Fare.xml
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<doc> <assembly> <name>Fare</name> </assembly> <members> <member name="T:Fare.Automaton"> <summary> Finite-state automaton with regular expression operations. <p> Class invariants: <ul> <li> An automaton is either represented explicitly (with State and Transition} objects) or with a singleton string (see Singleton property ExpandSingleton() method) in case the automaton is known to accept exactly one string. (Implicitly, all states and transitions of an automaton are reachable from its initial state.) </li> <li> Automata are always reduced (see method Rreduce()) and have no transitions to dead states (see RemoveDeadTransitions() method). </li> <li> If an automaton is non deterministic, then IsDeterministic property returns false (but the converse is not required). </li> <li> Automata provided as input to operations are generally assumed to be disjoint. </li> </ul> </p> If the states or transitions are manipulated manually, the RestoreInvariant() method and SetDeterministic(bool) methods should be used afterwards to restore representation invariants that are assumed by the built-in automata operations. </summary> </member> <member name="F:Fare.Automaton.MinimizeHuffman"> <summary> Minimize using Huffman's O(n<sup>2</sup>) algorithm. This is the standard text-book algorithm. </summary> </member> <member name="F:Fare.Automaton.MinimizeBrzozowski"> <summary> Minimize using Brzozowski's O(2<sup>n</sup>) algorithm. This algorithm uses the reverse-determinize-reverse-determinize trick, which has a bad worst-case behavior but often works very well in practice even better than Hopcroft's!). </summary> </member> <member name="F:Fare.Automaton.MinimizeHopcroft"> <summary> Minimize using Hopcroft's O(n log n) algorithm. This is regarded as one of the most generally efficient algorithms that exist. </summary> </member> <member name="F:Fare.Automaton.allowMutation"> <summary> Selects whether operations may modify the input automata (default: <code>false</code>). </summary> </member> <member name="F:Fare.Automaton.minimizeAlways"> <summary> Minimize always flag. </summary> </member> <member name="F:Fare.Automaton.hashCode"> <summary> The hash code. </summary> </member> <member name="F:Fare.Automaton.initial"> <summary> The initial. </summary> </member> <member name="M:Fare.Automaton.#ctor"> <summary> Initializes a new instance of the <see cref="T:Fare.Automaton"/> class that accepts the empty language. Using this constructor, automata can be constructed manually from <see cref="T:Fare.State"/> and <see cref="T:Fare.Transition"/> objects. </summary> </member> <member name="P:Fare.Automaton.Minimization"> <summary> Gets the minimization algorithm (default: <code> MINIMIZE_HOPCROFT </code> ). </summary> </member> <member name="P:Fare.Automaton.AllowMutation"> <summary> Gets or sets a value indicating whether operations may modify the input automata (default: <code> false </code> ). </summary> <value> <c>true</c> if [allow mutation]; otherwise, <c>false</c>. </value> </member> <member name="P:Fare.Automaton.IsDeterministic"> <summary> Gets or sets a value indicating whether this automaton is definitely deterministic (i.e., there are no choices for any run, but a run may crash). </summary> <value> <c>true</c> then this automaton is definitely deterministic (i.e., there are no choices for any run, but a run may crash)., <c>false</c>. </value> </member> <member name="P:Fare.Automaton.Initial"> <summary> Gets or sets the initial state of this automaton. </summary> <value> The initial state of this automaton. </value> </member> <member name="P:Fare.Automaton.Singleton"> <summary> Gets or sets the singleton string for this automaton. An automaton that accepts exactly one string <i>may</i> be represented in singleton mode. In that case, this method may be used to obtain the string. </summary> <value>The singleton string, null if this automaton is not in singleton mode.</value> </member> <member name="P:Fare.Automaton.IsSingleton"> <summary> Gets or sets a value indicating whether this instance is singleton. </summary> <value> <c>true</c> if this instance is singleton; otherwise, <c>false</c>. </value> </member> <member name="P:Fare.Automaton.IsDebug"> <summary> Gets or sets a value indicating whether this instance is debug. </summary> <value> <c>true</c> if this instance is debug; otherwise, <c>false</c>. </value> </member> <member name="P:Fare.Automaton.IsEmpty"> <summary> Gets or sets a value indicating whether IsEmpty. </summary> </member> <member name="P:Fare.Automaton.NumberOfStates"> <summary> Gets the number of states in this automaton. </summary> Returns the number of states in this automaton. </member> <member name="P:Fare.Automaton.NumberOfTransitions"> <summary> Gets the number of transitions in this automaton. This number is counted as the total number of edges, where one edge may be a character interval. </summary> </member> <member name="M:Fare.Automaton.SetAllowMutate(System.Boolean)"> <summary> Sets or resets allow mutate flag. If this flag is set, then all automata operations may modify automata given as input; otherwise, operations will always leave input automata languages unmodified. By default, the flag is not set. </summary> <param name="flag">if set to <c>true</c> then all automata operations may modify automata given as input; otherwise, operations will always leave input automata languages unmodified..</param> <returns>The previous value of the flag.</returns> </member> <member name="M:Fare.Automaton.SetMinimizeAlways(System.Boolean)"> <summary> Sets or resets minimize always flag. If this flag is set, then {@link #minimize()} will automatically be invoked after all operations that otherwise may produce non-minimal automata. By default, the flag is not set. </summary> <param name="flag">The flag if true, the flag is set.