runs without asking for user confirmation.
      .PARAMETER WhatIf
      Indicate that the cmdlet is run only to display the changes that would be made and actually no objects are modified.
      .EXAMPLE
      Remove-UnityUser -Name 'User'
 
      Delete the user named 'user'
      .EXAMPLE
      Get-UnityUSer -Name 'User' | Remove-UnityUser
 
      Delete the user named 'user'. The user's information are provided by the Get-UnityUser through the pipeline.
  #>


  [CmdletBinding(SupportsShouldProcess = $True,ConfirmImpact = 'High')]
  Param (
    [Parameter(Mandatory = $false,HelpMessage = 'EMC Unity Session')]
    $session = ($global:DefaultUnitySession | where-object {$_.IsConnected -eq $true}),
    [Parameter(Mandatory = $false,Position = 0,ValueFromPipeline=$True,ValueFromPipelinebyPropertyName=$True,HelpMessage = 'User Name or User Object')]
    $Name
  )

  Begin {
    Write-Verbose "Executing function: $($MyInvocation.MyCommand)"
  }

  Process {

    Foreach ($sess in $session) {

      Write-Verbose "Processing Session: $($sess.Server) with SessionId: $($sess.SessionId)"

      If ($Sess.TestConnection()) {

        Foreach ($n in $Name) {

          # Determine input and convert to UnityUser object
          Switch ($n.GetType().Name)
          {
            "String" {
              $User = get-UnityUser -Session $Sess -Name $n
              $UserID = $User.id
              $UserName = $n
            }
            "UnityUser" {
              Write-Verbose "Input object type is $($n.GetType().Name)"
              $UserName = $n.Name
              If ($User = Get-UnityUser -Session $Sess -Name $UserName) {
                        $UserID = $User.id
              }
            }
          }

          If ($UserID) {

            #Building the URI
            $URI = 'https://'+$sess.Server+'/api/instances/user/'+$UserID
            Write-Verbose "URI: $URI"

            if ($pscmdlet.ShouldProcess($UserName,"Delete user")) {
              #Sending the request
              $request = Send-UnityRequest -uri $URI -Session $Sess -Method 'DELETE'
            }

            If ($request.StatusCode -eq '204') {

              Write-Verbose "User with ID: $id has been deleted"

            }
          } else {
            Write-Information -MessageData "User $UserName does not exist on the array $($sess.Name)"
          }
        }
      } else {
        Write-Information -MessageData "You are no longer connected to EMC Unity array: $($Sess.Server)"
      }
    }
  }

  End {
  }
}