Public/Set-UnityUser.ps1
Function Set-UnityUser { <# .SYNOPSIS Modifies local user parameters. .DESCRIPTION Modifies local user parameters. You need to have an active session with the array. .NOTES Written by Erwan Quelin under MIT licence - https://github.com/equelin/Unity-Powershell/blob/master/LICENSE .LINK https://github.com/equelin/Unity-Powershell .PARAMETER Session Specify an UnitySession Object. .PARAMETER Confirm If the value is $true, indicates that the cmdlet asks for confirmation before running. If the value is $false, the cmdlet runs without asking for user confirmation. .PARAMETER WhatIf Indicate that the cmdlet is run only to display the changes that would be made and actually no objects are modified. .PARAMETER ID User ID or Object. .PARAMETER role User role. Might be: - administrator - storageadmin - vmadmin - operator .PARAMETER newPassword New password for the user .PARAMETER oldPassword Initial password for the user. .EXAMPLE Set-UnityUser -Name 'User' -Role 'operator' Gives the role 'operator' to the user 'User' .EXAMPLE Get-UnityUSer -Name 'User' | Set-UnityUser -Role 'operator' Gives the role 'operator' to the user 'User'. The user's information are provided by the Get-UnityUser through the pipeline. #> [CmdletBinding(SupportsShouldProcess = $True,ConfirmImpact = 'High')] Param ( [Parameter(Mandatory = $false,HelpMessage = 'EMC Unity Session')] $session = ($global:DefaultUnitySession | where-object {$_.IsConnected -eq $true}), [Parameter(Mandatory = $true,Position = 0,ValueFromPipeline=$True,ValueFromPipelinebyPropertyName=$True,HelpMessage = 'User ID or Object')] [String[]]$ID, [Parameter(Mandatory = $false,HelpMessage = 'User role. It mights be administrator, storageadmin, vmadmin or operator')] [ValidateSet('administrator', 'storageadmin', 'vmadmin', 'operator')] [String]$Role, [Parameter(Mandatory = $false,HelpMessage = 'User Password')] [String]$newPassword, [Parameter(Mandatory = $false,HelpMessage = 'User Password')] [String]$oldPassword ) Begin { Write-Debug -Message "[$($MyInvocation.MyCommand)] Executing function" # Variables $URI = '/api/instances/user/<id>/action/modify' $Type = 'User' $TypeName = 'UnityUser' $StatusCode = 204 } Process { Foreach ($sess in $session) { Write-Debug -Message "Processing Session: $($sess.Server) with SessionId: $($sess.SessionId)" If ($Sess.TestConnection()) { Foreach ($i in $ID) { # Determine input and convert to object if necessary Switch ($i.GetType().Name) { "String" { $Object = get-UnityUser -Session $Sess -ID $i $ObjectID = $Object.id If ($Object.Name) { $ObjectName = $Object.Name } else { $ObjectName = $ObjectID } } "$TypeName" { Write-Verbose "Input object type is $($i.GetType().Name)" $ObjectID = $i.id If ($Object = Get-UnityUser -Session $Sess -ID $ObjectID) { If ($Object.Name) { $ObjectName = $Object.Name } else { $ObjectName = $ObjectID } } } } If ($ObjectID) { #### REQUEST BODY # Creation of the body hash $body = @{} # Role parameter $body["id"] = "$($ObjectID)" # role parameter If ($Role) { $body["role"] = "$($Role)" } # oldPassword parameter If ($password -and $oldPassword) { $body["oldPassword"] = "$($oldPassword)" $body["password"] = "$($newPassword)" } ####### END BODY - Do not edit beyond this line #Show $body in verbose message $Json = $body | ConvertTo-Json -Depth 10 Write-Verbose $Json #Building the URL $FinalURI = $URI -replace '<id>',$ObjectID $URL = 'https://'+$sess.Server+$FinalURI Write-Verbose "URL: $URL" #Sending the request If ($pscmdlet.ShouldProcess($Sess.Name,"Modify $Type $ObjectName")) { $request = Send-UnityRequest -uri $URL -Session $Sess -Method 'POST' -Body $Body } If ($request.StatusCode -eq $StatusCode) { Write-Verbose "$Type with ID $ObjectID has been modified" Get-UnityUser -Session $Sess -id $ObjectID } # End If ($request.StatusCode -eq $StatusCode) } else { Write-Warning -Message "$Type with ID $i does not exist on the array $($sess.Name)" } # End If ($ObjectID) } # End Foreach ($i in $ID) } # End If ($Sess.TestConnection()) } # End Foreach ($sess in $session) } # End Process } # End Function |