</param> </member> <member name="M:Fare.Automaton.SetStateNumbers(System.Collections.Generic.IEnumerable{Fare.State})"> <summary> Assigns consecutive numbers to the given states. </summary> <param name="states">The states.</param> </member> <member name="M:Fare.Automaton.GetHashCode"> <inheritdoc /> </member> <member name="M:Fare.Automaton.CheckMinimizeAlways"> <summary> The check minimize always. </summary> </member> <member name="M:Fare.Automaton.ClearHashCode"> <summary> The clear hash code. </summary> </member> <member name="M:Fare.Automaton.Clone"> <summary> Creates a shallow copy of the current Automaton. </summary> <returns> A shallow copy of the current Automaton. </returns> </member> <member name="M:Fare.Automaton.CloneExpanded"> <summary> A clone of this automaton, expands if singleton. </summary> <returns> Returns a clone of this automaton, expands if singleton. </returns> </member> <member name="M:Fare.Automaton.CloneExpandedIfRequired"> <summary> A clone of this automaton unless <code> allowMutation </code> is set, expands if singleton. </summary> <returns> Returns a clone of this automaton unless <code> allowMutation </code> is set, expands if singleton. </returns> </member> <member name="M:Fare.Automaton.CloneIfRequired"> <summary> Returns a clone of this automaton, or this automaton itself if <code>allow_mutation</code> flag is set. </summary> <returns>A clone of this automaton, or this automaton itself if <code>allow_mutation</code> flag is set.</returns> </member> <member name="M:Fare.Automaton.ExpandSingleton"> <summary> Expands singleton representation to normal representation. Does nothing if not in singleton representation. </summary> </member> <member name="M:Fare.Automaton.GetAcceptStates"> <summary> The set of reachable accept states. </summary> <returns>Returns the set of reachable accept states.</returns> </member> <member name="M:Fare.Automaton.GetLiveStates"> <summary> Returns the set of live states. A state is "live" if an accept state is reachable from it. </summary> <returns></returns> </member> <member name="M:Fare.Automaton.GetStartPoints"> <summary> The sorted array of all interval start points. </summary> <returns>Returns sorted array of all interval start points.</returns> </member> <member name="M:Fare.Automaton.GetStates"> <summary> Gets the set of states that are reachable from the initial state. </summary> <returns> The set of states that are reachable from the initial state. </returns> </member> <member name="M:Fare.Automaton.Minimize"> <summary> The minimize. </summary> </member> <member name="M:Fare.Automaton.RecomputeHashCode"> <summary> Recomputes the hash code. The automaton must be minimal when this operation is performed. </summary> </member> <member name="M:Fare.Automaton.Reduce"> <summary> Reduces this automaton. An automaton is "reduced" by combining overlapping and adjacent edge intervals with same destination. </summary> </member> <member name="M:Fare.Automaton.RemoveDeadTransitions"> <summary> Removes transitions to dead states and calls Reduce() and ClearHashCode(). (A state is "dead" if no accept state is reachable from it). </summary> </member> <member name="M:Fare.Automaton.Totalize"> <summary> Adds transitions to explicit crash state to ensure that transition function is total. </summary> </member> <member name="M:Fare.BasicAutomata.MakeAnyChar"> <summary> Returns a new (deterministic) automaton that accepts any single character. </summary> <returns>A new (deterministic) automaton that accepts any single character.</returns> </member> <member name="M:Fare.BasicAutomata.MakeAnyString"> <summary> Returns a new (deterministic) automaton that accepts all strings. </summary> <returns> A new (deterministic) automaton that accepts all strings. </returns> </member> <member name="M:Fare.BasicAutomata.MakeChar(System.Char)"> <summary> Returns a new (deterministic) automaton that accepts a single character of the given value. </summary> <param name="c">The c.</param> <returns>A new (deterministic) automaton that accepts a single character of the given value.</returns> </member> <member name="M:Fare.BasicAutomata.MakeCharRange(System.Char,System.Char)"> <summary> Returns a new (deterministic) automaton that accepts a single char whose value is in the given interval (including both end points). </summary> <param name="min">The min.</param> <param name="max">The max.</param> <returns> A new (deterministic) automaton that accepts a single char whose value is in the given interval (including both end points). </returns> </member> <member name="M:Fare.BasicAutomata.MakeEmpty"> <summary> Returns a new (deterministic) automaton with the empty language. </summary> <returns> A new (deterministic) automaton with the empty language. </returns> </member> <member name="M:Fare.BasicAutomata.MakeEmptyString"> <summary> Returns a new (deterministic) automaton that accepts only the empty string. </summary> <returns> A new (deterministic) automaton that accepts only the empty string. </returns> </member> <member name="M:Fare.BasicAutomata.MakeInterval(System.Int32,System.Int32,System.Int32)"> <summary> Returns a new automaton that accepts strings representing decimal non-negative integers in the given interval. </summary> <param name="min">The minimum value of interval.</param> <param name="max">The maximum value of inverval (both end points are included in the interval).</param> <param name="digits">If f >0, use fixed number of digits (strings must be prefixed by 0's to obtain the right length) otherwise, the number of digits is not fixed.</param> <returns>A new automaton that accepts strings representing decimal non-negative integers in the given interval.</returns> </member> <member name="M:Fare.BasicAutomata.MakeString(System.String)"> <summary> Returns a new (deterministic) automaton that accepts the single given string. </summary> <param name="s">The string.