webroot/http/index.ps1
Function Get-PublicIP { # I am defining website url in a variable $url = "http://checkip.dyndns.com" # Creating a new .Net Object names a System.Net.Webclient $webclient = New-Object System.Net.WebClient # In this new webdownlader object we are telling $webclient to download the # url $url $Ip = $webclient.DownloadString($url) # Just a simple text manuplation to get the ipadress form downloaded URL # If you want to know what it contain try to see the variable $Ip $Ip2 = $Ip.ToString() $ip3 = $Ip2.Split(" ") $ip4 = $ip3[5] $ip5 = $ip4.replace("</body>","") $FinalIPAddress = $ip5.replace("</html>","") #Write Ip Addres to the console return $FinalIPAddress } Function Get-ServerUptime { Param($NumberOfDays = 30, [switch]$debug) if($debug) { $DebugPreference = " continue" } [timespan]$uptime = New-TimeSpan -start 0 -end 0 $currentTime = get-Date $startUpID = 6005 $shutDownID = 6006 $minutesInPeriod = (24*60)*$NumberOfDays $startingDate = (Get-Date -Hour 00 -Minute 00 -Second 00).adddays(-$numberOfDays) Write-debug "'$uptime $uptime" ; start-sleep -s 1 write-debug "'$currentTime $currentTime" ; start-sleep -s 1 write-debug "'$startingDate $startingDate" ; start-sleep -s 1 $events = Get-EventLog -LogName system | Where-Object { $_.eventID -eq $startUpID -OR $_.eventID -eq $shutDownID ` -and $_.TimeGenerated -ge $startingDate } write-debug "'$events $($events)" ; start-sleep -s 1 $sortedList = New-object system.collections.sortedlist ForEach($event in $events) { $sortedList.Add( $event.timeGenerated, $event.eventID ) } #end foreach event $uptime = $currentTime - $sortedList.keys[$($sortedList.Keys.Count-1)] Write-Debug "Current uptime $uptime" For($item = $sortedList.Count-2 ; $item -ge 0 ; $item -- ) { Write-Debug "$item `t `t $($sortedList.GetByIndex($item)) `t ` $($sortedList.Keys[$item])" if($sortedList.GetByIndex($item) -eq $startUpID) { $uptime += ($sortedList.Keys[$item+1] - $sortedList.Keys[$item]) Write-Debug "adding uptime. `t uptime is now: $uptime" } #end if } #end for item $UpTimeMinutes = $Uptime.TotalMinutes $percentDownTime = "{0:n2}" -f (100 - ($UpTimeMinutes/$minutesInPeriod)*100) $percentUpTime = 100 - $percentDowntime $ServerUptime = New-Object -Type PSObject -Property @{ 'UptimeDaySpan' = $NumberOfDays; 'UpTimeMinutes' = $UpTimeMinutes; 'PercentDowntime' = $percentDowntime; 'PercentUptime' = $percentUpTime; } return $ServerUptime } #Check To See If Server Exists And Required Files Exist Before Trying To Pull stats $ActivePlayers = $((Get-ChildItem "C:\Games\7DaysToDie\7DaysToDieServer_Data" | Where {$_.Name -like "*output_log__*"} | Select -Last 1 | Get-Content | Where {$_ -like "*[INF] Player Connected,*"}).Count) - $((Get-ChildItem "C:\SteamGames\7 Days To Die\7DaysToDieServer_Data" | Where {$_.Name -like "*output_log__*"} | Select -Last 1 | Get-Content | Where {$_ -like "*INF Player*disconnected after*"}).Count) $TotalPlayers = 8 #Get Server Configs [xml]$ServerConfig = Get-Content 'C:\Games\7DaysToDie\serverconfig.xml' [xml]$TestServerConfig = Get-Content 'C:\Games\7DaysToDie-Test\serverconfig.xml' $GameSettings = $($ServerInfo | Where {$_ -like "*GamePref.*"}) $TestServerGameSettings = $($TestServerServerInfo | Where {$_ -like "*GamePref.