Public/Set-UnitySystem.ps1
Function Set-UnitySystem { <# .SYNOPSIS Modifies Unity storage system. .DESCRIPTION Modifies Unity storage system. You need to have an active session with the array. .NOTES Written by Erwan Quelin under MIT licence - https://github.com/equelin/Unity-Powershell/blob/master/LICENSE .LINK https://github.com/equelin/Unity-Powershell .PARAMETER Session Specify an UnitySession Object. .PARAMETER ID ID or Object. .PARAMETER name New name of the Unity .PARAMETER isUpgradeCompleted Indicates whether to manually mark an upgrade process completed. .PARAMETER isEulaAccepted Indicates whether to accept the End User License Agreement (EULA). .PARAMETER isAutoFailbackEnabled Indicates whether to enable the automatic failback of NAS servers in the system. .PARAMETER Confirm If the value is $true, indicates that the cmdlet asks for confirmation before running. If the value is $false, the cmdlet runs without asking for user confirmation. .PARAMETER WhatIf Indicate that the cmdlet is run only to display the changes that would be made and actually no objects are modified. .EXAMPLE Set-UnitySystem -ID '0' -isEULAAccepted $True Accept the EULA. #> [CmdletBinding(SupportsShouldProcess = $True,ConfirmImpact = 'High')] Param ( #Default Parameters [Parameter(Mandatory = $false,HelpMessage = 'EMC Unity Session')] $session = ($global:DefaultUnitySession | where-object {$_.IsConnected -eq $true}), [Parameter(Mandatory = $false,Position = 0,ValueFromPipeline=$True,ValueFromPipelinebyPropertyName=$True,HelpMessage = 'ID or Object')] [Object]$ID = '0', [Parameter(Mandatory = $false,HelpMessage = 'New name of the Unity')] [String]$name, [Parameter(Mandatory = $false,HelpMessage = 'Indicates whether to manually mark an upgrade process completed')] [bool]$isUpgradeCompleted, [Parameter(Mandatory = $false,HelpMessage = 'Indicates whether to accept the End User License Agreement (EULA)')] [bool]$isEulaAccepted, [Parameter(Mandatory = $false,HelpMessage = 'Indicates whether to enable the automatic failback of NAS servers in the system')] [bool]$isAutoFailbackEnabled ) Begin { Write-Debug -Message "[$($MyInvocation.MyCommand)] Executing function" # Variables $URI = '/api/instances/system/<id>/action/modify' $Type = 'System' $TypeName = 'UnitySystem' $StatusCode = 204 } Process { Foreach ($sess in $session) { Write-Debug -Message "Processing Session: $($sess.Server) with SessionId: $($sess.SessionId)" If ($Sess.TestConnection()) { # Determine input and convert to object if necessary $Object,$ObjectID,$ObjectName = Get-UnityObject -Data $ID -Typename $Typename -Session $Sess If ($ObjectID) { #### REQUEST BODY # Creation of the body hash $body = @{} If ($PSBoundParameters.ContainsKey('name')) { $body["name"] = $name } If ($PSBoundParameters.ContainsKey('isUpgradeCompleted')) { $body["isUpgradeCompleted"] = $isUpgradeCompleted } If ($PSBoundParameters.ContainsKey('isEulaAccepted')) { $body["isEulaAccepted"] = $isEulaAccepted } If ($PSBoundParameters.ContainsKey('isAutoFailbackEnabled')) { $body["isAutoFailbackEnabled"] = $isAutoFailbackEnabled } ####### END BODY - Do not edit beyond this line #Show $body in verbose message $Json = $body | ConvertTo-Json -Depth 10 Write-Verbose $Json #Building the URL $FinalURI = $URI -replace '<id>',$ObjectID $URL = 'https://'+$sess.Server+$FinalURI Write-Verbose "URL: $URL" #Sending the request If ($pscmdlet.ShouldProcess($Sess.Name,"Modify $Type $ObjectName")) { $request = Send-UnityRequest -uri $URL -Session $Sess -Method 'POST' -Body $Body } If ($request.StatusCode -eq $StatusCode) { Write-Verbose "$Type with ID $ObjectID has been modified" Get-UnitySystem -Session $Sess -id $ObjectID } # End If ($request.StatusCode -eq $StatusCode) } else { Write-Warning -Message "$Type with ID $i does not exist on the array $($sess.Name)" } # End If ($ObjectID) } # End If ($Sess.TestConnection()) } # End Foreach ($sess in $session) } # End Process } # End Function |