Libs/TokenizerLib/src/Utils/Range.cs

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
// This code is only needed for using System.Range in .net standard 2.0,
// It should be removed once we move to .net standard 2.1.
 
using System.Runtime.CompilerServices;
 
namespace System
{
    /// <summary>Represent a type can be used to index a collection either from the start or the end.</summary>
    /// <remarks>
    /// Index is used by the C# compiler to support the new index syntax
    /// <code>
    /// int[] someArray = new int[5] { 1, 2, 3, 4, 5 } ;
    /// int lastElement = someArray[^1]; // lastElement = 5
    /// </code>
    /// </remarks>
    internal readonly struct Index : IEquatable<Index>
    {
        private readonly int _value;
 
        /// <summary>Construct an Index using a value and indicating if the index is from the start or from the end.</summary>
        /// <param name="value">The index value. it has to be zero or positive number.</param>
        /// <param name="fromEnd">Indicating if the index is from the start or from the end.</param>
        /// <remarks>
        /// If the Index constructed from the end, index value 1 means pointing at the last element and index value 0 means pointing at beyond last element.
        /// </remarks>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public Index(int value, bool fromEnd = false)
        {
            if (value < 0)
            {
                throw new ArgumentOutOfRangeException(nameof(value), "value must be non-negative");
            }
 
            if (fromEnd)
                _value = ~value;
            else
                _value = value;
        }
 
        // The following private constructors mainly created for perf reason to avoid the checks
        private Index(int value)
        {
            _value = value;
        }
 
        /// <summary>Create an Index pointing at first element.</summary>
        public static Index Start => new Index(0);
 
        /// <summary>Create an Index pointing at beyond last element.</summary>
        public static Index End => new Index(~0);
 
        /// <summary>Create an Index from the start at the position indicated by the value.</summary>
        /// <param name="value">The index value from the start.</param>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static Index FromStart(int value)
        {
            if (value < 0)
            {
                throw new ArgumentOutOfRangeException(nameof(value), "value must be non-negative");
            }
 
            return new Index(value);
        }
 
        /// <summary>Create an Index from the end at the position indicated by the value.</summary>
        /// <param name="value">The index value from the end.</param>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static Index FromEnd(int value)
        {
            if (value < 0)
            {
                throw new ArgumentOutOfRangeException(nameof(value), "value must be non-negative");
            }
 
            return new Index(~value);
        }
 
        /// <summary>Returns the index value.</summary>
        public int Value
        {
            get
            {
                if (_value < 0)
                {
                    return ~_value;
                }
                else
                {
                    return _value;
                }
            }
        }
 
        /// <summary>Indicates whether the index is from the start or the end.</summary>
        public bool IsFromEnd => _value < 0;
 
        /// <summary>Calculate the offset from the start using the giving collection length.</summary>
        /// <param name="length">The length of the collection that the Index will be used with. length has to be a positive value</param>
        /// <remarks>
        /// For performance reason, we don't validate the input length parameter and the returned offset value against negative values.
        /// we don't validate either the returned offset is greater than the input length.
        /// It is expected Index will be used with collections which always have non negative length/count. If the returned offset is negative and
        /// then used to index a collection will get out of range exception which will be same affect as the validation.
        /// </remarks>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public int GetOffset(int length)
        {
            var offset = _value;
            if (IsFromEnd)
            {
                offset += length + 1;
            }
            return offset;
        }
 
        /// <summary>Indicates whether the current Index object is equal to another object of the same type.</summary>
        /// <param name="value">An object to compare with this object</param>
        public override bool Equals(object? value) => value is Index && _value == ((Index)value)._value;
 
        /// <summary>Indicates whether the current Index object is equal to another Index object.</summary>
        /// <param name="other">An object to compare with this object</param>
        public bool Equals(Index other) => _value == other._value;
 
        /// <summary>Returns the hash code for this instance.</summary>
        public override int GetHashCode() => _value;
 
        /// <summary>Converts integer number to an Index.</summary>
        public static implicit operator Index(int value) => FromStart(value);
 
