Code/Classes/classes.psm1
using namespace System.Management.Automation.Language class nodeutility { [node[]] static ParseFile ([string]$File) { $x = [System.Collections.Generic.list[node]]@() $ParsedFile = [Parser]::ParseFile($file, [ref]$null, [ref]$Null) # $ParsedFile = [Parser]::ParseFile('C:\Temp\FLowChart-test_new_base_parsing\Code\Tests\testingforeach.ps1', [ref]$null, [ref]$Null) $RawAstDocument = $ParsedFile.FindAll( { $args[0] -is [Ast] }, $false) $LinkedList = [System.Collections.Generic.LinkedList[string]]::new() $i=2 $tmp = $false while ( $i -lt $RawAstDocument.count ) { if ( $null -eq $RawAstDocument[$i].parent.parent.parent ) { If ( $RawAstDocument[$i].GetType() -in [nodeutility]::GetASTitems() ) { $tmp = $true $node = [nodeutility]::SetNode($RawAstDocument[$i]) $LinkedNode = [System.Collections.Generic.LinkedListNode[string]]::new($node.Nodeid) $LinkedList.AddLast($LinkedNode) $node.LinkedBrothers = $LinkedList $node.LinkedNodeId = $LinkedNode $LinkedNodeNext = [System.Collections.Generic.LinkedListNode[string]]::new("End_" + $node.Nodeid) $LinkedList.AddAfter($LinkedNode, $LinkedNodeNext) $x.Add($node) } else { if ( ( $tmp -and ($i -gt 2) ) -or ( ($i -eq 2) -or ($i -eq $RawAstDocument.count) ) ) { $tmp = $false $node = [BlockProcess]::new() $LinkedNode = [System.Collections.Generic.LinkedListNode[string]]::new($node.Nodeid) $LinkedList.AddLast($LinkedNode) $node.LinkedBrothers = $LinkedList $node.LinkedNodeId = $LinkedNode $x.Add($node) } } } $i++ } return $x } [node] static SetNode ([object]$e) { $node = $null Switch ( $e ) { { $psitem -is [IfStatementAst] } { $node = [IfNode]::new($PSItem) } { $psitem -is [ForEachStatementAst] } { $node = [ForeachNode]::new($PSItem) } { $psitem -is [WhileStatementAst] } { $node = [WhileNode]::new($PSItem) } { $psitem -is [SwitchStatementAst] } { $node = [SwitchNode]::new($PSItem) } { $psitem -is [ForStatementAst] } { $node = [ForNode]::new($PSItem) } { $psitem -is [DoUntilStatementAst] } { $node = [DoUntilNode]::new($PSItem) } { $psitem -is [DoWhileStatementAst] } { $node = [DoWhileNode]::new($PSItem) } } return $node } ## override with parent, for sublevels [node] static SetNode ([object]$e, [node]$f) { $node = $null Switch ( $e ) { { $psitem -is [IfStatementAst] } { $node = [IfNode]::new($PSItem, $f) } { $psitem -is [ForEachStatementAst] } { $node = [ForeachNode]::new($PSItem, $f) } { $psitem -is [WhileStatementAst] } { $node = [WhileNode]::new($PSItem, $f) } { $psitem -is [SwitchStatementAst] } { $node = [SwitchNode]::new($PSItem, $f) } { $psitem -is [ForStatementAst] } { $node = [ForNode]::new($PSItem, $f) } { $psitem -is [DoUntilStatementAst] } { $node = [DoUntilNode]::new($PSItem, $f) } { $psitem -is [DoWhileStatementAst] } { $node = [DoWhileNode]::new($PSItem, $f) } } return $node } [object[]] static GetASTitems () { return @( [ForEachStatementAst], [IfStatementAst], [WhileStatementAst], [SwitchStatementAst], [ForStatementAst], [DoUntilStatementAst], [DoWhileStatementAst] ) } [String] static SetDefaultShape ([String]$e) { $Shape = $Null Switch ( $e ) { "If" { $Shape = "diamond" } "ElseIf" { $Shape = "diamond" } "Foreach" { $Shape = "parallelogram" } "While" { $Shape = "parallelogram" } "DoWhile" { $Shape = "parallelogram" } "DoUntil" { $Shape = "parallelogram" } "For" { $Shape = "parallelogram" } Defaut { $Shape = "box" } } return $Shape } } class node { [string]$Type [string]$Statement [String]$Description $Children = [System.Collections.Generic.List[node]]::new() [node]$Parent [int]$Depth $File hidden $Nodeid hidden $EndNodeid hidden $LinkedBrothers hidden $LinkedNodeId hidden $code hidden $NewContent hidden $raw hidden $DefaultShape node () { $this.SetDepth() $this.Guid() $this.EndNodeid = $this.Nodeid } node ([node]$f) { $this.Parent = $f $this.SetDepth() $this.Guid() $this.EndNodeid = $this.Nodeid } node ([Ast]$e) { $this.raw = $e $this.file = $e.extent.file $this.SetDepth() $this.Guid() $this.DefaultShape = [nodeutility]::SetDefaultShape($this.Type) $this.EndNodeid = "End_" + $this.Nodeid } node ([Ast]$e, [node]$f) { Write-Verbose $("File:" + $e.extent.file ) $this.raw = $e $this.parent = $f $this.file = $e.extent.file $this.SetDepth() $this.Guid() $this.DefaultShape = [nodeutility]::SetDefaultShape($this.Type) $this.EndNodeid = "End_" + $this.Nodeid } ## override with parent, for sublevels [void] FindChildren ([Ast[]]$e, [node]$f) { $LinkedList = [System.Collections.Generic.LinkedList[string]]::new() $i=0 $tmp = $false while ( $i -lt $e.count ) { If ( $e[$i].GetType() -in [nodeutility]::GetASTitems() ) { Write-Verbose "FINDCHILDREN: AST Type NODE TROUVEE, $($this.Statement)" $tmp = $true $node = [nodeutility]::SetNode($e[$i], $f) $LinkedNode = [System.Collections.Generic.LinkedListNode[string]]::new($node.Nodeid) $LinkedList.AddLast($LinkedNode) $node.LinkedBrothers = $LinkedList $node.LinkedNodeId = $LinkedNode $this.Children.add($node) If ( $node.Type -NotIn ("Else", "ElseIf", "SwitchCase", "SwitchDefault")) { $LinkedNodeNext = [System.Collections.Generic.LinkedListNode[string]]::new("End_" + $node.Nodeid) $LinkedList.AddAfter($LinkedNode, $LinkedNodeNext) } } else { Write-Verbose "FINDCHILDREN: AST Type NOK, TEST PROCESS, $($this.Statement)" if ( ( $tmp -and ($i -gt 0) ) -or ( ($i -eq 0) -or ($i -eq $e.count) ) ) { Write-Verbose "FINDCHILDREN: AST Type NOK CACA BOUDIN, $($this.Statement)" $tmp = $false $node = [BlockProcess]::new($f) $LinkedNode = [System.Collections.Generic.LinkedListNode[string]]::new($node.Nodeid) $LinkedList.AddLast($LinkedNode) $node.LinkedBrothers = $LinkedList $node.LinkedNodeId = $LinkedNode $this.Children.add($node) } } $i++ } If ( $this.Children.count -eq 0 ) { $node = [BlockProcess]::new($f) $LinkedNode = [System.Collections.Generic.LinkedListNode[string]]::new($node.Nodeid) $LinkedList.AddLast($LinkedNode) $node.LinkedBrothers = $LinkedList $node.LinkedNodeId = $LinkedNode $this.Children.add($node) } } ## override pour le if [void] FindChildren ([Ast[]]$e, [node]$f, $LinkedList) { $i=0 $tmp = $false while ( $i -lt $e.count ) { If ( $e[$i].GetType() -in [nodeutility]::GetASTitems() ) { Write-Verbose "FINDCHILDREN: AST Type NODE TROUVEE, $($this.Statement)" $tmp = $true $node = [nodeutility]::SetNode($e[$i], $f) $LinkedNode = [System.Collections.Generic.LinkedListNode[string]]::new($node.Nodeid) $LinkedList.AddLast($LinkedNode) $node.LinkedBrothers = $LinkedList $node.LinkedNodeId = $LinkedNode $this.Children.add($node) If ( $node.Type -NotIn ("Else", "ElseIf", "SwitchCase", "SwitchDefault")) { $LinkedNodeNext = [System.Collections.Generic.LinkedListNode[string]]::new("End_" + $node.Nodeid) $LinkedList.AddAfter($LinkedNode, $LinkedNodeNext) } } else { Write-Verbose "FINDCHILDREN: AST Type NOK, TEST PROCESS, $($this.Statement)" if ( ( $tmp -and ($i -gt 0) ) -or ( ($i -eq 0) -or ($i -eq $e.count) ) ) { Write-Verbose "FINDCHILDREN: AST Type NOK CACA BOUDIN, $($this.Statement)" $tmp = $false $node = [BlockProcess]::new($f) $LinkedNode = [System.Collections.Generic.LinkedListNode[string]]::new($node.Nodeid) $LinkedList.AddLast($LinkedNode) $node.LinkedBrothers = $LinkedList $node.LinkedNodeId = $LinkedNode $this.Children.add($node) } } $i++ } If ( $this.Children.count -eq 0 ) { $node = [BlockProcess]::new($f) $LinkedNode = [System.Collections.Generic.LinkedListNode[string]]::new($node.Nodeid) $LinkedList.AddLast($LinkedNode) $node.LinkedBrothers = $LinkedList $node.LinkedNodeId = $LinkedNode $this.Children.add($node) } } ## Method to find description ## Description should be right beneath a statement an look like this: ## # Description: Something to describe [void] FindDescription () { Write-Verbose "Node: FinDescription()..." $comment = [System.Management.Automation.PSParser]::Tokenize($this.Code, [ref]$null) | Where-Object { $_.type -eq "comment" -And $_.StartLine -eq 2 } If ( $comment ) { Write-Verbose "Node: FinDescription, Comment Found.." If ( $comment[0].Content -match "Description:(?<description>\s?[\w\s]+)" ) { $this.Description = $Matches.description.Trim() } Else { Write-Verbose "Node: FinDescription, Comment does not Match Description KeyWord, Setting Statement as Description.." $this.Description = $this.Statement } } } ## Override Method to find description, Do it Recursively [void] FindDescription ([Bool]$Recurse) { Write-Verbose "Node: FinDescription([Bool]`$Recurse)..." $comment = [System.Management.Automation.PSParser]::Tokenize($this.Code, [ref]$null) | Where-Object { $_.type -eq "comment" -And $_.StartLine -eq 2 } If ( $comment ) { Write-Verbose "Node: FinDescription, Comment Found.." If ( $comment[0].Content -match "Description:(?<description>\s?[\w\s]+)" ) { Write-Verbose "Node: FinDescription, Comment does Match Description KeyWord.." $this.Description = $Matches.description.Trim() } } Else { Write-Verbose "Node: FinDescription, Comment does not Match Description KeyWord, Setting Statement as Description.." $this.Description = $this.Statement } $this.Children.FindDescription($Recurse) } ## Override Method to find description, Do it Recursively, with a specific keyword [void] FindDescription ([Bool]$Recurse, [string]$KeyWord) { Write-Verbose "Node: FinDescription([Bool]`$Recurse, [string]`$KeyWord)..." $comment = [System.Management.Automation.PSParser]::Tokenize($this.Code, [ref]$null) | Where-Object { $_.type -eq "comment" -And $_.StartLine -eq 2 } # $this.Description = $this.Statement If ( $comment ) { Write-Verbose "Node: FinDescription, Comment Found.." If ( $comment[0].Content -match "$($KeyWord):(?<description>\s?[\w\s]+)" ) { Write-Verbose "Node: FinDescription, Comment does Match $KeyWord KeyWord.." $this.Description = $Matches.description.Trim() } } else { Write-Verbose "Node: FinDescription, Comment does not Match Description $KeyWord, Setting Statement as Description.." $this.Description = $this.Statement } $this.Children.FindDescription($Recurse, $KeyWord) } ## Method to set a description, recursively or not [void] SetDescription ([Bool]$Recurse) { $this.FindDescription() If ( $null -eq $this.Description ) { $d = Read-Host -Prompt $("Set description for {0}" -f $this.Statement) } Else { $d = Read-Host -Prompt $("Actual description for {0} is {1}" -f $this.Statement, $this.Description) } if ( $null -ne $d ) { $this.Description = $d } else { If ( $this.Description -eq $this.Statement ) { $this.Description = $this.Statement } else { $this.Description = $this.Statement } } If ( $Recurse ) { If ( $this.Children ) { $this.Children.SetDescription($True) } } } [node[]] GetChildren ([bool]$recurse) { $a = @() If ( $recurse ) { If ( $this.Children.count -gt 0 ) { foreach ( $child