Public/Remove-UnityHost.ps1
Function Remove-UnityHost { <# .SYNOPSIS Delete host. .DESCRIPTION Delete host. You need to have an active session with the array. .NOTES Written by Erwan Quelin under MIT licence - https://github.com/equelin/Unity-Powershell/blob/master/LICENSE .LINK https://github.com/equelin/Unity-Powershell .PARAMETER Session Specify an UnitySession Object. .PARAMETER ID Host ID or Object. .PARAMETER Confirm If the value is $true, indicates that the cmdlet asks for confirmation before running. If the value is $false, the cmdlet runs without asking for user confirmation. .PARAMETER WhatIf Indicate that the cmdlet is run only to display the changes that would be made and actually no objects are modified. .EXAMPLE Remove-UnityHost -ID 'host_5' Delete the host with ID 'host_5' .EXAMPLE Get-UnityHost -ID 'host_5' | Remove-UnityHost Delete the host with ID 'host_5'. host informations are provided by the Get-UnityHost through the pipeline. #> [CmdletBinding(SupportsShouldProcess = $True,ConfirmImpact = 'High')] Param ( [Parameter(Mandatory = $false,HelpMessage = 'EMC Unity Session')] $session = ($global:DefaultUnitySession | where-object {$_.IsConnected -eq $true}), [Parameter(Mandatory = $true,Position = 0,ValueFromPipeline=$True,ValueFromPipelinebyPropertyName=$True,HelpMessage = 'Host ID or Object')] $ID ) Begin { Write-Verbose "Executing function: $($MyInvocation.MyCommand)" # Variables $URI = '/api/instances/host/<id>' $Type = 'Host' $TypeName = 'UnityHost' $StatusCode = 204 } Process { Foreach ($sess in $session) { Write-Verbose "Processing Session: $($sess.Server) with SessionId: $($sess.SessionId)" If ($Sess.TestConnection()) { Foreach ($i in $ID) { # Determine input and convert to object if necessary Switch ($i.GetType().Name) { "String" { $Object = get-UnityHost -Session $Sess -ID $i $ObjectID = $Object.id If ($Object.Name) { $ObjectName = $Object.Name } else { $ObjectName = $ObjectID } } "$TypeName" { Write-Verbose "Input object type is $($i.GetType().Name)" $ObjectID = $i.id If ($Object = Get-UnityHost -Session $Sess -ID $ObjectID) { If ($Object.Name) { $ObjectName = $Object.Name } else { $ObjectName = $ObjectID } } } } # End Switch If ($ObjectID) { #Building the URL $FinalURI = $URI -replace '<id>',$ObjectID $URL = 'https://'+$sess.Server+$FinalURI Write-Verbose "URL: $URL" if ($pscmdlet.ShouldProcess($Sess.Name,"Delete $Type $ObjectName")) { #Sending the request $request = Send-UnityRequest -uri $URL -Session $Sess -Method 'DELETE' } If ($request.StatusCode -eq $StatusCode) { Write-Verbose "$Type with ID $ObjectID has been deleted" } # End If ($request.StatusCode -eq $StatusCode) } else { Write-Warning -Message "$Type with ID $i does not exist on the array $($sess.Name)" } # End If ($ObjectID) } # End Foreach ($i in $ID) } # End If ($Sess.TestConnection()) } # End Foreach ($sess in $session) } # End Process } # End Function |