</param> <returns>A new (deterministic) automaton that accepts the single given string.</returns> </member> <member name="M:Fare.BasicAutomata.AnyOfRightLength(System.String,System.Int32)"> <summary> Constructs sub-automaton corresponding to decimal numbers of length x.Substring(n).Length. </summary> <param name="x">The x.</param> <param name="n">The n.</param> <returns></returns> </member> <member name="M:Fare.BasicAutomata.AtLeast(System.String,System.Int32,System.Collections.Generic.ICollection{Fare.State},System.Boolean)"> <summary> Constructs sub-automaton corresponding to decimal numbers of value at least x.Substring(n) and length x.Substring(n).Length. </summary> <param name="x">The x.</param> <param name="n">The n.</param> <param name="initials">The initials.</param> <param name="zeros">if set to <c>true</c> [zeros].</param> <returns></returns> </member> <member name="M:Fare.BasicAutomata.AtMost(System.String,System.Int32)"> <summary> Constructs sub-automaton corresponding to decimal numbers of value at most x.Substring(n) and length x.Substring(n).Length. </summary> <param name="x">The x.</param> <param name="n">The n.</param> <returns></returns> </member> <member name="M:Fare.BasicAutomata.Between(System.String,System.String,System.Int32,System.Collections.Generic.ICollection{Fare.State},System.Boolean)"> <summary> Constructs sub-automaton corresponding to decimal numbers of value between x.Substring(n) and y.Substring(n) and of length x.Substring(n).Length (which must be equal to y.Substring(n).Length). </summary> <param name="x">The x.</param> <param name="y">The y.</param> <param name="n">The n.</param> <param name="initials">The initials.</param> <param name="zeros">if set to <c>true</c> [zeros].</param> <returns></returns> </member> <member name="M:Fare.BasicAutomata.MakeCharSet(System.String)"> <summary> Returns a new (deterministic) automaton that accepts a single character in the given set. </summary> <param name="set">The set.</param> <returns></returns> </member> <member name="M:Fare.BasicAutomata.MakeStringUnion(System.Char[][])"> <summary> Returns a new (deterministic and minimal) automaton that accepts the union of the given set of strings. The input character sequences are internally sorted in-place, so the input array is modified. @see StringUnionOperations. </summary> <param name="strings">The strings.</param> <returns></returns> </member> <member name="M:Fare.BasicAutomata.MakeMaxInteger(System.String)"> <summary> Constructs automaton that accept strings representing nonnegative integer that are not larger than the given value. </summary> <param name="n">The n string representation of maximum value.</param> <returns></returns> </member> <member name="M:Fare.BasicAutomata.MakeMinInteger(System.String)"> <summary> Constructs automaton that accept strings representing nonnegative integers that are not less that the given value. </summary> <param name="n">The n string representation of minimum value.</param> <returns></returns> </member> <member name="M:Fare.BasicAutomata.MakeTotalDigits(System.Int32)"> <summary> Constructs automaton that accept strings representing decimal numbers that can be written with at most the given number of digits. Surrounding whitespace is permitted. </summary> <param name="i">The i max number of necessary digits.</param> <returns></returns> </member> <member name="M:Fare.BasicAutomata.MakeFractionDigits(System.Int32)"> <summary> Constructs automaton that accept strings representing decimal numbers that can be written with at most the given number of digits in the fraction part. Surrounding whitespace is permitted. </summary> <param name="i">The i max number of necessary fraction digits.</param> <returns></returns> </member> <member name="M:Fare.BasicAutomata.MakeIntegerValue(System.String)"> <summary> Constructs automaton that accept strings representing the given integer. Surrounding whitespace is permitted. </summary> <param name="value">The value string representation of integer.</param> <returns></returns> </member> <member name="M:Fare.BasicAutomata.MakeDecimalValue(System.String)"> <summary> Constructs automaton that accept strings representing the given decimal number. Surrounding whitespace is permitted. </summary> <param name="value">The value string representation of decimal number.</param> <returns></returns> </member> <member name="M:Fare.BasicAutomata.MakeStringMatcher(System.String)"> <summary> Constructs deterministic automaton that matches strings that contain the given substring. </summary> <param name="s">The s.</param> <returns></returns> </member> <member name="M:Fare.BasicOperations.AddEpsilons(Fare.Automaton,System.Collections.Generic.ICollection{Fare.StatePair})"> <summary> Adds epsilon transitions to the given automaton. This method adds extra character interval transitions that are equivalent to the given set of epsilon transitions. </summary> <param name="a">The automaton.</param> <param name="pairs">A collection of <see cref="T:Fare.StatePair"/> objects representing pairs of source/destination states where epsilon transitions should be added.</param> </member> <member name="M:Fare.BasicOperations.Union(System.Collections.Generic.IList{Fare.Automaton})"> <summary> Returns an automaton that accepts the union of the languages of the given automata. </summary> <param name="automatons">The l.</param> <returns> An automaton that accepts the union of the languages of the given automata. </returns> <remarks> Complexity: linear in number of states. </remarks> </member> <member name="M:Fare.BasicOperations.Complement(Fare.Automaton)"> <summary> Returns a (deterministic) automaton that accepts the complement of the language of the given automaton. </summary> <param name="a">The automaton.</param> <returns>A (deterministic) automaton that accepts the complement of the language of the given automaton.