Functions/Hue/Set-HueLight.ps1
function Set-HueLight { <# .Synopsis Sets Hue light state .Description Changes the state of one or more Hue lights .Example Set-HueLight -Name *Lightstrip* -Luminance 0.05 # Set any Hue lights named Hue lightstrip to be very dim .Example LivingRoom -On -ColorTemperature 500 -Brightness .1 # Room names and light names are automatically aliased to Set-HueLight. # This gives all lights in the living room a warm glow. .EXAMPLE Set-HueLight -Alert select # Make all of the lights blink once .EXAMPLE Set-HueLight -Effect colorloop # Set all lights to color loop .EXAMPLE Set-HueLight -Effect none # Make all of the lights stop looping color .EXAMPLE Set-HueLight -RGBColor "#ff0000" # Make all lights red .EXAMPLE Set-HueLight -Hue 120 -Saturation .8 -Brightness .6 # Make all lights green .EXAMPLE Set-HueLight -HueIncrement 60 # Move the hue of all lights .Link Get-HueLight #> [CmdletBinding(SupportsShouldProcess=$true,ConfirmImpact='Low',DefaultParameterSetName='All')] [OutputType([PSObject])] param( # The name of the Hue light [Parameter(Mandatory=$true,Position=0,ParameterSetName='Lights',ValueFromPipelineByPropertyName)] [Alias('LightName')] [string[]] $Name, # The name of the Hue room [Parameter(Mandatory=$true,Position=0,ParameterSetName='Rooms')] [Alias('Group', 'GroupName','Room')] [string[]] $RoomName, # The identifier of the Hue light [Parameter(Mandatory=$true,Position=0,ParameterSetName='LightID',ValueFromPipelineByPropertyName)] [string] $LightID, # The identifier of the Hue group [Parameter(Mandatory=$true,Position=0,ParameterSetName='GroupID')] [string] $GroupID, # The transition time. This is how long it will take light to change from it's current state to the one you've set [Parameter(Position=1,ValueFromPipelineByPropertyName)] [ComponentModel.DefaultBindingProperty('transitiontime')] [ComponentModel.AmbientValue({ [int][Math]::Floor(($_.TotalMilliseconds / 100))})] [Timespan] $TransitionTime, # If set, will switch the light on [Parameter(ValueFromPipelineByPropertyName)] [ComponentModel.DefaultBindingProperty('on')] [switch]$On, # If set, will switch the light off [Parameter(ValueFromPipelineByPropertyName)] [ComponentModel.AmbientValue({@{on = $false}})] [switch]$Off, # Sets lights to an RGB color [Parameter(ValueFromPipelineByPropertyName)] [ComponentModel.AmbientValue({ $fromRgb = ([PSCustomObject]@{PSTypeName='LightScript.Color'}).FromRGB($_) @{ hue=[uint16][Math]::Floor(($fromRgb.Hue / 360) * [Uint16]::maxValue) sat=[byte][Math]::min([Math]::Max($(255 * $fromRgb.Saturation), 1), 254) bri=[byte][Math]::min([Math]::Max($(255 * $fromRgb.Luminance), 1), 254) } })] [string] $RGBColor, # The desired hue (ranged 0-360) [ValidateRange(0,360)] [Parameter(ValueFromPipelineByPropertyName)] [ComponentModel.DefaultBindingProperty('hue')] [ComponentModel.AmbientValue({ [uint16][Math]::Floor(($_ / 360) * [Uint16]::maxValue) })] [Alias('H')] [float] $Hue, # The desired saturation (ranged 0-1) [Parameter(ValueFromPipelineByPropertyName)] [ValidateRange(0,1)] [ComponentModel.DefaultBindingProperty('sat')] [ComponentModel.AmbientValue({ [byte](255 * $_) })] [Alias('S')] [float] $Saturation, # The desired brightness (ranged 0-1) [Parameter(ValueFromPipelineByPropertyName)] [ComponentModel.DefaultBindingProperty('bri')] [ComponentModel.AmbientValue({ [byte](255 * $_) })] [ValidateRange(0,1)] [Alias('B','L','Luminance','.bri')] [float] $Brightness, # The effect [ValidateSet('colorloop', 'none')] [ComponentModel.DefaultBindingProperty('effect')] [Parameter(ValueFromPipelineByPropertyName)] [string] $Effect, # The alert [ValidateSet('select','lselect', 'none')] [ComponentModel.DefaultBindingProperty('alert')] [Parameter(ValueFromPipelineByPropertyName)] [string] $Alert, # The color temperature as a Mired value. [Parameter(ValueFromPipelineByPropertyName)] [ComponentModel.DefaultBindingProperty('ct')] [ComponentModel.AmbientValue({ if ($_ -gt 500) { [int](1000000/$_) } else { $_ } })] [ValidateRange(153,7875)] [Alias('CT','TemperatureMired')] [int] $ColorTemperature, # The color, in XY coordinates. [Parameter(ValueFromPipelineByPropertyName)] [ValidateScript({ if (-not ($_.Count -ne 2)) { throw 'Must provide 2 values to use XY coordinates' } return $true })] [ValidateRange(0,1)] [ComponentModel.DefaultBindingProperty('xy')] [float[]] $XY, # The increment in saturation. This will adjust the intensity of the color. [Parameter(ValueFromPipelineByPropertyName)] [ComponentModel.DefaultBindingProperty('sat_inc')] [ValidateRange(-1,1)] [ComponentModel.AmbientValue({ if ($_ -lt 0) { [Math]::max(-254, ([int][Math]::Floor(([Math]::Abs($_) / 1) * [byte]::maxValue)) * -1 ) } elseif ($_ -gt 0) { [Math]::min(254, [int][Math]::Floor(($_ / 1) * [byte]::maxValue) ) } else { 0 } })] [float] $SaturationIncrement, # An increment in luminance. This will adjust the brightness of the light. [Parameter(ValueFromPipelineByPropertyName)] [ComponentModel.DefaultBindingProperty('bri_inc')] [ComponentModel.AmbientValue({ if ($_ -lt 0) { [Math]::max(-254, ([int][Math]::Floor(([Math]::Abs($_) / 1) * [byte]::maxValue)) * -1 ) } elseif ($_ -gt 0) { [Math]::min(254, [int][Math]::Floor(($_ / 1) * [byte]::maxValue) ) } else { 0 } })] [Alias('LuminanceIncrement')] [ValidateRange(-1,1)] [float] $BrightnessIncrement, # An increment in hue. This will adjust the hue [Parameter(ValueFromPipelineByPropertyName)] [ComponentModel.DefaultBindingProperty('hue_inc')] [ComponentModel.AmbientValue({ [int][Math]::Floor(($_ / 360) * [Uint16]::maxValue) })] [ValidateRange(-360,360)] [int] $HueIncrement, # A change in the color temperature. [Parameter(ValueFromPipelineByPropertyName)] [ComponentModel.DefaultBindingProperty('ct_inc')] [ValidateRange(-65534,65534)] [int] $ColorTemperatureIncrement, # If set, will output the data that would be sent to the bridge. This is useful for creating scheudles, routines, and other macros. [Parameter(ValueFromPipelineByPropertyName)] [Alias('OutputParameter','OutputParameters','OutputArgument', 'OutputArguments')] [switch] $OutputInput ) begin { $getLightCmd = $ExecutionContext.SessionState.InvokeCommand.GetCommand('Get-HueLight', 'Function') $mapInput = { param( [Collections.IDictionary]$parameter = ([Ordered]@{} + $PSBoundParameters), $Caller = $( foreach ($CallStack in Get-PSCallStack) { $callstackCmd = $callStack.InvocationInfo.MyCommand if ($callstackCmd -is [Management.Automation.FunctionInfo] -or $callstackCmd -is [Management.Automation.ExternalScriptInfo]) { $callstackCmd;break } }) ) $RestInput = @{} :nextParameter foreach ($paramName in $parameter.Keys) { $paramAttributes = $Caller.Parameters[$paramName].Attributes $restParamName = '' $value = $_ = $parameter[$paramName] :nextAttribute foreach ($attr in $paramAttributes) { if ($attr -is [ComponentModel.DefaultBindingPropertyAttribute]) { $restParamName = $attr.Name } elseif ($attr -is [ComponentModel.AmbientValueAttribute] -and $attr.Value -is [ScriptBlock]) { $value = $_ = & $attr.Value } } if ($restParamName) { $RestInput[$restParamName] = $value if ($RestInput[$restParamName] -is [switch]) { $RestInput[$restParamName] = $RestInput[$restParamName] -as [bool] } } elseif ($value -is [Collections.IDictionary]) { foreach ($kv in $value.GetEnumerator()) { $RestInput[$kv.Key] = $kv.Value } } } $RestInput } $invocatonName = $MyInvocation.InvocationName $invocationCommand = $MyInvocation.MyCommand } process { $lightSplat = @{} + $PSBoundParameters foreach ($k in @($lightSplat.Keys)) { if (-not $getLightCmd.Parameters.$k) { $lightSplat.Remove($k) } } $restIn = & $mapInput $sendSplat = @{ Method = if ($restIn.Count) { 'PUT' } else { 'GET' } Data = $restIn } if (-not $restIn.Count) { $sendSplat.Remove('Data') } if ($OutputInput) { $sendSplat.OutputInput = $OutputInput } $paramSet = $PSCmdlet.ParameterSetName $bridges = Get-HueBridge switch ($paramSet) { All { if ($invocatonName -ne $invocationCommand.Name) { foreach ($potentialResource in $script:KnownResources) { if ($potentialResource.Name -eq $invocatonName -or (($potentialResource.Name -replace '\s') -eq $invocatonName) ) { if ($potentialResource.action) { #If there's an action, it's a group if ($restIn.Count) { $sendSplat.Command = "groups/$($potentialResource.id)/action" } else { $sendSplat.Command = "groups/$($potentialResource.id)" $sendSplat.PSTypeName = 'Hue.LightGroup' } break } if ($potentialResource.state) { # If there's a state, it's a light if ($restIn.Count) { $sendSplat.Command = "lights/$($potentialResource.id)/state" } else { $sendSplat.Command = "lights/$($potentialResource.id)" $sendSplat.PSTypeName = 'Hue.Light' } break } } } if ($sendSplat.Command) { $bridges | Send-HueBridge @sendSplat } return } # Get all bridges and send the data to the url that changes all lights if ($restIn.Count) { $sendSplat.Command = "groups/0/action" } else { $sendSplat.Command = "groups/0" $sendSplat.PSTypeName = 'Hue.LightGroup' } $bridges | Send-HueBridge @sendSplat } Rooms { # Getting and filtering the rooms $RoomSplat = @{} + $lightSplat $RoomSplat.Name = $RoomName $rooms = Get-HueBridge -Room @RoomSplat if (-not $restIn.Count) { $sendSplat.PSTypeName = 'Hue.LightGroup'} $Rooms | Send-HueBridge -Command { if ($restIn.Count) { "groups/$($_.ID)/action" } else { "groups/$($_.ID)" } } @sendSplat } LightID { if ($restIn.Count) { $sendSplat.Command = "lights/$lightID/state" } else { $sendSplat.Command = "lights/$lightID" $sendSplat.PSTypeName = 'Hue.Light' } $bridges | Send-HueBridge @sendSplat } GroupID { if ($restIn.Count) { $sendSplat.Command = "groups/$lightID/action" } else { $sendSplat.Command = "groups/$lightID" $sendSplat.PSTypeName = 'Hue.LightGroup' } $bridges | Send-HueBridge @sendSplat } default { $theLights = Get-HueLight @lightSplat if (-not $restIn.Count) { $theLights } else { $theLights | Send-HueBridge -Command { "lights/$($_.ID)/state" } @sendSplat } } } } } |