in $this.Children ) { $a += $child.getchildren($true) } $a += $this.Children } else { break; } } else { $a = $this.Children } return $a } ## Need override in case of switchnodecase, elseif, and else [void] SetDepth () { If ( $null -eq $this.parent ) { $this.Depth = 1 } Else { $this.Depth = $this.Parent.Depth + 1 } } hidden [void] Guid () { $this.Nodeid = ([guid]::NewGuid()).Guid } } Class IfNode : node { [string]$Type = "If" IfNode ([Ast]$e) : base ($e) { Write-Verbose "If : Constructor : 1" $LinkedList = [System.Collections.Generic.LinkedList[string]]::new() $this.FindChildren($this.raw.Clauses[0].Item2.Statements, $this, $LinkedList) If ( $e.Clauses.Count -ge 1 ) { for ( $i = 0; $i -lt $e.Clauses.Count ; $i++ ) { if ( $i -eq 0 ) { $this.Statement = "If ( {0} )" -f $e.Clauses[$i].Item1.Extent.Text $this.Code = $e.Clauses[$i].Item2.Extent.Text } else { Write-Verbose "If: Constructeur1: Ajout d un ElseIf ..." $node = [ElseIfNode]::new($e.clauses[$i].Item1, $this, $this.Statement) $LinkedNode = [System.Collections.Generic.LinkedListNode[string]]::new($node.Nodeid) $LinkedList.AddLast($LinkedNode) $node.LinkedBrothers = $LinkedList $node.LinkedNodeId = $LinkedNode $this.Children.add($node) } } } If ( $null -ne $e.ElseClause ) { Write-Verbose "If: Constructeur1: Ajout d un Else ..." $node = [ElseNode]::new($e.ElseClause, $this, $this.Statement) $LinkedNode = [System.Collections.Generic.LinkedListNode[string]]::new($node.Nodeid) $LinkedList.AddLast($LinkedNode) $node.LinkedBrothers = $LinkedList $node.LinkedNodeId = $LinkedNode $this.Children.Add($node) } } IfNode ([Ast]$e, [node]$f) : base ($e, $f) { $LinkedList = [System.Collections.Generic.LinkedList[string]]::new() $this.FindChildren($this.raw.Clauses[0].Item2.Statements, $this, $LinkedList) If ( $e.Clauses.Count -ge 1 ) { for ( $i = 0; $i -lt $e.Clauses.Count ; $i++ ) { if ( $i -eq 0 ) { $this.Statement = "If ( {0} )" -f $e.Clauses[$i].Item1.Extent.Text $this.Code = $e.Clauses[$i].Item2.Extent.Text } else { Write-Verbose "If: Constructeur2: Ajout d un ElseIf ..." $node = [ElseIfNode]::new($e.clauses[$i].Item1, $this, $this.Statement) $LinkedNode = [System.Collections.Generic.LinkedListNode[string]]::new($node.Nodeid) $LinkedList.AddLast($LinkedNode) $node.LinkedBrothers = $LinkedList $node.LinkedNodeId = $LinkedNode $this.Children.add($node) } } } If ( $null -ne $e.ElseClause ) { Write-Verbose "If: Constructeur2: Ajout d un Else ..." $node = [ElseNode]::new($e.ElseClause, $this, $this.Statement) $LinkedNode = [System.Collections.Generic.LinkedListNode[string]]::new($node.Nodeid) $LinkedList.AddLast($LinkedNode) $node.LinkedBrothers = $LinkedList $node.LinkedNodeId = $LinkedNode $this.Children.Add($node) } } [string] graph ($UseDescription) { ## On stocke le noeud de fin $EndIfNode = $this.LinkedBrothers.Find($this.EndNodeid) $string="" ## Creation des noeuds de base ## si on a pas de previous node, et niveau 1 If ( ($this.Depth -eq 1) -And ($null -eq $this.LinkedNodeId.Previous) ) { write-Verbose "Graph: If: Drawing START NODE" $string = ";Edge -from START -to " + $this.NodeId } write-verbose "GRAPH: IF: DRAWING IF NODE" # $string = "node " + $this.Nodeid + " -attributes @{Label='" + ($this.Statement -replace "'|""|\*", '') + "';shape='"+$this.DefaultShape+"'}" ## on cree les bases If ( $UseDescription ) { $string = $string+";node " + $this.Nodeid + " -attributes @{Label='" + $this.Description + "';shape='"+$this.DefaultShape+"'}" } Else { $string = $string+";node " + $this.Nodeid + " -attributes @{Label='" + ($this.Statement -replace "'|""|\*", '') + "';shape='"+$this.DefaultShape+"'}" } write-verbose "GRAPH: IF: DRAWING ENDIF NODE" $string = $string + ";node " + $this.EndNodeid + " -attributes @{shape='point'}" ## si on a pas de next node, et niveau 1 If ( ($this.Depth -eq 1) -And ($null -eq $EndIfNode.Next) ) { write-Verbose "Graph: If: Drawing END NODE" $string = $string + ";Edge -from " + $this.EndNodeid + " -to END" } If ( $this.Children.count -gt 0 ) { $string = $string + ";Edge -from " + $this.NodeId + " -to " + $This.Children[0].NodeId + " -attributes @{Label='True'}" $LastEdgeTrue = $this.Children.Where{ ($_.type -notin ('ElseIf', 'Else')) } | Select-Object -last 1 If ( $LastEdgeTrue.Type -in ("Foreach", "For", "While", "DoWhile", "DoUntil") ) { ## c'est ici le probleme ... # $string = $string + ";Edge -from " + $LastEdgeTrue.LinkedBrothers.Last.Value + " -to " + $this.EndNodeid + " -attributes @{label='LoopEnded'}" $string = $string + ";Edge -from " + $LastEdgeTrue.EndNodeId + " -to " + $this.EndNodeid + " -attributes @{label='LoopEnded'}" } Else { $string = $string + ";Edge -from " + $LastEdgeTrue.Endnodeid + " -to " + $this.EndNodeid } # $string = $string +";Edge -from "+$LastEdgeTrue.EndnodeId+" -to "+$this.EndNodeid ## si on au au moins un else ou un elseif, on trace le premier edgefalse If ( ($this.Children.type -contains "Elseif") -or ($this.Children.type -contains "Else") ) { $FirstFalseEdge = $this.Children.Where{ ($_.type -in ('ElseIf', 'Else')) } | Select-Object -first 1 $string = $string + ";Edge -from " + $this.NodeId + " -to " + $FirstFalseEdge.nodeId + " -attributes @{Label='False'}" } else { $string = $string + ";Edge -from " + $this.NodeId + " -to " + $this.EndnodeId + " -attributes @{Label='False'}" } foreach ( $child in $this.Children ) { $string = $string + ";" + $child.Graph($UseDescription) } } If ( $null -ne $EndIfNode.Next ) { Write-Verbose "Graph: If: there is a node after the EndIf" $string = $string + ";Edge -from " + $this.EndnodeId + " -to " + $EndIfNode.Next.Value } return $string } } Class ElseIfNode : node { [String]$Type = "ElseIf" ElseIfNode ([Ast]$e, [node]$j, [string]$d) : base ($e, $j) { $this.Statement = "ElseIf ( {0} ) From {1}" -f $e.Extent.Text, $d $item1ToSearch = $this.raw.extent.text $this.Code = ($this.raw.Parent.Clauses.where( { $_.Item1.extent.text -eq $item1ToSearch })).Item2.Extent.Text $this.FindChildren($this.raw.Parent.Clauses.where( { $_.item1.extent.text -eq $this.raw.extent.text }).item2.Statements, $this) } [string] graph ($UseDescription) { # $string = "node " + $this.Nodeid + " -attributes @{Label='" + ($this.Statement -replace "'|""|\*", '') + "';shape='"+$this.DefaultShape+"'}" If ( $UseDescription ) { $string = "node " + $this.Nodeid + " -attributes @{Label='" + $this.Description + "';shape='"+$this.DefaultShape+"'}" } Else { $string = "node " + $this.Nodeid + " -attributes @{Label='" + ($this.Statement -replace "'|""|\*", '') + "';shape='"+$this.DefaultShape+"'}" } If ( $null -ne $This.LinkedNodeId.Next ) { $string = $string + ";Edge -from " + $this.NodeId + " -to " + $This.LinkedNodeId.Next.Value + " -attributes @{Label='False'}" } Else { $string = $string + ";Edge -from " + $this.NodeId + " -to " + $This.Parent.EndNodeid + " -attributes @{Label='False'}" } If ( $this.Children.count -gt 0 ) { $string = $string + ";Edge -from " + $this.NodeId + " -to " + $This.Children[0].NodeId + " -attributes @{Label='True'}" foreach ( $child in $this.Children ) { $string = $string + ";" + $child.Graph($UseDescription) } $string = $string + ";Edge -from " + $this.Children[-1].EndnodeId + " -to " + $this.Parent.EndNodeid } return $string } } Class ElseNode : node { [String]$Type = "Else" ElseNode ([Ast]$e, [string]$d) : base ($e) { $this.Statement = "Else From {0}" -f $d $this.code = $e.extent.Text $this.FindChildren($this.raw.statements, $this) } ElseNode ([Ast]$e, [node]$f, [string]$d) : base ($e, $f) { $this.Statement = "Else From {0}" -f $d $this.code = $e.extent.Text $this.FindChildren($this.raw.statements, $this) } [string] graph ($UseDescription) { # $string = "node " + $this.Nodeid + " -attributes @{Label='" + ($this.Statement -replace "'|""|\*", '') + "';shape='"+$this.DefaultShape+"'}" If ( $UseDescription ) { $string = "node " + $this.Nodeid + " -attributes @{Label='" + $this.Description + "';shape='"+$this.DefaultShape+"'}" } Else { $string = "node " + $this.Nodeid + " -attributes @{Label='" + ($this.Statement -replace "'|""|\*", '') + "';shape='"+$this.DefaultShape+"'}" } If ( $this.Children.count -gt 0 ) { $string = $string + ";Edge -from " + $this.NodeId + " -to " + $This.Children[0].NodeId foreach ( $child in $this.Children ) { $string = $string + ";" + $child.Graph($UseDescription) } $string = $string + ";Edge -from " + $this.Children[-1].EndnodeId + " -to " + $this.Parent.EndNodeid } return $string } } Class SwitchNode : node { [String]$Type = "Switch" SwitchNode ([Ast]$e) : base ($e) { $this.Statement = "Switch ( " + $e.Condition.extent.Text + " )" $LinkedList = [System.Collections.Generic.LinkedList[string]]::new() ## Case nodes for ( $i = 0; $i -lt $e.Clauses.Count ; $i++ ) { $node = [SwitchCaseNode]::new($e.clauses[$i].Item1, $this, $this.Statement, $e.clauses[$i].Item2) $LinkedNode = [System.Collections.Generic.LinkedListNode[string]]::new($node.Nodeid) $LinkedList.AddLast($LinkedNode) $node.LinkedNodeId = $LinkedNode $node.LinkedBrothers = $LinkedList $this.Children.Add($node) } ## Default Node $node = [SwitchDefaultNode]::new($e.default, $this, $this.Statement, $e.default.statements) $LinkedNode = [System.Collections.Generic.LinkedListNode[string]]::new($node.Nodeid) $LinkedList.AddLast($LinkedNode) $node.LinkedNodeId = $LinkedNode $node.LinkedBrothers = $LinkedList $this.Children.Add($node) } SwitchNode ([Ast]$e, [node]$f) : base ($e, $f) { $this.Statement = "Switch ( " + $e.Condition.extent.Text + " )" $LinkedList = [System.Collections.Generic.LinkedList[string]]::new() ## Case nodes for ( $i = 0; $i -lt $e.Clauses.Count ; $i++ ) { $node = [SwitchCaseNode]::new($e.clauses[$i].Item1, $this, $this.Statement, $e.clauses[$i].Item2) $LinkedNode = [System.Collections.Generic.LinkedListNode[string]]::new($node.Nodeid) $LinkedList.AddLast($LinkedNode) $node.LinkedNodeId = $LinkedNode $node.LinkedBrothers = $LinkedList $this.Children.Add($node) } ## Default Node $node = [SwitchDefaultNode]::new($e.default, $this, $this.Statement, $e.default.statements) $LinkedNode = [System.Collections.Generic.LinkedListNode[string]]::new($node.Nodeid) $LinkedList.AddLast($LinkedNode) $node.LinkedNodeId = $LinkedNode $node.LinkedBrothers = $LinkedList $this.Children.Add($node) } ## pas réussi a chopper le "code" du switch .. du coup la description ne sra pas settable dans le script ## la description ne sera utilisable que pour le graph [void]SetDescription([string]$e) { $this.Description = $e } [string] graph ($UseDescription) { ## On stocke le noeud de fin $EndIfNode = $this.LinkedBrothers.Find($this.EndNodeid) $string = "" ## si on a pas de previous node, et niveau 1 If ( ($this.Depth -eq 1) -And ($null -eq $this.LinkedNodeId.Previous) ) { write-Verbose "Graph: Switch: Drawing START NODE" $string = ";Edge -from START -to " + $this.NodeId } ## Creation des noeuds de base # $string = "node " + $this.Nodeid + " -attributes @{Label='" + ($this.Statement -replace "'|""|\*", '') + "';shape='"+$this.DefaultShape+"'}" If ( $UseDescription ) { $string = $string + ";node " + $this.Nodeid + " -attributes @{Label='" + $this.Description + "';shape='"+$this.DefaultShape+"'}" } Else { $string = $string + ";node " + $this.Nodeid + " -attributes @{Label='" + ($this.Statement -replace "'|""|\*", '') + "';shape='"+$this.DefaultShape+"'}" } $string = $string + ";node " + $this.EndNodeid + " -attributes @{shape='point'}" ## si on a pas de next node, et niveau 1 If ( ($this.Depth -eq 1) -And ($null -eq $EndIfNode.Next) ) { write-Verbose "Graph: Switch: Drawing END NODE" $string = $string + ";Edge -from " + $this.EndNodeid + " -to END" } For ( $i = 0; $i -lt $this.Children.Count; $i++) { If ( $i -eq 0 ) { $string = $string + ";edge -from " + $this.nodeId + " -to " + $this.Children[$i].NodeId + " @{label='Testing "+$this.raw.Condition.Extent.Text+"'}" $string = $string + ";" + $this.Children[$i].graph($UseDescription) } else { $string = $string + ";edge -from " + $this.Children[$i - 1].NodeId + " -to " + $this.Children[$i].NodeId + " -attributes @{label='False'}" $string = $string + ";" + $this.Children[$i].graph($UseDescription) #$string = $string + ";edge -from "+$this.Children[$i].NodeId+" -to "+$this.Children[$i].EndNodeId } } If ( $EndIfNode.Next ) { $string = $string + ";edge -from " + $EndIfNode.Value + " -to " + $EndIfNode.Next.Value } return $string } ## On cherche pas de description [void]FindDescription() { $this.Description = $this.Statement } [void]FindDescription([Bool]$Recurse) { $this.Description = $this.Statement $this.Children.FindDescription($Recurse) } [void]FindDescription([Bool]$Recurse, [String]$KeyWord) { $this.Description = $this.Statement $this.Children.FindDescription($Recurse) } } Class SwitchDefaultNode : node { [String]$Type = "SwitchDefault" SwitchDefaultNode ([Ast]$e, [node]$j, [string]$d, [Ast[]]$f) : base ($e, $j) { Write-Verbose ("Default Switch, statements count:" + $f.count) $this.Statement = "Default for {0}" -f $d $this.Code = $this.raw.extent.Text $this.FindChildren($f, $this) } [String] graph ($UseDescription) { ## Creation des noeuds de base # $string = "node " + $this.Nodeid + " -attributes @{Label='" + ($this.Statement -replace "'|""|\*", '') + "';shape='"+$this.DefaultShape+"'}" If ( $UseDescription ) { $string = "node " + $this.Nodeid + " -attributes @{Label='" + $this.Description + "';shape='"+$this.DefaultShape+"'}" } Else { $string = "node " + $this.Nodeid + " -attributes @{Label='" + ($this.Statement -replace "'|""|\*", '') + "';shape='"+$this.DefaultShape+"'}" } $string = $string + ";node " + $this.EndNodeid + " -attributes @{shape='point'}" $string = $string + ";Edge -from " + $this.EndNodeId + " -to " + $this.Parent.EndNodeid If ( $this.Children.count -gt 0 ) { $string = $string + ";Edge -from " + $this.NodeId + " -to " + $This.Children[0].NodeId foreach ( $child in $this.Children ) { $string = $string + ";" + $child.graph($UseDescription) } $string = $string + ";Edge -from " + $this.Children[-1].EndNodeId + " -to " + $this.EndNodeid } return $string } } Class SwitchCaseNode : node { [String]$Type = "SwitchCase" SwitchCaseNode ([Ast]$e, [node]$j, [string]$d, [Ast]$f) : base ($e, $j) { $this.Statement = "Case: {1} for Switch {0}" -f $d, $this.raw.Extent.Text $item1ToSearch = $this.raw.Value $this.Code = ($this.raw.Parent.Clauses.where( { $_.Item1.Value -eq $item1ToSearch })).Item2.Extent.Text $this.FindChildren($f.Statements, $this) } [String] graph ($UseDescription) { ## Creation des noeuds de base # $string = "node " + $this.Nodeid + " -attributes @{Label='" + ($this.Statement -replace "'|""|\*", '') + "';shape='"+$this.DefaultShape+"'}" If ( $UseDescription ) { $string = "node " + $this.Nodeid + " -attributes @{Label='" + $this.Description + "';shape='"+$this.DefaultShape+"'}" } Else { $string = "node " + $this.Nodeid + " -attributes @{Label='" + ($this.Statement -replace "'|""|\*", '') + "';shape='"+$this.DefaultShape+"'}" } $string = $string + ";node " + $this.EndNodeid + " -attributes @{shape='point'}" $string = $string + ";Edge -from " + $this.EndNodeId + " -to " + $this.Parent.EndNodeid If ( $this.Children.count -gt 0 ) { $string = $string + ";Edge -from " + $this.NodeId + " -to " + $This.Children[0].NodeId foreach ( $child in $this.Children ) { $string = $string + ";" + $child.graph($UseDescription) } $string = $string + ";Edge -from " + $this.Children[-1].EndNodeId + " -to " + $this.EndNodeid } return $string } } Class ForeachNode : node { [String]$Type = "Foreach" ForeachNode ([Ast]$e) : base ($e) { Write-Verbose "FORECH" $this.Statement = "Foreach ( " + $e.Variable.extent.Text + " in " + $e.Condition.extent.Text + " )" $this.code = $e.body.Extent.Text $this.FindChildren($this.raw.Body.Statements, $this) } ForeachNode ([Ast]$e, [node]$f) : base ($e, $f) { $this.Statement = "Foreach ( " + $e.Variable.extent.Text + " in " + $e.Condition.extent.Text + " )" $this.code = $e.body.extent.Text $this.FindChildren($this.raw.Body.Statements, $this) } [string] graph ($UseDescription) { ## On stocke le noeud de fin $EndIfNode = $this.LinkedBrothers.Find($this.EndNodeid) $string = '' ## si on a pas de previous node, et niveau 1 If ( ($this.Depth -eq 1) -And ($null -eq $this.LinkedNodeId.Previous) ) { write-Verbose "Graph: Foreach: Drawing START NODE" $string = ";Edge -from START -to " + $this.NodeId } ## Noeud et edge de base # $string = "node " + $this.Nodeid + " -attributes @{Label='" + ($this.Statement -replace "'|""|\*", '') + "';shape='"+$this.DefaultShape+"'}" If ( $UseDescription ) { $string = $string+";node " + $this.Nodeid + " -attributes @{Label='" + $this.Description + "';shape='"+$this.DefaultShape+"'}" } Else { $string = $string+";node " + $this.Nodeid + " -attributes @{Label='" + ($this.Statement -replace "'|""|\*", '') + "';shape='"+$this.DefaultShape+"'}" } $string = $string + ";node " + $this.EndNodeid + " -attributes @{Label='Next " + $this.raw.Condition + "'}" $string = $string + ";Edge -from " + $this.EndNodeid + " -to " + $this.nodeId + " -attributes @{Label='Loop'}" ## si on a pas de next node, et niveau 1 If ( ($this.Depth -eq 1) -And ($null -eq $EndIfNode.Next) ) { write-Verbose "Graph: Foreach: Drawing END NODE" $string = $string+";Edge -from " + $this.EndNodeid + " -to END -attributes @{Label='LoopEnded'}" } If ( $this.Children.count -gt 0 ) { $string = $string + ";Edge -from " + $this.NodeId + " -to " + $this.Children[0].NodeId foreach ( $child in $this.Children ) { $string = $string + ";" + $child.Graph($UseDescription) } ## Si le dernier noeud est de type LOOP If ( $this.Children[-1].Type -in ("Foreach", "For", "While", "DoWhile", "DoUntil") ) { $string = $string + ";Edge -from " + $this.Children[-1].LinkedBrothers.Last.Value + " -to " + $this.EndNodeid + " -attributes @{label='LoopEnded'}" } Else { write-Verbose "Graph: Foreach: Drawing EDGE from Child last value to EndNodeId" $string = $string + ";Edge -from " + $this.Children[-1].LinkedBrothers.Last.Value + " -to " + $this.EndNodeid } } If ( $null -ne $EndIfNode.Next ) { Write-Verbose "Graph: foreach: there is a node after the EndNodeId" ## Si le noeud suivant est un else/elseif On ne fait rien, le edge doit être dessiner vers ENDIF, et il est fait par la methode Graph du IF $NextNode = $this.parent.Children.where({$_.NodeID -eq $EndIfNode.Next.Value}) If ( $NextNode.Type -notlike "Else*" ) { Write-Verbose "Graph: foreach: the next node is not a else/elseif" $string = $string + ";Edge -from " + $this.EndnodeId + " -to " + $EndIfNode.Next.Value + " -attributes @{label='LoopEnded'}" } } return $string } } Class WhileNode : node { [string]$Type = "While" WhileNode ([Ast]$e) : base ($e) { $this.Statement = "While ( " + $e.Condition.extent.Text + " )" $this.code = $e.body.extent.Text $this.FindChildren($this.raw.Body.Statements, $this) } WhileNode ([Ast]$e, [node]$f) : base ($e, $f) { $this.Statement = "While ( " + $e.Condition.extent.Text + " )" $this.code = $e.body.extent.Text $this.FindChildren($this.raw.Body.Statements, $this) } [string] graph ($UseDescription) { ## On stocke le noeud de fin $EndIfNode = $this.LinkedBrothers.Find($this.EndNodeid) $string = '' ## si on a pas de previous node, et niveau 0 If ( ($this.Depth -eq 1) -And ($null -eq $this.LinkedNodeId.Previous) ) { write-Verbose "Graph: While: Drawing START NODE" $string = ";Edge -from START -to " + $this.NodeId } ## on cree les bases If ( $UseDescription ) { $string = $string +";node " + $this.Nodeid + " -attributes @{Label='" + $this.Description + "';shape='"+$this.DefaultShape+"'}" } Else { $string = $string +";node " + $this.Nodeid + " -attributes @{Label='" + ($this.Statement -replace "'|""|\*", '') + "';shape='"+$this.DefaultShape+"'}" } $string = $string + ";node " + $this.EndNodeid + " -attributes @{Label='If " + $this.raw.Condition + "';shape='diamond'}" $string = $string + ";Edge -from " + $this.EndNodeid + " -to " + $this.nodeId + " -attributes @{Label='True, Loop'}" ## si on a pas de next node, et niveau 1 If ( ($this.Depth -eq 1) -And ($null -eq $EndIfNode.Next) ) { write-Verbose "Graph: While: Drawing END NODE" $string = $string+";Edge -from " + $this.EndNodeid + " -to END -attributes @{Label='LoopEnded'}" } ## si on a des enfants If ( $this.Children.count -gt 0 ) { Write-Verbose "Graph: While: Graph while children" $string = $string + ";Edge -from " + $this.NodeId + " -to " + $this.Children[0].NodeId foreach ( $child in $this.Children ) { $string = $string + ";" + $child.graph($UseDescription) } ## Si le dernier noeud est de type LOOP If ( $this.Children[-1].Type -in ("Foreach", "For", "While", "DoWhile", "DoUntil") ) { $string = $string + ";Edge -from " + $this.Children[-1].LinkedBrothers.Last.Value + " -to " + $this.EndNodeid + " -attributes @{label='LoopEnded'}" } Else { $string = $string + ";Edge -from " + $this.Children[-1].LinkedBrothers.Last.Value + " -to " + $this.EndNodeid } } If ( $null -ne $EndIfNode.Next ) { Write-Verbose "Graph: foreach: there is a node after the EndNodeId" ## Si le noeud suivant est un else/elseif On ne fait rien, le edge doit être dessiner vers ENDIF, et il est fait par la methode Graph du IF $NextNode = $this.parent.Children.where({$_.NodeID -eq $EndIfNode.Next.Value}) If ( $NextNode.Type -notlike "Else*" ) { Write-Verbose "Graph: foreach: the next node is not