</returns> <remarks> Complexity: linear in number of states (if already deterministic). </remarks> </member> <member name="M:Fare.BasicOperations.Determinize(Fare.Automaton)"> <summary> Determinizes the specified automaton. </summary> <remarks> Complexity: exponential in number of states. </remarks> <param name="a">The automaton.</param> </member> <member name="M:Fare.BasicOperations.Determinize(Fare.Automaton,System.Collections.Generic.List{Fare.State})"> <summary> Determinizes the given automaton using the given set of initial states. </summary> <param name="a">The automaton.</param> <param name="initialset">The initial states.</param> </member> <member name="M:Fare.BasicOperations.IsEmpty(Fare.Automaton)"> <summary> Determines whether the given automaton accepts no strings. </summary> <param name="a">The automaton.</param> <returns> <c>true</c> if the given automaton accepts no strings; otherwise, <c>false</c>. </returns> </member> <member name="M:Fare.BasicOperations.IsEmptyString(Fare.Automaton)"> <summary> Determines whether the given automaton accepts the empty string and nothing else. </summary> <param name="a">The automaton.</param> <returns> <c>true</c> if the given automaton accepts the empty string and nothing else; otherwise, <c>false</c>. </returns> </member> <member name="M:Fare.BasicOperations.Intersection(Fare.Automaton,Fare.Automaton)"> <summary> Returns an automaton that accepts the intersection of the languages of the given automata. Never modifies the input automata languages. </summary> <param name="a1">The a1.</param> <param name="a2">The a2.</param> <returns></returns> </member> <member name="M:Fare.BasicOperations.Optional(Fare.Automaton)"> <summary> Returns an automaton that accepts the union of the empty string and the language of the given automaton. </summary> <param name="a">The automaton.</param> <remarks> Complexity: linear in number of states. </remarks> <returns>An automaton that accepts the union of the empty string and the language of the given automaton.</returns> </member> <member name="M:Fare.BasicOperations.Repeat(Fare.Automaton)"> <summary> Accepts the Kleene star (zero or more concatenated repetitions) of the language of the given automaton. Never modifies the input automaton language. </summary> <param name="a">The automaton.</param> <returns> An automaton that accepts the Kleene star (zero or more concatenated repetitions) of the language of the given automaton. Never modifies the input automaton language. </returns> <remarks> Complexity: linear in number of states. </remarks> </member> <member name="M:Fare.BasicOperations.Repeat(Fare.Automaton,System.Int32)"> <summary> Accepts <code>min</code> or more concatenated repetitions of the language of the given automaton. </summary> <param name="a">The automaton.</param> <param name="min">The minimum concatenated repetitions of the language of the given automaton.</param> <returns>Returns an automaton that accepts <code>min</code> or more concatenated repetitions of the language of the given automaton. </returns> <remarks> Complexity: linear in number of states and in <code>min</code>. </remarks> </member> <member name="M:Fare.BasicOperations.Repeat(Fare.Automaton,System.Int32,System.Int32)"> <summary> Accepts between <code>min</code> and <code>max</code> (including both) concatenated repetitions of the language of the given automaton. </summary> <param name="a">The automaton.</param> <param name="min">The minimum concatenated repetitions of the language of the given automaton.</param> <param name="max">The maximum concatenated repetitions of the language of the given automaton.</param> <returns> Returns an automaton that accepts between <code>min</code> and <code>max</code> (including both) concatenated repetitions of the language of the given automaton. </returns> <remarks> Complexity: linear in number of states and in <code>min</code> and <code>max</code>. </remarks> </member> <member name="M:Fare.BasicOperations.Run(Fare.Automaton,System.String)"> <summary> Returns true if the given string is accepted by the automaton. </summary> <param name="a">The automaton.</param> <param name="s">The string.</param> <returns></returns> <remarks> Complexity: linear in the length of the string. For full performance, use the RunAutomaton class. </remarks> </member> <member name="M:Fare.ListEqualityComparer`1.op_Equality(Fare.ListEqualityComparer{`0},Fare.ListEqualityComparer{`0})"> <summary> Implements the operator ==. </summary> <param name="left">The left.</param> <param name="right">The right.</param> <returns> The result of the operator. </returns> </member> <member name="M:Fare.ListEqualityComparer`1.op_Inequality(Fare.ListEqualityComparer{`0},Fare.ListEqualityComparer{`0})"> <summary> Implements the operator !=. </summary> <param name="left">The left.</param> <param name="right">The right.</param> <returns> The result of the operator. </returns> </member> <member name="M:Fare.ListEqualityComparer`1.Equals(System.Collections.Generic.List{`0},System.Collections.Generic.List{`0})"> <inheritdoc /> </member> <member name="M:Fare.ListEqualityComparer`1.GetHashCode(System.Collections.Generic.List{`0})"> <inheritdoc /> </member> <member name="M:Fare.ListEqualityComparer`1.Equals(Fare.ListEqualityComparer{`0})"> <inheritdoc /> </member> <member name="M:Fare.ListEqualityComparer`1.Equals(System.Object)"> <inheritdoc /> </member> <member name="M:Fare.ListEqualityComparer`1.GetHashCode"> <inheritdoc /> </member> <member name="M:Fare.MinimizationOperations.Minimize(Fare.Automaton)"> <summary> Minimizes (and determinizes if not already deterministic) the given automaton. </summary> <param name="a">The automaton.</param> </member> <member name="M:Fare.MinimizationOperations.MinimizeBrzozowski(Fare.Automaton)"> <summary> Minimizes the given automaton using Brzozowski's algorithm. </summary> <param name="a">The automaton.