Public/New-UnityTreeQuota.ps1
Function New-UnityTreeQuota { <# .SYNOPSIS Creates a Unity TreeQuota. .DESCRIPTION Creates a Unity TreeQuota. You need to have an active session with the array. .NOTES Written by Albert Hugas under MIT licence - https://github.com/equelin/Unity-Powershell/blob/master/LICENSE .LINK https://github.com/equelin/Unity-Powershell .PARAMETER Session Specify an UnitySession Object. .PARAMETER Fylesystem Fylesystem Id where create the TreeQuota .PARAMETER Path TreeQuota Path .PARAMETER Filesystem Filesystem where to create de TreeQuota .PARAMETER Description TreeQuota Description .PARAMETER HardLimit TreeQuota hard limit .PARAMETER SoftLimit TreeQuota soft limit .EXAMPLE New-UnityTreeQuota -Fylesystem 'fs_1' -Path '/Path' -Description 'First TreeQuota' -HardLimit 10GB -SoftLimit 5GB Create a TreeQuota over the Path '/Path' on filesystem 'fs_1' with a soft limit of 5GB amd a hard limit of 10GB #> [CmdletBinding(SupportsShouldProcess = $True,ConfirmImpact = 'Medium')] Param ( #Default Parameters [Parameter(Mandatory = $false,HelpMessage = 'EMC Unity Session')] $session = ($global:DefaultUnitySession | where-object {$_.IsConnected -eq $true}), [Parameter(Mandatory = $true,Position = 0,ValueFromPipeline=$True,ValueFromPipelinebyPropertyName=$True,HelpMessage = 'TreeQuotaPath')] [String[]]$Path, [Parameter(Mandatory = $true,HelpMessage = 'Filesystem ID')] [String]$Filesystem, [Parameter(Mandatory = $false,HelpMessage = 'TreeQuota Description')] [String]$Description, [Parameter(Mandatory = $false,HelpMessage = 'TreeQuota hard limit')] [uint64]$HardLimit, [Parameter(Mandatory = $false,HelpMessage = 'TreeQuota soft limit')] [uint64]$SoftLimit ) Begin { Write-Debug -Message "[$($MyInvocation.MyCommand)] Executing function" ## Variables $URI = '/api/types/treeQuota/instances' $Type = 'treeQuota' $StatusCode = 201 } Process { Foreach ($sess in $session) { Write-Debug -Message "Processing Session: $($sess.Server) with SessionId: $($sess.SessionId)" Foreach ($n in $Path) { #### REQUEST BODY # Creation of the body hash $body = @{} # Path parameter $body["path"] = "$($n)" # Filesystem parameter $body["filesystem"] = @{} $filesystemArg = @{} $filesystemArg["id"] = "$($Filesystem)" $body["filesystem"] = $filesystemArg # Optional parameters If ($Description) { $body["description"] = "$($Description)" } If ($HardLimit) { $body["hardLimit"] = "$($HardLimit)" } If ($SoftLimit) { $body["softLimit"] = "$($SoftLimit)" } ####### END BODY - Do not edit beyond this line #Show $body in verbose message $Json = $body | ConvertTo-Json -Depth 10 Write-Verbose $Json If ($Sess.TestConnection()) { ##Building the URL $URL = 'https://'+$sess.Server+$URI Write-Verbose "URL: $URL" #Sending the request If ($pscmdlet.ShouldProcess($Sess.Name,"Create $Type $n")) { $request = Send-UnityRequest -uri $URL -Session $Sess -Method 'POST' -Body $Body } Write-Verbose "Request status code: $($request.StatusCode)" If ($request.StatusCode -eq $StatusCode) { #Formating the result. Converting it from JSON to a Powershell object $results = ($request.content | ConvertFrom-Json).content Write-Verbose "$Type with the ID $($results.id) has been created" Get-UnityTreeQuota -session $Sess -ID $results.id } # End If ($request.StatusCode -eq $StatusCode) } # End If ($Sess.TestConnection()) } # End Foreach } # End Foreach ($sess in $session) } # End Process } # End Function |