PowerArcade.psm1
foreach ($file in Get-ChildItem $PSScriptRoot -Filter *-*.ps1 -Recurse) { . $file.Fullname } # Parts are simple .ps1 files beneath a /Parts directory that can be used throughout the module. $partsDirectory = $( # Because we want to be case-insensitive, and because it's fast foreach ($dir in [IO.Directory]::GetDirectories($psScriptRoot)) { # [IO.Directory]::GetDirectories() if ($dir -imatch "\$([IO.Path]::DirectorySeparatorChar)Parts$") { # and some Regex [IO.DirectoryInfo]$dir;break # to find our parts directory. } }) if ($partsDirectory) { # If we have parts directory foreach ($partFile in $partsDirectory.EnumerateFileSystemInfos()) { # enumerate all of the files. if ($partFile.Extension -eq '.ps1') { # If it's a PowerShell script, $partName = # get the name of the script. $partFile.Name.Substring(0, $partFile.Name.Length - $partFile.Extension.Length) $ExecutionContext.SessionState.PSVariable.Set( # and set a variable $partName, # named the script that points to the script (e.g. $foo = gcm .\Parts\foo.ps1) $ExecutionContext.SessionState.InvokeCommand.GetCommand($partFile.Fullname, 'ExternalScript').ScriptBlock ) } } } Set-Alias -Name _/\+ -Value Add-Sprite Set-Alias -Name _/\- -Value Remove-Sprite Set-Alias -Name _/\-> -Value Move-Sprite Export-ModuleMember -Alias * -Function *-* |