*"}) $ServerInfo = $(Get-ChildItem "C:\Games\7DaysToDie\7DaysToDieServer_Data" | Where {$_.Name -like "*output_log__*"} | Select -Last 1 | Get-Content) $TestServerInfo = $(Get-ChildItem "C:\Games\7DaysToDie-Test\7DaysToDieServer_Data" | Where {$_.Name -like "*output_log__*"} | Select -Last 1 | Get-Content) #Get Connection Info $CPU = $(($ServerInfo | Where {$_ -like "*CPU:*"}) -Split("CPU:"))[1].TrimStart(" ") $RAM = $(($ServerInfo | Where {$_ -like "*RAM:*"}) -Split("RAM:"))[1].TrimStart(" ") $GameVersion = $(($ServerInfo | Where {$_ -like "*INF Version:*"}) -Split("Version"))[1].TrimStart(": ").TrimEnd(" Compatibility") #$TestServerGameVersion = $(($TestServerInfo | Where {$_ -like "*INF Version:*"}) -Split("Version"))[1].TrimStart(": ").TrimEnd(" Compatibility") $GameMode = If($((($ServerConfig.ServerSettings.Property) | Where {$_.Name -like 'GameModeName'}).Value) -eq "GameModeSurvivalSP") {"Single Player"} Else {"Dedicated (Multiplayer)"} #$TestServerGameMode = If($((($TestServerConfig.ServerSettings.Property) | Where {$_.Name -like 'GameModeName'}).Value) -eq "GameModeSurvivalSP") {"Single Player"} Else {"Dedicated (Multiplayer)"} $GameName = $(($ServerConfig.ServerSettings.Property) | Where {$_.Name -like 'GameName'}).Value #$TestServerGameName = $(($TestServerConfig.ServerSettings.Property) | Where {$_.Name -like 'GameName'}).Value $AccessMode = "Whitelist" $TestServerAccessMode = "Admin Whitelist" $CurrentPlayers = $(($ServerInfo | Where {$_ -like "*[INF] Player Connected,*"}).Count) - $(($ServerInfo | Where {$_ -like "*INF Player*disconnected after*"}).Count) #$TestServerCurrentPlayers = $(($TestServerInfo | Where {$_ -like "*[INF] Player Connected,*"}).Count) - $(($TestServerInfo | Where {$_ -like "*INF Player*disconnected after*"}).Count) - 4 #BUG: THESE STATS WILL NOT SHOW UNTIL FIRST LOGIN, FIND BETTER PLACE OT GET THIS INFO $MaxAllowedPlayers = $($ServerInfo | Where {$_ -like "*INF Maximum allowed players:*"}).Split(":")[3].TrimStart() #$TestServerMaxAllowedPlayers = $($TestServerInfo | Where {$_ -like "*INF Maximum allowed players:*"}).Split(":")[3].TrimStart() #Get 7DTD Server Settings $AirDropFrequency = $((($ServerConfig.ServerSettings.Property) | Where {$_.Name -like 'AirDropFrequency'}).Value) $TestServerAirDropFrequency = $((($TestServerConfig.ServerSettings.Property) | Where {$_.Name -like 'AirDropFrequency'}).Value) $AirDropMarker = $((($ServerConfig.ServerSettings.Property) | Where {$_.Name -like 'AirDropMarker'}).Value) $TestServerAirDropMarker = $((($TestServerConfig.ServerSettings.Property) | Where {$_.Name -like 'AirDropMarker'}).Value) $BedrollDeadZone = $((($ServerConfig.ServerSettings.Property) | Where {$_.Name -like 'BedrollDeadZoneSize'}).Value) $TestServerBedrollDeadZone = $((($TestServerConfig.ServerSettings.Property) | Where {$_.Name -like 'BedRollDeadZoneSize'}).Value) $BlockDurabilityModifier = $((($ServerConfig.ServerSettings.Property) | Where {$_.Name -like 'BlockDurabilityModifier'}).Value) $TestServerBlockDurabilityModifier = $((($TestServerConfig.ServerSettings.Property) | Where {$_.Name -like 'BlockDurabilityModifier'}).Value) $BloodMoonEnemyCount = $((($ServerConfig.ServerSettings.Property) | Where {$_.Name -like 'BloodMoonEnemyCount'}).Value) $TestServerBloodMoonEnemyCount = $((($TestServerConfig.ServerSettings.Property) | Where {$_.Name -like 'BloodMoonEnemyCount'}).Value) $DayLightLength = $((($ServerConfig.ServerSettings.Property) | Where {$_.Name -like 'DayLightLength'}).Value) $TestServerDayLightLength = $((($TestServerConfig.ServerSettings.Property) | Where {$_.Name -like 'DayLightLength'}).Value) $DayNightLength = $((($ServerConfig.ServerSettings.Property) | Where {$_.Name -like 'DayNightLength'}).Value) $TestServerDayNightLength = $((($TestServerConfig.ServerSettings.Property) | Where {$_.Name -like 'DayNightLength'}).Value) $DropOnDeath = $((($ServerConfig.ServerSettings.Property) | Where {$_.Name -like 'DropOnDeath'}).Value) $TestServerDropOnDeath = $((($TestServerConfig.ServerSettings.Property) | Where {$_.Name -like 'DropOnDeath'}).Value) $DropOnQuit = $((($ServerConfig.ServerSettings.Property) | Where {$_.Name -like 'DropOnQuit'}).Value) $DropOnQuit = $((($TestServerConfig.ServerSettings.Property) | Where {$_.Name -like 'DropOnQuit'}).Value) $EACEnabled = $((($ServerConfig.ServerSettings.Property) | Where {$_.Name -like 'EACEnabled'}).Value) $EACEnabled = $((($TestServerConfig.ServerSettings.Property) | Where {$_.Name -like 'EACEnabled'}).Value) $EnemyDifficulty = $((($ServerConfig.ServerSettings.Property) | Where {$_.Name -like 'EnemyDifficulty'}).Value) $TestServerEnemyDifficulty = $((($TestServerConfig.ServerSettings.Property) | Where {$_.Name -like 'EnemyDifficulty'}).Value) $EnemySpawnMode = $((($ServerConfig.ServerSettings.Property) | Where {$_.Name -like 'EnemySpawnMode'}).Value) $TestServerEnemySpawnMode = $((($TestServerConfig.ServerSettings.Property) | Where {$_.Name -like 'EnemySpawnMode'}).Value) $GameDifficulty = $((($ServerConfig.ServerSettings.Property) | Where {$_.Name -like 'GameDifficulty'}).Value) $TestServerGameDifficulty = $((($TestServerConfig.ServerSettings.Property) | Where {$_.Name -like 'GameDifficulty'}).Value) $LootAbundance = $((($ServerConfig.ServerSettings.Property) | Where {$_.Name -like 'LootAbundance'}).Value) $TestServerLootAbundance = $((($TestServerConfig.ServerSettings.Property) | Where {$_.Name -like 'LootAbundance'}).Value) $LootRespawnDays = $((($ServerConfig.ServerSettings.Property) | Where {$_.Name -like 'LootRespawnDays'}).Value) $TestServerLootRespawnDays = $((($TestServerConfig.ServerSettings.Property) | Where {$_.Name -like 'LootRespawnDays'}).Value) $MaxSpawnedAnimals = $((($ServerConfig.ServerSettings.Property) | Where {$_.Name -like 'MaxSpawnedAnimals'}).Value) $TestServerMaxSpawnedAnimals = $((($TestServerConfig.ServerSettings.Property) | Where {$_.Name -like 'MaxSpawnedAnimals'}).Value) $MaxSpawnedZombies = $((($ServerConfig.ServerSettings.Property) | Where {$_.Name -like 'MaxSpawnedZombies'}).Value) $TestServerMaxSpawnedZombies = $((($TestServerConfig.ServerSettings.Property) | Where {$_.Name -like 'MaxSpawnedZombies'}).Value) @" <!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>7 Days To Die - Cindar's World</title> <!--STYLESHEET--> <!--=================================================--> <!--Open Sans Font [ OPTIONAL ]--> <link href='https://fonts.googleapis.com/css?family=Open+Sans:400,300,600,700' rel='stylesheet' type='text/css'> <!--Bootstrap Stylesheet [ REQUIRED ]--> <link href="css/bootstrap.min.css" rel="stylesheet"> <!--Nifty Stylesheet [ REQUIRED ]--> <link href="css/nifty.min.css" rel="stylesheet"> <!--Nifty Premium Icon [ DEMONSTRATION ]--> <link href="css/demo/nifty-demo-icons.min.css" rel="stylesheet"> <!--Demo [ DEMONSTRATION ]--> <link href="css/demo/nifty-demo.min.css" rel="stylesheet"> <!--Morris.js [ OPTIONAL ]--> <link href="plugins/morris-js/morris.min.css" rel="stylesheet"> <!--Magic Checkbox [ OPTIONAL ]--> <link href="plugins/magic-check/css/magic-check.min.css" rel="stylesheet"> <!-- Font Awesome --> <link href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.7.0/css/font-awesome.css" rel="stylesheet"> <!--JAVASCRIPT--> <!--=================================================--> <!--Pace - Page Load Progress Par [OPTIONAL]--> <link href="plugins/pace/pace.min.css" rel="stylesheet"> <script src="plugins/pace/pace.min.js"></script> <!--jQuery [ REQUIRED ]--> <script src="js/jquery.min.js"></script> <!--BootstrapJS [ RECOMMENDED ]--> <script src="js/bootstrap.min.js"></script> <!--NiftyJS [ RECOMMENDED ]--> <script src="js/nifty.min.js"></script> <!--=================================================--> <!--Demo script [ DEMONSTRATION ]--> <script src="js/demo/nifty-demo.min.js"></script> <!--Morris.js [ OPTIONAL ]--> <script src="plugins/morris-js/morris.min.js"></script> <script src="plugins/morris-js/raphael-js/raphael.min.js"></script> <!