</param> </member> <member name="M:Fare.MinimizationOperations.MinimizeHuffman(Fare.Automaton)"> <summary> Minimizes the given automaton using Huffman's algorithm. </summary> <param name="a">The automaton.</param> </member> <member name="T:Fare.RegExp"> <summary> Regular Expression extension to Automaton. </summary> </member> <member name="M:Fare.RegExp.#ctor"> <summary> Prevents a default instance of the <see cref = "T:Fare.RegExp" /> class from being created. </summary> </member> <member name="M:Fare.RegExp.#ctor(System.String)"> <summary> Initializes a new instance of the <see cref = "T:Fare.RegExp" /> class from a string. </summary> <param name = "s">A string with the regular expression.</param> </member> <member name="M:Fare.RegExp.#ctor(System.String,Fare.RegExpSyntaxOptions)"> <summary> Initializes a new instance of the <see cref = "T:Fare.RegExp" /> class from a string. </summary> <param name = "s">A string with the regular expression.</param> <param name = "syntaxFlags">Boolean 'or' of optional syntax constructs to be enabled.</param> </member> <member name="M:Fare.RegExp.ToAutomaton"> <summary> Constructs new <code>Automaton</code> from this <code>RegExp</code>. Same as <code>toAutomaton(null)</code> (empty automaton map). </summary> <returns></returns> </member> <member name="M:Fare.RegExp.ToAutomaton(System.Boolean)"> <summary> Constructs new <code>Automaton</code> from this <code>RegExp</code>. Same as <code>toAutomaton(null,minimize)</code> (empty automaton map). </summary> <param name="minimize">if set to <c>true</c> [minimize].</param> <returns></returns> </member> <member name="M:Fare.RegExp.ToAutomaton(Fare.IAutomatonProvider)"> <summary> Constructs new <code>Automaton</code> from this <code>RegExp</code>. The constructed automaton is minimal and deterministic and has no transitions to dead states. </summary> <param name = "automatonProvider">The provider of automata for named identifiers.</param> <returns></returns> </member> <member name="M:Fare.RegExp.ToAutomaton(Fare.IAutomatonProvider,System.Boolean)"> <summary> Constructs new <code>Automaton</code> from this <code>RegExp</code>. The constructed automaton has no transitions to dead states. </summary> <param name = "automatonProvider">The provider of automata for named identifiers.</param> <param name = "minimize">if set to <c>true</c> the automaton is minimized and determinized.</param> <returns></returns> </member> <member name="M:Fare.RegExp.ToAutomaton(System.Collections.Generic.IDictionary{System.String,Fare.Automaton})"> <summary> Constructs new <code>Automaton</code> from this <code>RegExp</code>. The constructed automaton is minimal and deterministic and has no transitions to dead states. </summary> <param name = "automata">The a map from automaton identifiers to automata.</param> <returns></returns> </member> <member name="M:Fare.RegExp.ToAutomaton(System.Collections.Generic.IDictionary{System.String,Fare.Automaton},System.Boolean)"> <summary> Constructs new <code>Automaton</code> from this <code>RegExp</code>. The constructed automaton has no transitions to dead states. </summary> <param name = "automata">The map from automaton identifiers to automata.</param> <param name = "minimize">if set to <c>true</c> the automaton is minimized and determinized.</param> <returns></returns> </member> <member name="M:Fare.RegExp.SetAllowMutate(System.Boolean)"> <summary> Sets or resets allow mutate flag. If this flag is set, then automata construction uses mutable automata, which is slightly faster but not thread safe. </summary> <param name = "flag">if set to <c>true</c> the flag is set.</param> <returns>The previous value of the flag.</returns> </member> <member name="M:Fare.RegExp.ToString"> <inheritdoc /> </member> <member name="M:Fare.RegExp.GetIdentifiers"> <summary> Returns the set of automaton identifiers that occur in this regular expression. </summary> <returns>The set of automaton identifiers that occur in this regular expression.</returns> </member> <member name="F:Fare.RegExpMatchingOptions.IgnoreCase"> <summary> Uses case-insensitive matching. </summary> </member> <member name="F:Fare.RegExpMatchingOptions.Singleline"> <summary> Use single-line mode, where the period matches every character, instead of every character except <code>\n</code>. </summary> </member> <member name="F:Fare.RegExpMatchingOptions.Multiline"> <summary> Use multiline mode, where <code>^</code> and <code>$</code> match the beginning and end of each line, instead of the beginning and end of the input string. </summary> </member> <member name="F:Fare.RegExpMatchingOptions.ExplicitCapture"> <summary> Do not capture unnamed groups. </summary> </member> <member name="F:Fare.RegExpMatchingOptions.IgnorePatternWhitespace"> <summary> Exclude unescaped white space from the pattern and enable comments after a hash sign <code>#</code>. </summary> </member> <member name="F:Fare.RegExpSyntaxOptions.Intersection"> <summary> Enables intersection. </summary> </member> <member name="F:Fare.RegExpSyntaxOptions.Complement"> <summary> Enables complement. </summary> </member> <member name="F:Fare.RegExpSyntaxOptions.Empty"> <summary> Enables empty language. </summary> </member> <member name="F:Fare.RegExpSyntaxOptions.Anystring"> <summary> Enables anystring. </summary> </member> <member name="F:Fare.RegExpSyntaxOptions.Automaton"> <summary> Enables named automata. </summary> </member> <member name="F:Fare.RegExpSyntaxOptions.Interval"> <summary> Enables numerical intervals. </summary> </member> <member name="F:Fare.RegExpSyntaxOptions.All"> <summary> Enables all optional regexp syntax. </summary> </member> <member name="T:Fare.SpecialOperations"> <summary> Special automata operations. </summary> </member> <member name="M:Fare.SpecialOperations.Reverse(Fare.Automaton)"> <summary> Reverses the language of the given (non-singleton) automaton while returning the set of new initial states. </summary> <param name="a">The automaton.