Languages/Arduino/Arduino-Language.ps1
function Language.Arduino { <# .SYNOPSIS Arduino Language Definition .DESCRIPTION Defines Arduino within PipeScript. This allows Arduino to be templated. Multiline comments with /*{}*/ will be treated as blocks of PipeScript. Multiline comments can be preceeded or followed by 'empty' syntax, which will be ignored. The C++ Inline Transpiler will consider the following syntax to be empty: * ```null``` * ```""``` * ```''``` #> [ValidatePattern('\.(?>ino)$')] param() $this = $myInvocation.MyCommand if (-not $this.Self) { $languageDefinition = New-Module { param() $FilePattern = '\.(?>ino)$' # Any Language can be parsed with a series of regular expresssions. $startComment = '/\*' # * Start Comments ```\*``` $endComment = '\*/' # * End Comments ```/*``` $Whitespace = '[\s\n\r]{0,}' # * IgnoredContext ```String.empty```, ```null```, blank strings and characters $IgnoredContext = "(?<ignore>(?>$("null", '""', "''" -join '|'))\s{0,}){0,1}" # To support templates, a language has to declare `$StartPattern` and `$EndPattern`: $StartPattern = "(?<PSStart>${IgnoredContext}${startComment}\{$Whitespace)" $EndPattern = "(?<PSEnd>$Whitespace\}${endComment}\s{0,}${IgnoredContext})" $LanguageName = 'Arduino' Export-ModuleMember -Variable * -Function * -Alias * } -AsCustomObject $languageDefinition.pstypenames.clear() $languageDefinition.pstypenames.add("Language") $languageDefinition.pstypenames.add("Language.Arduino") $this.psobject.properties.add([PSNoteProperty]::new('Self',$languageDefinition)) } $this.Self } |