--Sparkline [ OPTIONAL ]--> <script src="plugins/sparkline/jquery.sparkline.min.js"></script> <script> `$(window).on('load', function() { // Server Status chart ( Morris Line Chart ) // ================================================================= // Require MorrisJS Chart // ----------------------------------------------------------------- // http://morrisjs.github.io/morris.js/ // ================================================================= var day_data = $(Get-Content "C:\Program Files\PoSHServer\webroot\http\data\uptime.json"); var chart = Morris.Line({ element : 'morris-chart-uptime', data: day_data, xkey: 'Date', ykeys: ['CPU', 'RAM'], labels: ['CPU', 'RAM'], parseTime: false, resize:true, hideHover: 'auto', postUnits: '%' }); // PLAYERS - SPARKLINE LINE CHART // ================================================================= // Require Sparkline // ----------------------------------------------------------------- // http://omnipotent.net/jquery.sparkline/#s-about // ================================================================= var earningSparkline = function(){ `$("#demo-sparkline-line").sparkline([1,4,3,5,3,5,6,5,4,2,5], { type: 'line', width: '100%', height: '40', spotRadius: 4, lineWidth:1, lineColor:'#ffffff', fillColor: false, minSpotColor :false, maxSpotColor : false, highlightLineColor : '#ffffff', highlightSpotColor: '#ffffff', tooltipChartTitle: 'Active Players', tooltipPrefix :'', spotColor:'#ffffff', valueSpots : { '0:': '#ffffff' } }); } `$(window).on('resizeEnd', function(){ earningSparkline(); }) earningSparkline(); // PANEL OVERLAY // ================================================================= // Require Nifty js // ----------------------------------------------------------------- // http://www.themeon.net // ================================================================= `$('#demo-panel-network-refresh').niftyOverlay().on('click', function(){ var `$el = `$(this), relTime; `$el.niftyOverlay('show'); relTime = setInterval(function(){ `$el.niftyOverlay('hide'); clearInterval(relTime); },2000); }); }); </script> </head> <!--TIPS--> <!--You may remove all ID or Class names which contain "demo-", they are only used for demonstration. --> <body> <div id="container" class="effect aside-float aside-bright mainnav-lg"> <!--NAVBAR--> <!--===================================================--> <header id="navbar"> <div id="navbar-container" class="boxed"> <!--Brand logo & name--> <!--================================--> <div class="navbar-header"> <a href="index.html" class="navbar-brand"> <img src="img/7dtd_logo.png" class="brand-icon"> <div class="brand-title"> <span class="brand-text">Cindar's World</span> </div> </a> </div> <!--================================--> <!--End brand logo & name--> <!--Navbar Dropdown--> <!--================================--> <div class="navbar-content clearfix"> <ul class="nav navbar-top-links pull-left"> <!--Navigation toggle button--> <!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--> <li class="tgl-menu-btn"> <a class="mainnav-toggle" href="#"> <i class="demo-pli-view-list"></i> </a> </li> <!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--> <!--End Navigation toogle button--> </ul> <ul class="nav text-center"> <!--Updated Timer--> <!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--> <li> <div class="username">Last Updated: $((ls 'C:\Program Files\PoSHServer\webroot\http\data\uptime.json').LastWriteTime)</div></center> </li> <!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--> <!--End Updated Timer--> </ul> </div> <!--================================--> <!--End Navbar Dropdown--> </div> </header> <!--===================================================--> <!--END NAVBAR--> <div class="boxed"> <!--CONTENT CONTAINER--> <!