</param> <returns></returns> </member> <member name="M:Fare.SpecialOperations.Overlap(Fare.Automaton,Fare.Automaton)"> <summary> Returns an automaton that accepts the overlap of strings that in more than one way can be split into a left part being accepted by <code>a1</code> and a right part being accepted by <code>a2</code>. </summary> <param name="a1">The a1.</param> <param name="a2">The a2.</param> <returns></returns> </member> <member name="M:Fare.SpecialOperations.SingleChars(Fare.Automaton)"> <summary> Returns an automaton that accepts the single chars that occur in strings that are accepted by the given automaton. Never modifies the input automaton. </summary> <param name="a">The automaton.</param> <returns></returns> </member> <member name="M:Fare.SpecialOperations.Trim(Fare.Automaton,System.String,System.Char)"> <summary> Returns an automaton that accepts the trimmed language of the given automaton. The resulting automaton is constructed as follows: 1) Whenever a <code>c</code> character is allowed in the original automaton, one or more <code>set</code> characters are allowed in the new automaton. 2) The automaton is prefixed and postfixed with any number of <code> set</code> characters. </summary> <param name="a">The automaton.</param> <param name="set">The set of characters to be trimmed.</param> <param name="c">The canonical trim character (assumed to be in <code>set</code>).</param> <returns></returns> </member> <member name="M:Fare.SpecialOperations.Compress(Fare.Automaton,System.String,System.Char)"> <summary> Returns an automaton that accepts the compressed language of the given automaton. Whenever a <code>c</code> character is allowed in the original automaton, one or more <code>set</code> characters are allowed in the new automaton. </summary> <param name="a">The automaton.</param> <param name="set">The set of characters to be compressed.</param> <param name="c">The canonical compress character (assumed to be in <code>set</code>). </param> <returns></returns> </member> <member name="M:Fare.SpecialOperations.Subst(Fare.Automaton,System.Collections.Generic.IDictionary{System.Char,System.Collections.Generic.HashSet{System.Char}})"> <summary> Returns an automaton where all transition labels have been substituted. <p> Each transition labeled <code>c</code> is changed to a set of transitions, one for each character in <code>map(c)</code>. If <code>map(c)</code> is null, then the transition is unchanged. </p> </summary> <param name="a">The automaton.</param> <param name="dictionary">The dictionary from characters to sets of characters (where characters are <code>char</code> objects).</param> <returns></returns> </member> <member name="M:Fare.SpecialOperations.FindIndex(System.Char,System.Char[])"> <summary> Rinds the largest entry whose value is less than or equal to c, or 0 if there is no such entry. </summary> <param name="c">The c.</param> <param name="points">The points.</param> <returns></returns> </member> <member name="M:Fare.SpecialOperations.Subst(Fare.Automaton,System.Char,System.String)"> <summary> Returns an automaton where all transitions of the given char are replaced by a string. </summary> <param name="a">The automaton.</param> <param name="c">The c.</param> <param name="s">The s.</param> <returns> A new automaton. </returns> </member> <member name="M:Fare.SpecialOperations.Homomorph(Fare.Automaton,System.Char[],System.Char[])"> <summary> Returns an automaton accepting the homomorphic image of the given automaton using the given function. <p> This method maps each transition label to a new value. <code>source</code> and <code>dest</code> are assumed to be arrays of same length, and <code>source</code> must be sorted in increasing order and contain no duplicates. <code>source</code> defines the starting points of char intervals, and the corresponding entries in <code>dest</code> define the starting points of corresponding new intervals. </p> </summary> <param name="a">The automaton.</param> <param name="source">The source.</param> <param name="dest">The dest.</param> <returns></returns> </member> <member name="M:Fare.SpecialOperations.ProjectChars(Fare.Automaton,System.Collections.Generic.HashSet{System.Char})"> <summary> Returns an automaton with projected alphabet. The new automaton accepts all strings that are projections of strings accepted by the given automaton onto the given characters (represented by <code>Character</code>). If <code>null</code> is in the set, it abbreviates the intervals u0000-uDFFF and uF900-uFFFF (i.e., the non-private code points). It is assumed that all other characters from <code>chars</code> are in the interval uE000-uF8FF. </summary> <param name="a">The automaton.</param> <param name="chars">The chars.</param> <returns></returns> </member> <member name="M:Fare.SpecialOperations.IsFinite(Fare.Automaton)"> <summary> Returns true if the language of this automaton is finite. </summary> <param name="a">The automaton.</param> <returns> <c>true</c> if the specified a is finite; otherwise, <c>false</c>. </returns> </member> <member name="M:Fare.SpecialOperations.IsFinite(Fare.State,System.Collections.Generic.HashSet{Fare.State},System.Collections.Generic.HashSet{Fare.State})"> <summary> Checks whether there is a loop containing s. (This is sufficient since there are never transitions to dead states). </summary> <param name="s">The s.</param> <param name="path">The path.</param> <param name="visited">The visited.</param> <returns> <c>true</c> if the specified s is finite; otherwise, <c>false</c>. </returns> </member> <member name="M:Fare.SpecialOperations.GetStrings(Fare.Automaton,System.Int32)"> <summary> Returns the set of accepted strings of the given length. </summary> <param name="a">The automaton.</param> <param name="length">The length.