AWS.Tools.GameLift.Completers.psm1
# Auto-generated argument completers for parameters of SDK ConstantClass-derived type used in cmdlets. # Do not modify this file; it may be overwritten during version upgrades. $psMajorVersion = $PSVersionTable.PSVersion.Major if ($psMajorVersion -eq 2) { Write-Verbose "Dynamic argument completion not supported in PowerShell version 2; skipping load." return } # PowerShell's native Register-ArgumentCompleter cmdlet is available on v5.0 or higher. For lower # version, we can use the version in the TabExpansion++ module if installed. $registrationCmdletAvailable = ($psMajorVersion -ge 5) -Or !((Get-Command Register-ArgumentCompleter -ea Ignore) -eq $null) # internal function to perform the registration using either cmdlet or manipulation # of the options table function _awsArgumentCompleterRegistration() { param ( [scriptblock]$scriptBlock, [hashtable]$param2CmdletsMap ) if ($registrationCmdletAvailable) { foreach ($paramName in $param2CmdletsMap.Keys) { $args = @{ "ScriptBlock" = $scriptBlock "Parameter" = $paramName } $cmdletNames = $param2CmdletsMap[$paramName] if ($cmdletNames -And $cmdletNames.Length -gt 0) { $args["Command"] = $cmdletNames } Register-ArgumentCompleter @args } } else { if (-not $global:options) { $global:options = @{ CustomArgumentCompleters = @{ }; NativeArgumentCompleters = @{ } } } foreach ($paramName in $param2CmdletsMap.Keys) { $cmdletNames = $param2CmdletsMap[$paramName] if ($cmdletNames -And $cmdletNames.Length -gt 0) { foreach ($cn in $cmdletNames) { $fqn = [string]::Concat($cn, ":", $paramName) $global:options['CustomArgumentCompleters'][$fqn] = $scriptBlock } } else { $global:options['CustomArgumentCompleters'][$paramName] = $scriptBlock } } $function:tabexpansion2 = $function:tabexpansion2 -replace 'End\r\n{', 'End { if ($null -ne $options) { $options += $global:options} else {$options = $global:options}' } } # To allow for same-name parameters of different ConstantClass-derived types # each completer function checks on command name concatenated with parameter name. # Additionally, the standard code pattern for completers is to pipe through # sort-object after filtering against $wordToComplete but we omit this as our members # are already sorted. # Argument completions for service Amazon GameLift Service $GML_Completers = { param($commandName, $parameterName, $wordToComplete, $commandAst, $fakeBoundParameter) switch ($("$commandName/$parameterName")) { # Amazon.GameLift.AcceptanceType "Confirm-GMLMatch/AcceptanceType" { $v = "ACCEPT","REJECT" break } # Amazon.GameLift.BackfillMode { ($_ -eq "New-GMLMatchmakingConfiguration/BackfillMode") -Or ($_ -eq "Update-GMLMatchmakingConfiguration/BackfillMode") } { $v = "AUTOMATIC","MANUAL" break } # Amazon.GameLift.BalancingStrategy { ($_ -eq "New-GMLGameServerGroup/BalancingStrategy") -Or ($_ -eq "Update-GMLGameServerGroup/BalancingStrategy") } { $v = "ON_DEMAND_ONLY","SPOT_ONLY","SPOT_PREFERRED" break } # Amazon.GameLift.BuildStatus "Get-GMLBuild/Status" { $v = "FAILED","INITIALIZED","READY" break } # Amazon.GameLift.CertificateType "New-GMLFleet/CertificateConfiguration_CertificateType" { $v = "DISABLED","GENERATED" break } # Amazon.GameLift.ComparisonOperatorType "Write-GMLScalingPolicy/ComparisonOperator" { $v = "GreaterThanOrEqualToThreshold","GreaterThanThreshold","LessThanOrEqualToThreshold","LessThanThreshold" break } # Amazon.GameLift.EC2InstanceType { ($_ -eq "Get-GMLEC2InstanceLimit/EC2InstanceType") -Or ($_ -eq "New-GMLFleet/EC2InstanceType") } { $v = "c3.2xlarge","c3.4xlarge","c3.8xlarge","c3.large","c3.xlarge","c4.2xlarge","c4.4xlarge","c4.8xlarge","c4.large","c4.xlarge","c5.12xlarge","c5.18xlarge","c5.24xlarge","c5.2xlarge","c5.4xlarge","c5.9xlarge","c5.large","c5.xlarge","c5a.12xlarge","c5a.16xlarge","c5a.24xlarge","c5a.2xlarge","c5a.4xlarge","c5a.8xlarge","c5a.large","c5a.xlarge","m3.2xlarge","m3.large","m3.medium","m3.xlarge","m4.10xlarge","m4.2xlarge","m4.4xlarge","m4.large","m4.xlarge","m5.12xlarge","m5.16xlarge","m5.24xlarge","m5.2xlarge","m5.4xlarge","m5.8xlarge","m5.large","m5.xlarge","m5a.12xlarge","m5a.16xlarge","m5a.24xlarge","m5a.2xlarge","m5a.4xlarge","m5a.8xlarge","m5a.large","m5a.xlarge","r3.2xlarge","r3.4xlarge","r3.8xlarge","r3.large","r3.xlarge","r4.16xlarge","r4.2xlarge","r4.4xlarge","r4.8xlarge","r4.large","r4.xlarge","r5.12xlarge","r5.16xlarge","r5.24xlarge","r5.2xlarge","r5.4xlarge","r5.8xlarge","r5.large","r5.xlarge","r5a.12xlarge","r5a.16xlarge","r5a.24xlarge","r5a.2xlarge","r5a.4xlarge","r5a.8xlarge","r5a.large","r5a.xlarge","t2.large","t2.medium","t2.micro","t2.small" break } # Amazon.GameLift.FleetType "New-GMLFleet/FleetType" { $v = "ON_DEMAND","SPOT" break } # Amazon.GameLift.FlexMatchMode { ($_ -eq "New-GMLMatchmakingConfiguration/FlexMatchMode") -Or ($_ -eq "Update-GMLMatchmakingConfiguration/FlexMatchMode") } { $v = "STANDALONE","WITH_QUEUE" break } # Amazon.GameLift.GameServerGroupDeleteOption "Remove-GMLGameServerGroup/DeleteOption" { $v = "FORCE_DELETE","RETAIN","SAFE_DELETE" break } # Amazon.GameLift.GameServerHealthCheck "Update-GMLGameServer/HealthCheck" { $v = "HEALTHY" break } # Amazon.GameLift.GameServerProtectionPolicy { ($_ -eq "New-GMLGameServerGroup/GameServerProtectionPolicy") -Or ($_ -eq "Update-GMLGameServerGroup/GameServerProtectionPolicy") } { $v = "FULL_PROTECTION","NO_PROTECTION" break } # Amazon.GameLift.GameServerUtilizationStatus "Update-GMLGameServer/UtilizationStatus" { $v = "AVAILABLE","UTILIZED" break } # Amazon.GameLift.MetricName "Write-GMLScalingPolicy/MetricName" { $v = "ActivatingGameSessions","ActiveGameSessions","ActiveInstances","AvailableGameSessions","AvailablePlayerSessions","CurrentPlayerSessions","IdleInstances","PercentAvailableGameSessions","PercentIdleInstances","QueueDepth","WaitTime" break } # Amazon.GameLift.OperatingSystem "New-GMLBuild/OperatingSystem" { $v = "AMAZON_LINUX","AMAZON_LINUX_2","WINDOWS_2012" break } # Amazon.GameLift.PlayerSessionCreationPolicy "Update-GMLGameSession/PlayerSessionCreationPolicy" { $v = "ACCEPT_ALL","DENY_ALL" break } # Amazon.GameLift.PolicyType "Write-GMLScalingPolicy/PolicyType" { $v = "RuleBased","TargetBased" break } # Amazon.GameLift.ProtectionPolicy { ($_ -eq "New-GMLFleet/NewGameSessionProtectionPolicy") -Or ($_ -eq "Update-GMLFleetAttribute/NewGameSessionProtectionPolicy") -Or ($_ -eq "Update-GMLGameSession/ProtectionPolicy") } { $v = "FullProtection","NoProtection" break } # Amazon.GameLift.RoutingStrategyType { ($_ -eq "New-GMLAlias/RoutingStrategy_Type") -Or ($_ -eq "Update-GMLAlias/RoutingStrategy_Type") -Or ($_ -eq "Get-GMLAlias/RoutingStrategyType") } { $v = "SIMPLE","TERMINAL" break } # Amazon.GameLift.ScalingAdjustmentType "Write-GMLScalingPolicy/ScalingAdjustmentType" { $v = "ChangeInCapacity","ExactCapacity","PercentChangeInCapacity" break } # Amazon.GameLift.ScalingStatusType "Get-GMLScalingPolicy/StatusFilter" { $v = "ACTIVE","DELETED","DELETE_REQUESTED","DELETING","ERROR","UPDATE_REQUESTED","UPDATING" break } # Amazon.GameLift.SortOrder "Get-GMLGameServerList/SortOrder" { $v = "ASCENDING","DESCENDING" break } } $v | Where-Object { $_ -like "$wordToComplete*" } | ForEach-Object { New-Object System.Management.Automation.CompletionResult $_, $_, 'ParameterValue', $_ } } $GML_map = @{ "AcceptanceType"=@("Confirm-GMLMatch") "BackfillMode"=@("New-GMLMatchmakingConfiguration","Update-GMLMatchmakingConfiguration") "BalancingStrategy"=@("New-GMLGameServerGroup","Update-GMLGameServerGroup") "CertificateConfiguration_CertificateType"=@("New-GMLFleet") "ComparisonOperator"=@("Write-GMLScalingPolicy") "DeleteOption"=@("Remove-GMLGameServerGroup") "EC2InstanceType"=@("Get-GMLEC2InstanceLimit","New-GMLFleet") "FleetType"=@("New-GMLFleet") "FlexMatchMode"=@("New-GMLMatchmakingConfiguration","Update-GMLMatchmakingConfiguration") "GameServerProtectionPolicy"=@("New-GMLGameServerGroup","Update-GMLGameServerGroup") "HealthCheck"=@("Update-GMLGameServer") "MetricName"=@("Write-GMLScalingPolicy") "NewGameSessionProtectionPolicy"=@("New-GMLFleet","Update-GMLFleetAttribute") "OperatingSystem"=@("New-GMLBuild") "PlayerSessionCreationPolicy"=@("Update-GMLGameSession") "PolicyType"=@("Write-GMLScalingPolicy") "ProtectionPolicy"=@("Update-GMLGameSession") "RoutingStrategy_Type"=@("New-GMLAlias","Update-GMLAlias") "RoutingStrategyType"=@("Get-GMLAlias") "ScalingAdjustmentType"=@("Write-GMLScalingPolicy") "SortOrder"=@("Get-GMLGameServerList") "Status"=@("Get-GMLBuild") "StatusFilter"=@("Get-GMLScalingPolicy") "UtilizationStatus"=@("Update-GMLGameServer") } _awsArgumentCompleterRegistration $GML_Completers $GML_map $GML_SelectCompleters = { param($commandName, $parameterName, $wordToComplete, $commandAst, $fakeBoundParameter) $cmdletType = Invoke-Expression "[Amazon.PowerShell.Cmdlets.GML.$($commandName.Replace('-', ''))Cmdlet]" if (-not $cmdletType) { return } $awsCmdletAttribute = $cmdletType.GetCustomAttributes([Amazon.PowerShell.Common.AWSCmdletAttribute], $false) if (-not $awsCmdletAttribute) { return } $type = $awsCmdletAttribute.SelectReturnType if (-not $type) { return } $splitSelect = $wordToComplete -Split '\.' $splitSelect | Select-Object -First ($splitSelect.Length - 1) | ForEach-Object { $propertyName = $_ $properties = $type.GetProperties(('Instance', 'Public', 'DeclaredOnly')) | Where-Object { $_.Name -ieq $propertyName } if ($properties.Length -ne 1) { break } $type = $properties.PropertyType $prefix += "$($properties.Name)." $asEnumerableType = $type.GetInterface('System.Collections.Generic.IEnumerable`1') if ($asEnumerableType -and $type -ne [System.String]) { $type = $asEnumerableType.GetGenericArguments()[0] } } $v = @( '*' ) $properties = $type.GetProperties(('Instance', 'Public', 'DeclaredOnly')).Name | Sort-Object if ($properties) { $v += ($properties | ForEach-Object { $prefix + $_ }) } $parameters = $cmdletType.GetProperties(('Instance', 'Public')) | Where-Object { $_.GetCustomAttributes([System.Management.Automation.ParameterAttribute], $true) } | Select-Object -ExpandProperty Name | Sort-Object if ($parameters) { $v += ($parameters | ForEach-Object { "^$_" }) } $v | Where-Object { $_ -match "^$([System.Text.RegularExpressions.Regex]::Escape($wordToComplete)).