        /// <summary>Converts the value of the current Index object to its equivalent string representation.</summary>
        public override string ToString()
        {
            if (IsFromEnd)
                return "^" + ((uint)Value).ToString();
 
            return ((uint)Value).ToString();
        }
    }
 
    /// <summary>Represent a range has start and end indexes.</summary>
    /// <remarks>
    /// Range is used by the C# compiler to support the range syntax.
    /// <code>
    /// int[] someArray = new int[5] { 1, 2, 3, 4, 5 };
    /// int[] subArray1 = someArray[0..2]; // { 1, 2 }
    /// int[] subArray2 = someArray[1..^0]; // { 2, 3, 4, 5 }
    /// </code>
    /// </remarks>
    internal readonly struct Range : IEquatable<Range>
    {
        /// <summary>Represent the inclusive start index of the Range.</summary>
        public Index Start { get; }
 
        /// <summary>Represent the exclusive end index of the Range.</summary>
        public Index End { get; }
 
        /// <summary>Construct a Range object using the start and end indexes.</summary>
        /// <param name="start">Represent the inclusive start index of the range.</param>
        /// <param name="end">Represent the exclusive end index of the range.</param>
        public Range(Index start, Index end)
        {
            Start = start;
            End = end;
        }
 
        /// <summary>Indicates whether the current Range object is equal to another object of the same type.</summary>
        /// <param name="value">An object to compare with this object</param>
        public override bool Equals(object? value) =>
            value is Range r &&
            r.Start.Equals(Start) &&
            r.End.Equals(End);
 
        /// <summary>Indicates whether the current Range object is equal to another Range object.</summary>
        /// <param name="other">An object to compare with this object</param>
        public bool Equals(Range other) => other.Start.Equals(Start) && other.End.Equals(End);
 
        /// <summary>Returns the hash code for this instance.</summary>
        public override int GetHashCode()
        {
            return Start.GetHashCode() * 31 + End.GetHashCode();
        }
 
        /// <summary>Converts the value of the current Range object to its equivalent string representation.</summary>
        public override string ToString()
        {
            return Start + ".." + End;
        }
 
        /// <summary>Create a Range object starting from start index to the end of the collection.</summary>
        public static Range StartAt(Index start) => new Range(start, Index.End);
 
        /// <summary>Create a Range object starting from first element in the collection to the end Index.</summary>
        public static Range EndAt(Index end) => new Range(Index.Start, end);
 
        /// <summary>Create a Range object starting from first element to the end.</summary>
        public static Range All => new Range(Index.Start, Index.End);
 
        /// <summary>Calculate the start offset and length of range object using a collection length.</summary>
        /// <param name="length">The length of the collection that the range will be used with. length has to be a positive value.</param>
        /// <remarks>
        /// For performance reason, we don't validate the input length parameter against negative values.
        /// It is expected Range will be used with collections which always have non negative length/count.
        /// We validate the range is inside the length scope though.
        /// </remarks>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public (int Offset, int Length) GetOffsetAndLength(int length)
        {
            int start;
            var startIndex = Start;
            if (startIndex.IsFromEnd)
                start = length - startIndex.Value;
            else
                start = startIndex.Value;
 
            int end;
            var endIndex = End;
            if (endIndex.IsFromEnd)
                end = length - endIndex.Value;
            else
                end = endIndex.Value;
 
            if ((uint)end > (uint)length || (uint)start > (uint)end)
            {
                throw new ArgumentOutOfRangeException(nameof(length));
            }
 
            return (start, end - start);
        }
    }
}
 
namespace System.Runtime.CompilerServices
{
    internal static class RuntimeHelpers
    {
        /// <summary>
        /// Slices the specified array using the specified range.
        /// </summary>
        public static T[] GetSubArray<T>(T[] array, Range range)
        {
            if (array == null)
            {
                throw new ArgumentNullException(nameof(array));
            }
 
            (int offset, int length) = range.GetOffsetAndLength(array.Length);
 
            if (default(T) != null || typeof(T[]) == array.GetType())
            {
                // We know the type of the array to be exactly T[].
 
                if (length == 0)
                {
                    return Array.Empty<T>();
                }
 
                var dest = new T[length];
                Array.Copy(array, offset, dest, 0, length);
                return dest;
            }
            else
            {
                // The array is actually a U[] where U:T.
                var dest = (T[])Array.CreateInstance(array.GetType().GetElementType(), length);
                Array.Copy(array, offset, dest, 0, length);
                return dest;
            }
        }
    }
}