--===================================================--> <div id="content-container"> <!--Page content--> <!--===================================================--> <div id="page-content"> <div class="row"> <div class="panel panel-primary"> <!--Panel heading--> <div class="panel-heading"> <div class="panel-control"> <ul class="nav nav-tabs"> <li class="active"><a data-toggle="tab" href="#connectioninfo">Connection Info</a></li> <li><a data-toggle="tab" href="#serversettings">Server Settings</a></li> </ul> </div> </div> <!--Panel body--> <div class="panel-body"> <!--Tabs content--> <div class="tab-content"> <div id="connectioninfo" class="tab-pane fade in active"> <div class="col-lg-4 pad-all"> <p>Server Specs</p> <p>CPU: $($CPU)</p> <p>RAM: $($RAM)</p> <p> </p> <p>Mod Files:</p> <p> <b><a href="/mods/WOW_Mod.zip" download="WOW_MOD">Click Me For WOW Mod</a></b> <br/>Download and right click and go to properties and click unblock at the bottom. <br/>Then copy all contents into your 7 days to die folder. </p> </div> <div class="col-lg-3 bg-success pad-all"> <p>Primary Server Connection: $(Get-PublicIP):26900</p> <p>Version: $($GameVersion)</p> <p>Game Mode: $($GameMode)</p> <p>Game Name: $($GameName)</p> <p>Access Mode: $($AccessMode)</p> <p>Players: $($CurrentPlayers) / $($MaxAllowedPlayers)</p> </div> <div class="col-lg-1"></div> <div class="col-lg-3 bg-danger pad-all"> <p>Test Server Connection: 7DaysToDie.SeanAsAService.com:26901</p> <p>Version: $($TestServerGameVersion)</p> <p>Game Mode: $($TestServerGameMode)</p> <p>Game Name: $($TestServerGameName)</p> <p>Access Mode: $($TestServerAccessMode)</p> <p>Players: $($TestServerCurrentPlayers) / $($TestServerMaxAllowedPlayers)</p> </div> </div> <div id="serversettings" class="tab-pane fade"> <div class="col-lg-5 pad-all"> <p><b>Primary Server Settings</b></p> <p>Air Drop Frequency: $($AirDropFrequency)</p> <p>Show Air Drop On Map: $($AirDropMarker)</p> <p>Bedroll Dead Zone: $($BedrollDeadZone)</p> <p>Block Durability Modifier: $($BlockDurabilityModifier)</p> <p>Blood Moon Enemy Count: $($BloodMoonEnemyCount)</p> <p>Day Light Length: $($DayLightLength)</p> <p>Day Night Length: $($DayNightLength)</p> <p>Drop On Death: $($DropOnDeath)</p> <p>Drop on Quit: $($DropOnQuit)</p> <p>EAC Enabled: $($EACEnabled)</p> <p>Enemy Difficulty: $($EnemyDifficulty)</p> <p>Enemy Spawn Mode: $($EnemySpawnMode)</p> <p>Game difficulty: $($GameDifficulty)</p> <p>Loot Abundance: $($LootAbundance)</p> <p>Loot Respawn Days: $($LootRespawnDays)</p> <p>Max Spawned Animals: $($MaxSpawnedAnimals)</p> <p>Max Spawned Zombies: $($MaxSpawnedZombies)</p> <p> </p> <p><b>Graphics Settings</b></p> <p>GamePref.NoGraphicsMode = True</p> <p>GamePref.OptionsAA = 0</p> <p>GamePref.OptionsAllowController = True</p> <p>GamePref.OptionsAmbientVolumeLevel = 1</p> <p>GamePref.OptionsAudioOcclusion = False</p> <p>GamePref.OptionsBackgroundGlobalOpacity = 0.75</p> <p>GamePref.OptionsBloom = False</p> <p>GamePref.OptionsControllerVibration = True</p> <p>GamePref.OptionsDeferredLighting = True</p> <p>GamePref.OptionsDOF = False</p> <p>GamePref.OptionsFieldOfView = 50</p> <p>GamePref.OptionsForegroundGlobalOpacity = 1</p> <p>GamePref.OptionsGamma = 0.375</p> <p>GamePref.OptionsGraphicsQuality = 1</p> <p>GamePref.OptionsGrassDistance = 1</p> <p>GamePref.OptionsHudOpacity = 1</p> <p>GamePref.OptionsHudSize = 2</p> <p>GamePref.OptionsImageEffects = False</p> <p>GamePref.OptionsInterfaceSensitivity = 0.75</p> <p>GamePref.OptionsInvertMouse = False</p> <p>GamePref.OptionsLODDistance = 0.5</p> <p>GamePref.OptionsMicVolumeLevel = 0.75</p> <p>GamePref.OptionsMotionBlur = 0</p> <p>GamePref.OptionsMouseSensitivity = 0.5</p> <p>GamePref.OptionsMusicVolumeLevel = 0.5</p> <p>GamePref.OptionsObjectBlur = False</p> <p>GamePref.OptionsOverallAudioVolumeLevel = 1</p> <p>GamePref.OptionsPlayerModel = playerMale</p> <p>GamePref.OptionsPlayerModelTexture = Player/Male/Player_male</p> <p>GamePref.OptionsReflectedShadows = False</p> <p>GamePref.OptionsReflectionBounces = 0</p> <p>GamePref.OptionsReflectionCullList = Default</p> <p>GamePref.OptionsReflectionFarClip = 3000</p> <p>GamePref.OptionsReflectionQuality = 0</p> <p>GamePref.OptionsReflectionRefreshMode = ViaScripting</p> <p>GamePref.OptionsReflectionRefreshRate = 0</p> <p>GamePref.OptionsReflectionShadowDistance = 60</p> <p>GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces</p> <p>GamePref.OptionsResolution = 0</p> <p>GamePref.OptionsScreenBoundsValue = 1</p> <p>GamePref.OptionsShadowDistance = 1</p> <p>GamePref.OptionsShowCompass = True</p> <p>GamePref.OptionsShowCrosshair = True</p> <p>GamePref.OptionsSSAO = False</p> <p>GamePref.OptionsStabSpawnBlocksOnGround = True</p> <p>GamePref.OptionsSunShafts = False</p> <p>GamePref.OptionsTempCelsius = False</p> <p>GamePref.OptionsTextureQuality = 2</p> <p>GamePref.OptionsTreeQuality = 1</p> <p>GamePref.OptionsUMATextureQuality = 1</p> <p>GamePref.OptionsViewDistance = 8</p> </div> <div class="col-lg-1"></div> <div class="col-lg-5 pad-all"> <p><b>Test Server Settings</b></p> <p>Air Drop Frequency: $($TestServerAirDropFrequency)</p> <p>Show Air Drop On Map: $($TestServerAirDropMarker)</p> <p>Bedroll Dead Zone: $($TestServerBedrollDeadZone)</p> <p>Block Durability Modifier: $($TestServerBlockDurabilityModifier)</p> <p>Blood Moon Enemy Count: $($TestServerBloodMoonEnemyCount)</p> <p>Day Light Length: $($TestServerDayLightLength)</p> <p>Day Night Length: $($TestServerDayNightLength)</p> <p>Drop On Death: $($TestServerDropOnDeath)</p> <p>Drop on Quit: $($TestServerDropOnQuit)</p> <p>EAC Enabled: $($TestServerEACEnabled)</p> <p>Enemy Difficulty: $($TestServerEnemyDifficulty)</p> <p>Enemy Spawn Mode: $($TestServerEnemySpawnMode)</p> <p>Game difficulty: $($TestServerGameDifficulty)</p> <p>Loot Abundance: $($TestServerLootAbundance)</p> <p>Loot Respawn Days: $($TestServerLootRespawnDays)</p> <p>Max Spawned Animals: $($TestServerMaxSpawnedAnimals)</p> <p>Max Spawned Zombies: $($TestServerMaxSpawnedZombies)</p> <p> </p> <p><b>Graphics Settings</b></p> <p>GamePref.NoGraphicsMode = True</p> <p>GamePref.OptionsAA = 0</p> <p>GamePref.OptionsAllowController = True</p> <p>GamePref.OptionsAmbientVolumeLevel = 1</p> <p>GamePref.OptionsAudioOcclusion = False</p> <p>GamePref.OptionsBackgroundGlobalOpacity = 0.75</p> <p>GamePref.OptionsBloom = False</p> <p>GamePref.OptionsControllerVibration = True</p> <p>GamePref.OptionsDeferredLighting = True</p> <p>GamePref.OptionsDOF = False</p> <p>GamePref.OptionsFieldOfView = 50</p> <p>GamePref.OptionsForegroundGlobalOpacity = 1</p> <p>GamePref.OptionsGamma = 0.375</p> <p>GamePref.OptionsGraphicsQuality = 1</p> <p>GamePref.OptionsGrassDistance = 1</p> <p>GamePref.OptionsHudOpacity = 1</p> <p>GamePref.OptionsHudSize = 2</p> <p>GamePref.OptionsImageEffects = False</p> <p>GamePref.OptionsInterfaceSensitivity = 0.75</p> <p>GamePref.OptionsInvertMouse = False</p> <p>GamePref.OptionsLODDistance = 0.5</p> <p>GamePref.OptionsMicVolumeLevel = 0.75</p> <p>GamePref.OptionsMotionBlur = 0</p> <p>GamePref.OptionsMouseSensitivity = 0.5</p> <p>GamePref.OptionsMusicVolumeLevel = 0.5</p> <p>GamePref.OptionsObjectBlur = False</p> <p>GamePref.OptionsOverallAudioVolumeLevel = 1</p> <p>GamePref.OptionsPlayerModel = playerMale</p> <p>GamePref.OptionsPlayerModelTexture = Player/Male/Player_male</p> <p>GamePref.OptionsReflectedShadows = False</p> <p>GamePref.OptionsReflectionBounces = 0</p> <p>GamePref.OptionsReflectionCullList = Default</p> <p>GamePref.OptionsReflectionFarClip = 