Commands/Standard/SVG.feFuncR.ps1
function SVG.feFuncR { <# .Synopsis Creates SVG feFuncR elements .Description The **`<feFuncR>`** [SVG](https://developer.mozilla.org/en-US/docs/Web/SVG) filter primitive defines the transfer function for the red component of the input graphic of its parent `feComponentTransfer` element. .Link https://pssvg.start-automating.com/SVG.feFuncR .Link https://developer.mozilla.org/en-US/web/svg/element/fefuncr/ .Link Write-SVG #> [Reflection.AssemblyMetadata('SVG.ElementName', 'feFuncR')] [CmdletBinding(PositionalBinding=$false)] param( # The Contents of the feFuncR element [Parameter(Position=0,ValueFromPipelineByPropertyName)] [Alias('InputObject','Text', 'InnerText', 'Contents')] $Content, # A dictionary containing data. This data will be embedded in data- attributes. [Parameter(ValueFromPipelineByPropertyName)] [Collections.IDictionary] $Data, # A dictionary of attributes. This can set any attribute not exposed in other parameters. [Parameter(ValueFromPipelineByPropertyName)] [Alias('Attributes')] [Collections.IDictionary] $Attribute = [Ordered]@{}, # The **`id`** attribute assigns a unique name to an element. # # You can use this attribute with any SVG element. [Parameter(ValueFromPipelineByPropertyName)] [Reflection.AssemblyMetaData('SVG.AttributeName','id')] [Reflection.AssemblyMetaData('SVG.Value', '<id>')] [Reflection.AssemblyMetaData('SVG.Animatable', 'False')] $Id, # The **`lang`** attribute specifies the primary language used in contents and attributes containing text content of particular elements. # # There is also an xml:lang attribute (with namespace). If both of them are defined, the one with namespace is used and the one without is ignored. # # In SVG 1.1 there was a `lang` attribute defined with a different meaning and only applying to glyph elements. That attribute specified a list of languages according to {{RFC(5646, "Tags for Identifying Languages (also known as BCP 47)")}}. The glyph was meant to be used if the `xml:lang` attribute exactly matched one of the languages given in the value of this parameter, or if the `xml:lang` attribute exactly equaled a prefix of one of the languages given in the value of this parameter such that the first tag character following the prefix was "-". # # You can use this attribute with any SVG element. [Parameter(ValueFromPipelineByPropertyName)] [Reflection.AssemblyMetaData('SVG.AttributeName','lang')] [Reflection.AssemblyMetaData('SVG.Value', '<language-tag>')] [Reflection.AssemblyMetaData('SVG.Animatable', 'False')] $Lang, # The **`tabindex`** attribute allows you to control whether an element is focusable and to define the relative order of the element for the purposes of sequential focus navigation. # # You can use this attribute with any SVG element. [Parameter(ValueFromPipelineByPropertyName)] [Reflection.AssemblyMetaData('SVG.AttributeName','tabindex')] [Reflection.AssemblyMetaData('SVG.Value', 'valid integer')] [Reflection.AssemblyMetaData('SVG.Animatable', 'False')] $Tabindex, # The **`xml:base`** attribute specifies a base IRI other than the base IRI of the document or external entity. # # You can use this attribute with any SVG element. [Parameter(ValueFromPipelineByPropertyName)] [Reflection.AssemblyMetaData('SVG.AttributeName','xml:base')] [Reflection.AssemblyMetaData('SVG.Deprecated',$true)] [Reflection.AssemblyMetaData('SVG.Value', '<iri>')] [Reflection.AssemblyMetaData('SVG.Animatable', 'False')] $XmlBase, # The **`xml:lang`** attribute specifies the primary language used in contents and attributes containing text content of particular elements. # # It is a universal attribute allowed in all XML dialects to mark up the natural human language that an element contains. # # There is also a lang attribute (without namespace). If both of them are defined, the one with namespace is used and the one without is ignored. # # You can use this attribute with any SVG element. [Parameter(ValueFromPipelineByPropertyName)] [Reflection.AssemblyMetaData('SVG.AttributeName','xml:lang')] [Reflection.AssemblyMetaData('SVG.Deprecated',$true)] [Reflection.AssemblyMetaData('SVG.Value', '<language-tag>')] [Reflection.AssemblyMetaData('SVG.Animatable', 'False')] $XmlLang, # SVG supports the built-in XML **`xml:space`** attribute to handle whitespace characters inside elements. Child elements inside an element may also have an `xml:space` attribute that overrides the parent's one. # # > **Note:** Instead of using the `xml:space` attribute, use the white-space CSS property. # # This attribute influences how browsers parse text content and therefore changes the way the DOM is built. Therefore, changing this attribute's value through the DOM API may have no effect. # # You can use this attribute with any SVG element. [Parameter(ValueFromPipelineByPropertyName)] [Reflection.AssemblyMetaData('SVG.AttributeName','xml:space')] [Reflection.AssemblyMetaData('SVG.Deprecated',$true)] [Reflection.AssemblyMetaData('SVG.Value', 'default | preserve')] [ArgumentCompleter({ param ( $commandName,$parameterName,$wordToComplete,$commandAst,$fakeBoundParameters ) $validSet = 'default','preserve' if ($wordToComplete) { $toComplete = $wordToComplete -replace "^'" -replace "'$" return @($validSet -like "$toComplete*" -replace '^', "'" -replace '$',"'") } else { return @($validSet -replace '^', "'" -replace '$',"'") } })] [Reflection.AssemblyMetaData('SVG.Default value', 'default')] [Reflection.AssemblyMetaData('SVG.Animatable', 'False')] $XmlSpace ) process { $paramCopy = [Ordered]@{} + $PSBoundParameters $myCmd = $MyInvocation.MyCommand $elementName = foreach ($myAttr in $myCmd.ScriptBlock.Attributes) { if ($myAttr.Key -eq 'SVG.ElementName') { $myAttr.Value break } } if (-not $elementName) { return } if (-not $attribute[$paramCopy.Keys]) { $attribute += $paramCopy } else { foreach ($pc in $paramCopy.GetEnumerator()) { $attribute[$pc.Key] = $pc.Value } } $writeSvgSplat = @{ ElementName = $elementName Attribute = $attribute } if ($content) { $writeSvgSplat.Content = $content } if ($paramCopy['OutputPath']) { $writeSvgSplat.OutputPath = $paramCopy['OutputPath'] } if ($data) { $writeSvgSplat.Data = $data } Write-SVG @writeSvgSplat } } |