a else/elseif" $string = $string + ";Edge -from " + $this.EndnodeId + " -to " + $EndIfNode.Next.Value + " -attributes @{label='LoopEnded'}" } } return $string } } Class ForNode : node { [string]$Type = "For" ForNode ([Ast]$e) : base ($e) { $this.Statement = "For ( " + $e.Condition.extent.Text + " )" $this.code = $e.body.extent.Text $this.FindChildren($this.raw.Body.Statements, $this) } ForNode ([Ast]$e, [node]$f) : base($e, $f) { $this.Statement = "For ( " + $e.Condition.extent.Text + " )" $this.code = $e.body.extent.Text $this.FindChildren($this.raw.Body.Statements, $this) } [string] graph ($UseDescription) { ## On stocke le noeud de fin $EndIfNode = $this.LinkedBrothers.Find($this.EndNodeid) $string = '' ## si on a pas de previous node, et niveau 0 If ( ($this.Depth -eq 1) -And ($null -eq $this.LinkedNodeId.Previous) ) { write-Verbose "Graph: For: Drawing START NODE" $string = ";Edge -from START -to " + $this.NodeId } ## on cree les bases If ( $UseDescription ) { $string = $string+";node " + $this.Nodeid + " -attributes @{Label='" + $this.Description + "';shape='"+$this.DefaultShape+"'}" } Else { $string = $string+";node " + $this.Nodeid + " -attributes @{Label='" + ($this.Statement -replace "'|""|\*", '') + "';shape='"+$this.DefaultShape+"'}" } $string = $string + ";node " + $this.EndNodeid + " -attributes @{Label='If " + $this.raw.Condition + "';shape='diamond'}" $string = $string + ";Edge -from " + $this.EndNodeid + " -to " + $this.nodeId + " -attributes @{Label='" + $this.raw.Iterator.Extent.Text + "'}" ## si on a pas de next node, et niveau 1 If ( ($this.Depth -eq 1) -And ($null -eq $EndIfNode.Next) ) { write-Verbose "Graph: For: Drawing END NODE" $string = $string+";Edge -from " + $this.EndNodeid + " -to END -attributes @{Label='LoopEnded'}" } ## Si il y a des enfants If ( $this.Children.count -gt 0 ) { Write-Verbose "Graph: For: Graph while children" $string = $string + ";Edge -from " + $this.NodeId + " -to " + $this.Children[0].NodeId foreach ( $child in $this.Children ) { $string = $string + ";" + $child.graph($UseDescription) } ## Si le dernier noeud est de type LOOP If ( $this.Children[-1].Type -in ("Foreach", "For", "While", "DoWhile", "DoUntil") ) { $string = $string + ";Edge -from " + $this.Children[-1].LinkedBrothers.Last.Value + " -to " + $this.EndNodeid + " -attributes @{label='LoopEnded'}" } Else { $string = $string + ";Edge -from " + $this.Children[-1].LinkedBrothers.Last.Value + " -to " + $this.EndNodeid } } If ( $null -ne $EndIfNode.Next ) { Write-Verbose "Graph: foreach: there is a node after the EndNodeId" ## Si le noeud suivant est un else/elseif On ne fait rien, le edge doit être dessiner vers ENDIF, et il est fait par la methode Graph du IF $NextNode = $this.parent.Children.where({$_.NodeID -eq $EndIfNode.Next.Value}) If ( $NextNode.Type -notlike "Else*" ) { Write-Verbose "Graph: foreach: the next node is not a else/elseif" $string = $string + ";Edge -from " + $this.EndnodeId + " -to " + $EndIfNode.Next.Value + " -attributes @{label='LoopEnded'}" } } return $string } } Class DoUntilNode : node { [string]$Type = "DoUntil" DoUntilNode ([Ast]$e) : base($e) { $this.Statement = "Do Until ( " + $e.Condition.extent.Text + " )" $this.code = $e.body.extent.Text $this.FindChildren($this.raw.Body.Statements, $this) } DoUntilNode ([Ast]$e, [node]$f) : base($e, $f) { $this.Statement = "Do Until ( " + $e.Condition.extent.Text + " )" $this.code = $e.body.extent.Text $this.FindChildren($this.raw.Body.Statements, $this) } [string] graph ($UseDescription) { ## On stocke le noeud de fin $EndIfNode = $this.LinkedBrothers.Find($this.EndNodeid) $string = "" ## si on a pas de previous node, et niveau 0 If ( ($this.Depth -eq 1) -And ($null -eq $this.LinkedNodeId.Previous) ) { write-Verbose "Graph: DoUntil: Drawing START NODE" $string = ";Edge -from START -to " + $this.NodeId } ## on cree les bases # $string = "node " + $this.Nodeid + " -attributes @{Label='" + ($this.Statement -replace "'|""|\*", '') + "';shape='"+$this.DefaultShape+"'}" If ( $UseDescription ) { $string = $string+";node " + $this.Nodeid + " -attributes @{Label='" + $this.Description + "';shape='"+$this.DefaultShape+"'}" } Else { $string = $string+";node " + $this.Nodeid + " -attributes @{Label='" + ($this.Statement -replace "'|""|\*", '') + "';shape='"+$this.DefaultShape+"'}" } $string = $string + ";node " + $this.EndNodeid + " -attributes @{Label='Is " + ($this.raw.Condition -replace "'|""|\*", '') + "';shape='diamond'}" $string = $string + ";Edge -from " + $this.EndNodeid + " -to " + $this.nodeId + " -attributes @{Label='False, Loop'}" ## si on a pas de next node, et niveau 1 If ( ($this.Depth -eq 1) -And ($null -eq $EndIfNode.Next) ) { write-Verbose "Graph: DoUntil: Drawing END NODE" $string = $string + ";Edge -from " + $this.EndNodeid + " -to END" } If ( $this.Children.count -gt 0 ) { Write-Verbose "Graph: DoUntil: Graph DoUntil children" $string = $string + ";Edge -from " + $this.NodeId + " -to " + $this.Children[0].NodeId foreach ( $child in $this.Children ) { $string = $string + ";" + $child.graph($UseDescription) } ## Si le dernier noeud est de type LOOP If ( $this.Children[-1].Type -in ("Foreach", "For", "While", "DoWhile", "DoUntil") ) { $string = $string + ";Edge -from " + $this.Children[-1].LinkedBrothers.Last.Value + " -to " + $this.EndNodeid + " -attributes @{label='LoopEnded'}" } Else { $string = $string + ";Edge -from " + $this.Children[-1].LinkedBrothers.Last.Value + " -to " + $this.EndNodeid } } If ( $null -ne $EndIfNode.Next ) { Write-Verbose "Graph: foreach: there is a node after the EndNodeId" ## Si le noeud suivant est un else/elseif On ne fait rien, le edge doit être dessiner vers ENDIF, et il est fait par la methode Graph du IF $NextNode = $this.parent.Children.where({$_.NodeID -eq $EndIfNode.Next.Value}) If ( $NextNode.Type -notlike "Else*" ) { Write-Verbose "Graph: foreach: the next node is not a else/elseif" $string = $string + ";Edge -from " + $this.EndnodeId + " -to " + $EndIfNode.Next.Value + " -attributes @{label='LoopEnded'}" } } return $string } } Class DoWhileNode : node { [string]$Type = "DoWhile" DoWhileNode ([Ast]$e) : base($e) { $this.Statement = "Do While ( " + $e.Condition.extent.Text + " )" $this.code = $e.body.extent.Text $this.FindChildren($this.raw.Body.Statements, $this) } DoWhileNode ([Ast]$e, [node]$f) : base($e, $f) { $this.Statement = "Do While ( " + $e.Condition.extent.Text + " )" $this.code = $e.body.extent.Text $this.FindChildren($this.raw.Body.Statements, $this) } [string] graph ($UseDescription) { ## On stocke le noeud de fin $EndIfNode = $this.LinkedBrothers.Find($this.EndNodeid) $string = "" ## si on a pas de previous node, et niveau 0 If ( ($this.Depth -eq 1) -And ($null -eq $this.LinkedNodeId.Previous) ) { write-Verbose "Graph: DoWhile: Drawing START NODE" $string = ";Edge -from START -to " + $this.NodeId } ## on cree les bases If ( $UseDescription ) { $string = $string+";node " + $this.Nodeid + " -attributes @{Label='" + $this.Description + "';shape='"+$this.DefaultShape+"'}" } Else { $string = $string+";node " + $this.Nodeid + " -attributes @{Label='" + ($this.Statement -replace "'|""|\*", '') + "';shape='"+$this.DefaultShape+"'}" } $string = $string + ";node " + $this.EndNodeid + " -attributes @{Label='If " + ($this.raw.Condition -replace "'|""|\*", '') + "';shape='diamond'}" $string = $string + ";Edge -from " + $this.EndNodeid + " -to " + $this.nodeId + " -attributes @{Label='True, Loop'}" ## si on a pas de next node, et niveau 1 If ( ($this.Depth -eq 1) -And ($null -eq $EndIfNode.Next) ) { write-Verbose "Graph: DoWhile: Drawing END NODE" $string = $string + ";Edge -from " + $this.EndNodeid + " -to END" } If ( $this.Children.count -gt 0 ) { Write-Verbose "Graph: DoWhile: Graph DoWhile children" $string = $string + ";Edge -from " + $this.NodeId + " -to " + $this.Children[0].NodeId foreach ( $child in $this.Children ) { $string = $string + ";" + $child.graph($UseDescription) } ## Si le dernier noeud est de type LOOP If ( $this.Children[-1].Type -in ("Foreach", "For", "While", "DoWhile", "DoUntil") ) { $string = $string + ";Edge -from " + $this.Children[-1].LinkedBrothers.Last.Value + " -to " + $this.EndNodeid + " -attributes @{label='LoopEnded'}" } Else { $string = $string + ";Edge -from " + $this.Children[-1].LinkedBrothers.Last.Value + " -to " + $this.EndNodeid } } If ( $null -ne $EndIfNode.Next ) { Write-Verbose "Graph: foreach: there is a node after the EndNodeId" ## Si le noeud suivant est un else/elseif On ne fait rien, le edge doit être dessiner vers ENDIF, et il est fait par la methode Graph du IF $NextNode = $this.parent.Children.where({$_.NodeID -eq $EndIfNode.Next.Value}) If ( $NextNode.Type -notlike "Else*" ) { Write-Verbose "Graph: foreach: the next node is not a else/elseif" $string = $string + ";Edge -from " + $this.EndnodeId + " -to " + $EndIfNode.Next.Value + " -attributes @{label='LoopEnded'}" } } return $string } } Class BlockProcess : node { [string]$Type = "BlockProcess" BlockProcess () : base () { $this.Statement = "ProcessBlock" } BlockProcess ($f) : base ($f) { $this.Statement = "ProcessBlock" } [string] graph ($UseDescription) { $string = "" ## On stocke le noeud de fin $EndIfNode = $this.LinkedBrothers.Find($this.EndNodeid) ## si on a pas de previous node, et niveau 1 If ( ($this.Depth -eq 1) -And ($null -eq $this.LinkedNodeId.Previous) ) { write-Verbose "Graph: If: Drawing START NODE" $string = ";Edge -from START -to " + $this.NodeId } ## si on a pas de next node, et niveau 1 If ( ($this.Depth -eq 1) -And ($null -eq $EndIfNode.Next) ) { write-Verbose "Graph: DoWhile: Drawing END NODE" $string = $string + ";Edge -from " + $this.EndNodeid + " -to END" } If ( $UseDescription ) { $string = $string +";node " + $this.Nodeid + " -attributes @{Label='" + $this.Description + "';shape='"+$this.DefaultShape+"'}" } Else { $string = $string +";node " + $this.Nodeid + " -attributes @{Label='" + ($this.Statement -replace "'|""|\*", '') + "';shape='"+$this.DefaultShape+"'}" } ## OK çA MARCHE PAS PARCEQUE BLOCKPROCESS N A PAS DE PARENT ! if ( $null -ne $this.LinkedNodeId.next ) { $NextNode = $this.parent.Children.where({$_.NodeID -eq $this.LinkedNodeId.next.Value}) If ( $NextNode.Type -notlike "Else*" ) { Write-Verbose "Graph: BlockProcess: the next node is not a else/elseif" $string = $string + ";Edge -from " + $this.EndnodeId + " -to " + $this.LinkedNodeId.next.Value } } return $string } ## On cherche pas de description [void]FindDescription() { } [void]FindDescription([Bool]$Recurse) { } [void]FindDescription([Bool]$Recurse, [String]$KeyWord) { } } |