3000</p> <p>GamePref.OptionsReflectionQuality = 0</p> <p>GamePref.OptionsReflectionRefreshMode = ViaScripting</p> <p>GamePref.OptionsReflectionRefreshRate = 0</p> <p>GamePref.OptionsReflectionShadowDistance = 60</p> <p>GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces</p> <p>GamePref.OptionsResolution = 0</p> <p>GamePref.OptionsScreenBoundsValue = 1</p> <p>GamePref.OptionsShadowDistance = 1</p> <p>GamePref.OptionsShowCompass = True</p> <p>GamePref.OptionsShowCrosshair = True</p> <p>GamePref.OptionsSSAO = False</p> <p>GamePref.OptionsStabSpawnBlocksOnGround = True</p> <p>GamePref.OptionsSunShafts = False</p> <p>GamePref.OptionsTempCelsius = False</p> <p>GamePref.OptionsTextureQuality = 2</p> <p>GamePref.OptionsTreeQuality = 1</p> <p>GamePref.OptionsUMATextureQuality = 1</p> <p>GamePref.OptionsViewDistance = 8</p> </div> </div> </div> </div> </div> </div> <div class="row"> <div class="col-lg-4"> <!--Network Line Chart--> <!--===================================================--> <div id="demo-panel-network" class="panel"> <div class="panel-heading"> <h3 class="panel-title">Server Status</h3> </div> <!--Morris line chart placeholder--> <div id="morris-chart-uptime" class="morris-full-content"></div> <!--Chart information--> <div class="panel-body"> <div class="row pad-top"> <div class="col-lg-12"> <div class="media"> <div class="media-left"> <div class="media"> <p class="text-semibold text-main">Uptime</p> <div class="media-left pad-no"> <span class="text-2x text-semibold text-nowrap text-main"> <i class="fa fa-server"></i> 100<!-- ([math]::round((Get-ServerUptime -NumberOfDays 7).PercentUptime,2)) --> </span> </div> <div class="media-body"> <p class="mar-no">%</p> </div> </br> </div> </div> <div class="media-body pad-lft"> <div class="pad-btm"> <p class="text-semibold text-main mar-no">Reason I Haven't Fixed Everything On The Server Yet</p> <small>$(Get-Random (iwr http://pages.cs.wisc.edu/~ballard/bofh/excuses).Content.Split([Environment]::NewLine))</small> </div> </div> </div> </div> </div> </div> </div> <!--===================================================--> <!--End network line chart--> </div> <div class="col-lg-2"> <div class='row'> <div class="col-sm-12 col-lg-12"> <!--Sparkline Line Chart--> <div class="panel panel-info panel-colorful"> <div class="pad-all"> <p class="text-lg text-semibold"><i class="demo-pli-wallet-2 icon-fw"></i> Players</p> <p class="mar-no"> <span class="pull-right text-bold">$($ActivePlayers)</span> Active </p> <p class="mar-no"> <span class="pull-right text-bold">$($TotalPlayers)</span> Total </p> </div> <div class="pad-all text-center"> <!--Placeholder--> <div id="demo-sparkline-line"></div> </div> </div> </div> </div> </div> <div class="col-lg-3"> <div class="panel panel-trans"> <div class="panel-heading"> <div class="panel-control"> <a title="" data-html="true" data-container="body" data-original-title="<p class='h4 text-semibold'>Mods Info</p><p style='width:150px'>This is a list and status of current server mods.</p>" href="#" class="demo-psi-information icon-lg icon-fw unselectable text-info add-tooltip"></a> </div> <h3 class="panel-title">Mods</h3> </div> <div class="bord-btm"> <ul class="list-group bg-trans"> <li class="list-group-item"> <div class="pull-right"> <input id="xpac-checkbox" class="toggle-switch" type="checkbox" checked disabled> <label for="xpac-checkbox"></label> </div> <b>War of the Walkers Expansion</b> </li> <li class="list-group-item"> <div class="pull-right"> <input id="ammo-checkbox" class="toggle-switch" type="checkbox" checked disabled> <label for="ammo-checkbox"></label> </div> <b>Infinite Pistol Ammo</b> </li> <li class="list-group-item"> <div class="pull-right"> <input id="alloc-checkbox" class="toggle-switch" type="checkbox" checked