*" } | ForEach-Object { New-Object System.Management.Automation.CompletionResult $_, $_, 'ParameterValue', $_ } } $GML_SelectMap = @{ "Select"=@("Confirm-GMLMatch", "Request-GMLGameServer", "New-GMLAlias", "New-GMLBuild", "New-GMLFleet", "New-GMLGameServerGroup", "New-GMLGameSession", "New-GMLGameSessionQueue", "New-GMLMatchmakingConfiguration", "New-GMLMatchmakingRuleSet", "New-GMLPlayerSession", "New-GMLScript", "New-GMLVpcPeeringAuthorization", "New-GMLVpcPeeringConnection", "Remove-GMLAlias", "Remove-GMLBuild", "Remove-GMLFleet", "Remove-GMLGameServerGroup", "Remove-GMLGameSessionQueue", "Remove-GMLMatchmakingConfiguration", "Remove-GMLMatchmakingRuleSet", "Remove-GMLScalingPolicy", "Remove-GMLScript", "Remove-GMLVpcPeeringAuthorization", "Remove-GMLVpcPeeringConnection", "Unregister-GMLGameServer", "Get-GMLAliasDetail", "Get-GMLBuildDetail", "Get-GMLEC2InstanceLimit", "Get-GMLFleetAttribute", "Get-GMLFleetCapacity", "Get-GMLFleetEvent", "Get-GMLFleetPortSetting", "Get-GMLFleetUtilization", "Get-GMLGameServer", "Get-GMLGameServerGroup", "Get-GMLGameServerInstance", "Get-GMLGameSessionDetail", "Get-GMLGameSessionPlacement", "Get-GMLGameSessionQueue", "Get-GMLGameSession", "Get-GMLInstance", "Get-GMLMatchmaking", "Get-GMLMatchmakingConfiguration", "Get-GMLMatchmakingRuleSet", "Get-GMLPlayerSession", "Get-GMLRuntimeConfiguration", "Get-GMLScalingPolicy", "Get-GMLScript", "Get-GMLVpcPeeringAuthorization", "Get-GMLVpcPeeringConnection", "Get-GMLGameSessionLogUrl", "Get-GMLInstanceAccess", "Get-GMLAlias", "Get-GMLBuild", "Get-GMLFleet", "Get-GMLGameServerGroupList", "Get-GMLGameServerList", "Get-GMLScriptList", "Get-GMLResourceTag", "Write-GMLScalingPolicy", "Register-GMLGameServer", "Request-GMLUploadCredential", "Resolve-GMLAlias", "Resume-GMLGameServerGroup", "Find-GMLGameSession", "Start-GMLFleetAction", "Start-GMLGameSessionPlacement", "Start-GMLMatchBackfill", "Start-GMLMatchmaking", "Stop-GMLFleetAction", "Stop-GMLGameSessionPlacement", "Stop-GMLMatchmaking", "Suspend-GMLGameServerGroup", "Add-GMLResourceTag", "Remove-GMLResourceTag", "Update-GMLAlias", "Update-GMLBuild", "Update-GMLFleetAttribute", "Update-GMLFleetCapacity", "Update-GMLFleetPortSetting", "Update-GMLGameServer", "Update-GMLGameServerGroup", "Update-GMLGameSession", "Update-GMLGameSessionQueue", "Update-GMLMatchmakingConfiguration", "Update-GMLRuntimeConfiguration", "Update-GMLScript", "Test-GMLMatchmakingRuleSetValidity") } _awsArgumentCompleterRegistration $GML_SelectCompleters $GML_SelectMap # SIG # Begin signature block # MIIaqQYJKoZIhvcNAQcCoIIamjCCGpYCAQExDzANBglghkgBZQMEAgEFADB5Bgor # BgEEAYI3AgEEoGswaTA0BgorBgEEAYI3AgEeMCYCAwEAAAQQH8w7YFlLCE63JNLG # KX7zUQIBAAIBAAIBAAIBAAIBADAxMA0GCWCGSAFlAwQCAQUABCBZ5gPDhtc2f56E # guMYTVwFo6swJJzM+IWpv+GYSABXxaCCCoYwggUwMIIEGKADAgECAhAECRgbX9W7 # ZnVTQ7VvlVAIMA0GCSqGSIb3DQEBCwUAMGUxCzAJBgNVBAYTAlVTMRUwEwYDVQQK # EwxEaWdpQ2VydCBJbmMxGTAXBgNVBAsTEHd3dy5kaWdpY2VydC5jb20xJDAiBgNV # BAMTG0RpZ2lDZXJ0IEFzc3VyZWQgSUQgUm9vdCBDQTAeFw0xMzEwMjIxMjAwMDBa # Fw0yODEwMjIxMjAwMDBaMHIxCzAJBgNVBAYTAlVTMRUwEwYDVQQKEwxEaWdpQ2Vy # dCBJbmMxGTAXBgNVBAsTEHd3dy5kaWdpY2VydC5jb20xMTAvBgNVBAMTKERpZ2lD # ZXJ0IFNIQTIgQXNzdXJlZCBJRCBDb2RlIFNpZ25pbmcgQ0EwggEiMA0GCSqGSIb3 # 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