Languages/GLSL/GLSL-Language.ps1


function Language.GLSL {
<#
    .SYNOPSIS
        GLSL PipeScript Language Definition.
    .DESCRIPTION
        Allows PipeScript to generate GLSL (OpenGL Shader Language).

        Multiline comments with /*{}*/ will be treated as blocks of PipeScript.
    #>

[ValidatePattern('\.glsl$')]
param()
$this = $myInvocation.MyCommand
if (-not $this.Self) {
$languageDefinition = New-Module {
    param(
    )

    $FilePattern = '\.glsl$'
    
    # We start off by declaring a number of regular expressions:
    $startComment = '/\*' # * Start Comments ```\*```
    $endComment   = '\*/' # * End Comments ```/*```
    $Whitespace   = '[\s\n\r]{0,}'
    # * StartRegex ```$StartComment + '{' + $Whitespace```
    $StartPattern = "(?<PSStart>${startComment}\{$Whitespace)"
    # * EndRegex ```$whitespace + '}' + $EndComment```
    $EndPattern   = "(?<PSEnd>$Whitespace\}${endComment}\s{0,})"
    $LanguageName = 'GLSL'
    Export-ModuleMember -Variable * -Function * -Alias *
} -AsCustomObject
$languageDefinition.pstypenames.clear()
$languageDefinition.pstypenames.add("Language")
$languageDefinition.pstypenames.add("Language.GLSL")
$this.psobject.properties.add([PSNoteProperty]::new('Self',$languageDefinition))
}
$this.Self
}