Public/Remove-UnityPool.ps1
Function Remove-UnityPool { <# .SYNOPSIS Delete a LUN. .DESCRIPTION Delete a LUN. You need to have an active session with the array. .NOTES Written by Erwan Quelin under MIT licence - https://github.com/equelin/Unity-Powershell/blob/master/LICENSE .LINK https://github.com/equelin/Unity-Powershell .PARAMETER Session Specify an UnitySession Object. .PARAMETER Name Name of the pool or Pool Object. .PARAMETER Confirm If the value is $true, indicates that the cmdlet asks for confirmation before running. If the value is $false, the cmdlet runs without asking for user confirmation. .PARAMETER WhatIf Indicate that the cmdlet is run only to display the changes that would be made and actually no objects are modified. .EXAMPLE Remove-UnityPool -Name 'POOL01' Delete the pool named 'POOL01' .EXAMPLE Get-UnityPool -Name 'POOL01' | Remove-UnityPool Delete the pool named 'POOL01'. The pool's informations are provided by the Get-UnityPool through the pipeline. #> [CmdletBinding(SupportsShouldProcess = $True,ConfirmImpact = 'High')] Param ( [Parameter(Mandatory = $false,HelpMessage = 'EMC Unity Session')] $session = ($global:DefaultUnitySession | where-object {$_.IsConnected -eq $true}), [Parameter(Mandatory = $true,Position = 0,ValueFromPipeline=$True,ValueFromPipelinebyPropertyName=$True,HelpMessage = 'Pool Name or Pool Object')] $Name ) Begin { Write-Verbose "Executing function: $($MyInvocation.MyCommand)" } Process { Foreach ($sess in $session) { Write-Verbose "Processing Session: $($sess.Server) with SessionId: $($sess.SessionId)" If ($Sess.TestConnection()) { Foreach ($n in $Name) { # Determine input and convert to UnityPool object Switch ($n.GetType().Name) { "String" { $Pool = get-UnityPool -Session $Sess -Name $n $PoolID = $Pool.id $PoolName = $Pool.Name } "UnityPool" { Write-Verbose "Input object type is $($n.GetType().Name)" $PoolName = $n.Name If ($Pool = Get-UnityPool -Session $Sess -Name $PoolName) { $PoolID = $n.id } } } If ($PoolID) { #Building the URI $URI = 'https://'+$sess.Server+'/api/instances/pool/'+$PoolID Write-Verbose "URI: $URI" if ($pscmdlet.ShouldProcess($PoolName,"Delete pool")) { #Sending the request $request = Send-UnityRequest -uri $URI -Session $Sess -Method 'DELETE' } If ($request.StatusCode -eq '204') { Write-Verbose "Pool with ID: $id has been deleted" } } else { Write-Information -MessageData "LUN $PoolName does not exist on the array $($sess.Name)" } } } else { Write-Information -MessageData "You are no longer connected to EMC Unity array: $($Sess.Server)" } } } End {} } |