classes/Segment.ps1
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class Segment { [string]$Name [UInt16]$StartAddress [string]$StartAfter [UInt16]$EndAddress [UInt16]$RunAddress [int]$Align [bool]$Fill [byte]$FillByte [UInt16]$Max [bool]$Virtual [int]$relativePC [System.Collections.Generic.List[object]]$Chunks Segment([string]$name) { $this.Name = $name $this.Align = 0 $this.Fill = $false $this.FillByte = 0 $this.Virtual = $false $this.relativePC = 0 $this.Chunks = [System.Collections.Generic.List[Chunk]]::new() } [void] AddChunk([Chunk]$chunk) { if ($this.Virtual) { $chunk.Virtual = $true } $this.Chunks.Add($chunk) } [void] ClearChunks() { $this.Chunks.Clear() } } |