Public/Set-UnityAlert.ps1
Function Set-UnityAlert { <# .SYNOPSIS Update the "ack" status of alert. .DESCRIPTION Update the "ack" status of alert. You need to have an active session with the array. .NOTES Written by Erwan Quelin under MIT licence - https://github.com/equelin/Unity-Powershell/blob/master/LICENSE .LINK https://github.com/equelin/Unity-Powershell .PARAMETER Session Specify an UnitySession Object. .PARAMETER ID Management interface ID or Object. .PARAMETER isAcknowledged Whether alert is acknowledged. .PARAMETER Confirm If the value is $true, indicates that the cmdlet asks for confirmation before running. If the value is $false, the cmdlet runs without asking for user confirmation. .PARAMETER WhatIf Indicate that the cmdlet is run only to display the changes that would be made and actually no objects are modified. .EXAMPLE Set-UnityAlert -ID 'alert_38' -isAcknowledged $true Acknoledge alert with id 'alert_38' #> [CmdletBinding(SupportsShouldProcess = $True,ConfirmImpact = 'High')] Param ( #Default Parameters [Parameter(Mandatory = $false,HelpMessage = 'EMC Unity Session')] $session = ($global:DefaultUnitySession | where-object {$_.IsConnected -eq $true}), [Parameter(Mandatory = $true,Position = 0,ValueFromPipeline=$True,ValueFromPipelinebyPropertyName=$True,HelpMessage = 'ID or Object')] [String[]]$ID, [Parameter(Mandatory = $false,HelpMessage = 'Whether alert is acknowledged.')] [bool]$isAcknowledged = $false ) Begin { Write-Debug -Message "[$($MyInvocation.MyCommand)] Executing function" # Variables $URI = '/api/instances/alert/<id>/action/modify' $Type = 'Pool' $TypeName = 'UnityAlert' $StatusCode = 204 } Process { Foreach ($sess in $session) { Write-Debug -Message "Processing Session: $($sess.Server) with SessionId: $($sess.SessionId)" If ($Sess.TestConnection()) { Foreach ($i in $ID) { # Determine input and convert to object if necessary Switch ($i.GetType().Name) { "String" { $Object = get-UnityAlert -Session $Sess -ID $i $ObjectID = $Object.id If ($Object.Name) { $ObjectName = $Object.Name } else { $ObjectName = $ObjectID } } "$TypeName" { Write-Verbose "Input object type is $($i.GetType().Name)" $ObjectID = $i.id If ($Object = Get-UnityAlert -Session $Sess -ID $ObjectID) { If ($Object.Name) { $ObjectName = $Object.Name } else { $ObjectName = $ObjectID } } } } If ($ObjectID) { #### REQUEST BODY # Creation of the body hash $body = @{} $body["isAcknowledged"] = $isAcknowledged ####### END BODY - Do not edit beyond this line #Show $body in verbose message $Json = $body | ConvertTo-Json -Depth 10 Write-Verbose $Json #Building the URL $FinalURI = $URI -replace '<id>',$ObjectID $URL = 'https://'+$sess.Server+$FinalURI Write-Verbose "URL: $URL" #Sending the request If ($pscmdlet.ShouldProcess($Sess.Name,"Modify $Type $($ObjectName)")) { $request = Send-UnityRequest -uri $URL -Session $Sess -Method 'POST' -Body $Body } If ($request.StatusCode -eq $StatusCode) { Write-Verbose "$Type with ID $ObjectID has been modified" Get-UnityAlert -Session $Sess -id $ObjectID } # End If ($request.StatusCode -eq $StatusCode) } else { Write-Warning -Message "$Type with ID $i does not exist on the array $($sess.Name)" } # End If ($ObjectID) } # End Foreach ($i in $ID) } # End If ($Sess.TestConnection()) } # End Foreach ($sess in $session) } # End Process } # End Function |