Public/Remove-UnityFilesystem.ps1
Function Remove-UnityFilesystem { <# .SYNOPSIS Delete a filesystem. .DESCRIPTION Delete a filesystem. You need to have an active session with the array. .NOTES Written by Erwan Quelin under MIT licence - https://github.com/equelin/Unity-Powershell/blob/master/LICENSE .LINK https://github.com/equelin/Unity-Powershell .PARAMETER Session Specify an UnitySession Object. .PARAMETER Name Filesystem name or Object. .PARAMETER Confirm If the value is $true, indicates that the cmdlet asks for confirmation before running. If the value is $false, the cmdlet runs without asking for user confirmation. .PARAMETER WhatIf Indicate that the cmdlet is run only to display the changes that would be made and actually no objects are modified. .EXAMPLE Remove-UnityFilesystem -Name 'FS01' Delete the filesystem named 'FS01' .EXAMPLE Get-UnityFilesystem -Name 'FS01' | Remove-UnityFilesystem Delete the filesystem named 'FS01'. The filesystem's informations are provided by the Get-UnityFilesystem through the pipeline. #> [CmdletBinding(SupportsShouldProcess = $True,ConfirmImpact = 'High')] Param ( [Parameter(Mandatory = $false,HelpMessage = 'EMC Unity Session')] $session = ($global:DefaultUnitySession | where-object {$_.IsConnected -eq $true}), [Parameter(Mandatory = $true,Position = 0,ValueFromPipeline=$True,ValueFromPipelinebyPropertyName=$True,HelpMessage = 'filesystem Name or filesystem Object')] $Name ) Begin { Write-Verbose "Executing function: $($MyInvocation.MyCommand)" } Process { Foreach ($sess in $session) { Write-Verbose "Processing Session: $($sess.Server) with SessionId: $($sess.SessionId)" If ($Sess.TestConnection()) { Foreach ($n in $Name) { # Determine input and convert to UnityFilesystem object Switch ($n.GetType().Name) { "String" { $filesystem = get-UnityFilesystem -Session $Sess -Name $n $filesystemID = $filesystem.id $filesystemName = $n } "UnityFilesystem" { Write-Verbose "Input object type is $($n.GetType().Name)" $filesystemName = $n.Name If (Get-Unityfilesystem -Session $Sess -Name $n.Name) { $filesystemID = $n.id } } } If ($filesystemID) { $UnityStorageRessource = Get-UnitystorageResource -Session $sess | ? {($_.Name -like $filesystemName) -and ($_.filesystem.id -like $filesystemID)} #Building the URI $URI = 'https://'+$sess.Server+'/api/instances/storageResource/' + $UnityStorageRessource.id Write-Verbose "URI: $URI" if ($pscmdlet.ShouldProcess($filesystemName,"Delete Filesystem")) { #Sending the request $request = Send-UnityRequest -uri $URI -Session $Sess -Method 'DELETE' } If ($request.StatusCode -eq '204') { Write-Verbose "Filesystem with ID: $filesystemID has been deleted" } } else { Write-Verbose "Filesystem $filesystemName does not exist on the array $($sess.Name)" } } } else { Write-Host "You are no longer connected to EMC Unity array: $($Sess.Server)" } } } End {} } |