</param> <returns></returns> </member> <member name="M:Fare.SpecialOperations.GetFiniteStrings(Fare.Automaton)"> <summary> Returns the set of accepted strings, assuming this automaton has a finite language. If the language is not finite, null is returned. </summary> <param name="a">The automaton.</param> <returns></returns> </member> <member name="M:Fare.SpecialOperations.GetFiniteStrings(Fare.Automaton,System.Int32)"> <summary> Returns the set of accepted strings, assuming that at most <code>limit</code> strings are accepted. If more than <code>limit</code> strings are accepted, null is returned. If <code>limit</code><0, then this methods works like {@link #getFiniteStrings(Automaton)}. </summary> <param name="a">The automaton.</param> <param name="limit">The limit.</param> <returns></returns> </member> <member name="M:Fare.SpecialOperations.GetFiniteStrings(Fare.State,System.Collections.Generic.HashSet{Fare.State},System.Collections.Generic.HashSet{System.String},System.Text.StringBuilder,System.Int32)"> <summary> Returns the strings that can be produced from the given state, or false if more than <code>limit</code> strings are found. <code>limit</code><0 means "infinite". </summary> <param name="s">The s.</param> <param name="pathStates">The path states.</param> <param name="strings">The strings.</param> <param name="path">The path.</param> <param name="limit">The limit.</param> <returns></returns> </member> <member name="M:Fare.SpecialOperations.GetCommonPrefix(Fare.Automaton)"> <summary> Returns the longest string that is a prefix of all accepted strings and visits each state at most once. </summary> <param name="a">The automaton.</param> <returns> A common prefix. </returns> </member> <member name="M:Fare.SpecialOperations.PrefixClose(Fare.Automaton)"> <summary> Prefix closes the given automaton. </summary> <param name="a">The automaton.</param> </member> <member name="M:Fare.SpecialOperations.HexCases(Fare.Automaton)"> <summary> Constructs automaton that accepts the same strings as the given automaton but ignores upper/lower case of A-F. </summary> <param name="a">The automaton.</param> <returns>An automaton.</returns> </member> <member name="M:Fare.SpecialOperations.ReplaceWhitespace(Fare.Automaton)"> <summary> Constructs automaton that accepts 0x20, 0x9, 0xa, and 0xd in place of each 0x20 transition in the given automaton. </summary> <param name="a">The automaton.</param> <returns>An automaton.</returns> </member> <member name="T:Fare.State"> <summary> <tt>Automaton</tt> state. </summary> </member> <member name="M:Fare.State.#ctor"> <summary> Initializes a new instance of the <see cref="T:Fare.State"/> class. Initially, the new state is a reject state. </summary> </member> <member name="P:Fare.State.Id"> <summary> Gets the id. </summary> </member> <member name="P:Fare.State.Accept"> <summary> Gets or sets a value indicating whether this State is Accept. </summary> </member> <member name="P:Fare.State.Number"> <summary> Gets or sets this State Number. </summary> </member> <member name="P:Fare.State.Transitions"> <summary> Gets or sets this State Transitions. </summary> </member> <member name="M:Fare.State.op_Equality(Fare.State,Fare.State)"> <summary> Implements the operator ==. </summary> <param name="left">The left.</param> <param name="right">The right.</param> <returns> The result of the operator. </returns> </member> <member name="M:Fare.State.op_Inequality(Fare.State,Fare.State)"> <summary> Implements the operator !=. </summary> <param name="left">The left.</param> <param name="right">The right.</param> <returns> The result of the operator. </returns> </member> <member name="M:Fare.State.Equals(System.Object)"> <inheritdoc /> </member> <member name="M:Fare.State.GetHashCode"> <inheritdoc /> </member> <member name="M:Fare.State.CompareTo(System.Object)"> <inheritdoc /> </member> <member name="M:Fare.State.Equals(Fare.State)"> <inheritdoc /> </member> <member name="M:Fare.State.CompareTo(Fare.State)"> <inheritdoc /> </member> <member name="M:Fare.State.ToString"> <inheritdoc /> </member> <member name="M:Fare.State.AddTransition(Fare.Transition)"> <summary> Adds an outgoing transition. </summary> <param name="t"> The transition. </param> </member> <member name="M:Fare.State.Step(System.Char)"> <summary> Performs lookup in transitions, assuming determinism. </summary> <param name="c"> The character to look up. </param> <returns> The destination state, null if no matching outgoing transition. </returns> </member> <member name="M:Fare.State.Step(System.Char,System.Collections.Generic.List{Fare.State})"> <summary> Performs lookup in transitions, allowing nondeterminism. </summary> <param name="c"> The character to look up. </param> <param name="dest"> The collection where destination states are stored. </param> </member> <member name="M:Fare.State.GetSortedTransitions(System.Boolean)"> <summary> Gets the transitions sorted by (min, reverse max, to) or (to, min, reverse max). </summary> <param name="toFirst"> if set to <c>true</c> [to first]. </param> <returns> The transitions sorted by (min, reverse max, to) or (to, min, reverse max). </returns> </member> <member name="M:Fare.StateEqualityComparer.Equals(Fare.State,Fare.State)"> <summary> Determines whether the specified objects are equal. </summary> <param name="x">The first object of type <paramref name="x"/> to compare.</param> <param name="y">The second object of type <paramref name="y"/> to compare.</param> <returns> true if the specified objects are equal; otherwise, false. </returns> </member> <member name="M:Fare.StateEqualityComparer.GetHashCode(Fare.State)"> <summary> Returns a hash code for this instance. </summary> <param name="obj">The obj.</param> <returns> A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. </returns> <exception cref="T:System.ArgumentNullException"> The type of <paramref name="obj"/> is a reference type and <paramref name="obj"/> is null. </exception> </member> <member name="T:Fare.StatePair"> <summary> Pair of states. </summary> </member> <member name="M:Fare.StatePair.