private/New-TableCell.ps1
using namespace Spectre.Console function New-TableCell { [cmdletbinding()] param( [Object] $CellData, [Color] $Color = [Color]::Default, [Switch] $AllowMarkup ) Write-Debug "Module: $($ExecutionContext.SessionState.Module.Name) Command: $($MyInvocation.MyCommand.Name) Param: $($PSBoundParameters.GetEnumerator())" # Spectre console already knows how to format its own renderables, this allows embedding spectre widgets inside table cells if ($CellData -is [Spectre.Console.Rendering.Renderable]) { return $CellData } if ([String]::IsNullOrEmpty($CellData)) { if ($AllowMarkup) { return [Markup]::new(' ', [Style]::new($Color)) } return [Text]::new(' ', [Style]::new($Color)) } if (-Not [String]::IsNullOrEmpty($CellData.ToString())) { if ($AllowMarkup) { Write-Debug "New-TableCell ToString(), Markup, $($CellData.ToString())" return [Markup]::new($CellData.ToString(), [Style]::new($Color)) } Write-Debug "New-TableCell ToString(), Text, $($CellData.ToString())" return [Text]::new($CellData.ToString(), [Style]::new($Color)) } # just coerce to string. if ($AllowMarkup) { Write-Debug "New-TableCell [String], markup, $([String]$CellData)" return [Markup]::new([String]$CellData, [Style]::new($Color)) } Write-Debug "New-TableCell [String], Text, $([String]$CellData)" return [Text]::new([String]$CellData, [Style]::new($Color)) } |