Languages/GLSL/GLSL-Language.ps1
function Language.GLSL { <# .SYNOPSIS GLSL PipeScript Language Definition. .DESCRIPTION Allows PipeScript to generate GLSL (OpenGL Shader Language). Multiline comments with /*{}*/ will be treated as blocks of PipeScript. #> [ValidatePattern('\.glsl$')] param() $this = $myInvocation.MyCommand if (-not $this.Self) { $languageDefinition = New-Module { param( ) $FilePattern = '\.glsl$' # We start off by declaring a number of regular expressions: $startComment = '/\*' # * Start Comments ```\*``` $endComment = '\*/' # * End Comments ```/*``` $Whitespace = '[\s\n\r]{0,}' # * StartRegex ```$StartComment + '{' + $Whitespace``` $StartPattern = "(?<PSStart>${startComment}\{$Whitespace)" # * EndRegex ```$whitespace + '}' + $EndComment``` $EndPattern = "(?<PSEnd>$Whitespace\}${endComment}\s{0,})" $LanguageName = 'GLSL' Export-ModuleMember -Variable * -Function * -Alias * } -AsCustomObject $languageDefinition.pstypenames.clear() $languageDefinition.pstypenames.add("Language") $languageDefinition.pstypenames.add("Language.GLSL") $this.psobject.properties.add([PSNoteProperty]::new('Self',$languageDefinition)) } $this.Self } |