#ctor(Fare.State,Fare.State,Fare.State)"> <summary> Initializes a new instance of the <see cref="T:Fare.StatePair"/> class. </summary> <param name="s">The s.</param> <param name="s1">The s1.</param> <param name="s2">The s2.</param> </member> <member name="M:Fare.StatePair.#ctor(Fare.State,Fare.State)"> <summary> Initializes a new instance of the <see cref="T:Fare.StatePair"/> class. </summary> <param name="s1">The first state.</param> <param name="s2">The second state.</param> </member> <member name="P:Fare.StatePair.FirstState"> <summary> Gets or sets the first component of this pair. </summary> <value> The first state. </value> </member> <member name="P:Fare.StatePair.SecondState"> <summary> Gets or sets the second component of this pair. </summary> <value> The second state. </value> </member> <member name="M:Fare.StatePair.op_Equality(Fare.StatePair,Fare.StatePair)"> <summary> Implements the operator ==. </summary> <param name="left">The left.</param> <param name="right">The right.</param> <returns> The result of the operator. </returns> </member> <member name="M:Fare.StatePair.op_Inequality(Fare.StatePair,Fare.StatePair)"> <summary> Implements the operator !=. </summary> <param name="left">The left.</param> <param name="right">The right.</param> <returns> The result of the operator. </returns> </member> <member name="M:Fare.StatePair.Equals(Fare.StatePair)"> <inheritdoc /> </member> <member name="M:Fare.StatePair.Equals(System.Object)"> <inheritdoc /> </member> <member name="M:Fare.StatePair.GetHashCode"> <inheritdoc /> </member> <member name="T:Fare.Transition"> <summary> <tt>Automaton</tt> transition. <p> A transition, which belongs to a source state, consists of a Unicode character interval and a destination state. </p> </summary> </member> <member name="M:Fare.Transition.#ctor(System.Char,Fare.State)"> <summary> Initializes a new instance of the <see cref="T:Fare.Transition"/> class. (Constructs a new singleton interval transition). </summary> <param name="c">The transition character.</param> <param name="to">The destination state.</param> </member> <member name="M:Fare.Transition.#ctor(System.Char,System.Char,Fare.State)"> <summary> Initializes a new instance of the <see cref="T:Fare.Transition"/> class. (Both end points are included in the interval). </summary> <param name="min">The transition interval minimum.</param> <param name="max">The transition interval maximum.</param> <param name="to">The destination state.</param> </member> <member name="P:Fare.Transition.Min"> <summary> Gets the minimum of this transition interval. </summary> </member> <member name="P:Fare.Transition.Max"> <summary> Gets the maximum of this transition interval. </summary> </member> <member name="P:Fare.Transition.To"> <summary> Gets the destination of this transition. </summary> </member> <member name="M:Fare.Transition.op_Equality(Fare.Transition,Fare.Transition)"> <summary> Implements the operator ==. </summary> <param name="left">The left.</param> <param name="right">The right.</param> <returns> The result of the operator. </returns> </member> <member name="M:Fare.Transition.op_Inequality(Fare.Transition,Fare.Transition)"> <summary> Implements the operator !=. </summary> <param name="left">The left.</param> <param name="right">The right.</param> <returns> The result of the operator. </returns> </member> <member name="M:Fare.Transition.ToString"> <inheritdoc /> </member> <member name="M:Fare.Transition.Equals(System.Object)"> <inheritdoc /> </member> <member name="M:Fare.Transition.GetHashCode"> <inheritdoc /> </member> <member name="M:Fare.Transition.Equals(Fare.Transition)"> <inheritdoc /> </member> <member name="M:Fare.TransitionComparer.#ctor(System.Boolean)"> <summary> Initializes a new instance of the <see cref="T:Fare.TransitionComparer"/> class. </summary> <param name="toFirst">if set to <c>true</c> [to first].</param> </member> <member name="M:Fare.TransitionComparer.Compare(Fare.Transition,Fare.Transition)"> <summary> Compares by (min, reverse max, to) or (to, min, reverse max). </summary> <param name="t1">The first Transition.</param> <param name="t2">The second Transition.</param> <returns></returns> </member> <member name="T:Fare.Xeger"> <summary> An object that will generate text from a regular expression. In a way, it's the opposite of a regular expression matcher: an instance of this class will produce text that is guaranteed to match the regular expression passed in. </summary> </member> <member name="M:Fare.Xeger.#ctor(System.String,System.Random)"> <summary> Initializes a new instance of the <see cref="T:Fare.Xeger"/> class. </summary> <param name="regex">The regex.</param> <param name="random">The random.</param> </member> <member name="M:Fare.Xeger.#ctor(System.String)"> <summary> Initializes a new instance of the <see cref="T:Fare.Xeger"/> class.<br/> Note that if multiple instances are created within short time using this overload,<br/> the instances might generate identical random strings.<br/> To avoid this, use the constructor overload that accepts an argument of type Random. </summary> <param name="regex">The regex.</param> </member> <member name="M:Fare.Xeger.Generate"> <summary> Generates a random String that is guaranteed to match the regular expression passed to the constructor. </summary> <returns></returns> </member> <member name="M:Fare.Xeger.GetRandomInt(System.Int32,System.Int32,System.Random)"> <summary> Generates a random number within the given bounds. </summary> <param name="min">The minimum number (inclusive).</param> <param name="max">The maximum number (inclusive).</param> <param name="random">The object used as the randomizer.</param> <returns>A random number in the given range.</returns> </member> </members> </doc> |