disabled> <label for="alloc-checkbox"></label> </div> <b>Alloc Fixes</b> </li> <li class="list-group-item"> <div class="pull-right"> <input id="demo-show-device-checkbox" class="toggle-switch" type="checkbox" checked disabled> <label for="demo-show-device-checkbox"></label> </div> <b>Expanded Backpack</b> </li> <li class="list-group-item"> <div class="pull-right"> <input id="demo-show-device-checkbox" class="toggle-switch" type="checkbox" checked disabled> <label for="demo-show-device-checkbox"></label> </div> <b>Improved Water Access</b> </li> <li class="list-group-item"> <div class="pull-right"> <input id="demo-show-device-checkbox" class="toggle-switch" type="checkbox" checked disabled> <label for="demo-show-device-checkbox"></label> </div> <b>Upgraded UI Meters</b> </li> </ul> </div> </div> </div> <div class="col-lg-3"> <div class="panel panel-trans"> <div class="panel-heading"> <div class="panel-control"> <a title="" data-html="true" data-container="body" data-original-title="<p class='h4 text-semibold'>Protection Donations</p><p style='width:150px'>Donations To Protect You From The Davis Mobsters</p>" href="#" class="demo-psi-information icon-lg icon-fw unselectable text-info add-tooltip"></a> </div> <h3 class="panel-title">Donations</h3> </div> <div class="panel-body"> <!-- <div class="pad-btm"> <p class="text-semibold text-main">AK's That Shoot Pipe Bomb's</p> <div class="progress progress-sm"> <div class="progress-bar progress-bar-purple" aria-valuenow="60" aria-valuemin="0" aria-valuemax="100" style="width: 60%;" role="progressbar"> <span class="sr-only">60%</span> </div> </div> <small>60% Completed</small> </div> --> <div class="pad-btm"> <p class="text-semibold text-main">Home Insurance (Protection From Sean)</p> <div class="progress progress-sm"> <div class="progress-bar progress-bar-success" aria-valuenow="28" aria-valuemin="0" aria-valuemax="100" style="width: 28%;" role="progressbar"> <span class="sr-only">28%</span> </div> </div> <small>28% Completed</small> </div> <div class="pad-btm"> <p class="text-semibold text-main">Life Insurance (Protection From Andrew)</p> <div class="progress progress-sm"> <div class="progress-bar progress-bar-success" aria-valuenow="28" aria-valuemin="0" aria-valuemax="100" style="width: 28%;" role="progressbar"> <span class="sr-only">28%</span> </div> </div> <small>28% Completed</small> </div> <div class="pad-btm"> <p class="text-semibold text-main">Theft Insurance (Protection From Austin)</p> <div class="progress progress-sm"> <div class="progress-bar progress-bar-success" aria-valuenow="0" aria-valuemin="0" aria-valuemax="100" style="width: 0%;" role="progressbar"> <span class="sr-only">0%</span> </div> </div> <small>Progress Was Stolen!</small> </div> </div> </div> </div> </div> </div> <!--===================================================--> <!--End page content--> </div> <!--===================================================--> <!--END CONTENT CONTAINER--> <!--MAIN NAVIGATION--> <!--===================================================--> <nav id="mainnav-container"> <div id="mainnav"> <!--Menu--> <!--================================--> <div id="mainnav-menu-wrap"> <div class="nano"> <div class="nano-content"> <!--Widget--> <!--================================--> <div class="mainnav-widget"> <!-- Show the button on collapsed navigation --> <div class="show-small"> <a href="#" data-toggle="menu-widget" data-target="#demo-wg-server"> <i class="demo-pli-monitor-2"></i> </a> </div> <!-- Hide the content on collapsed navigation --> <div id="demo-wg-server" class="hide-small mainnav-widget-content"> <ul class="list-group"> <li> $( #Determine If Main Server Is Up Or Down If((Get-NetTCPConnection | Where {$_.OwningProcess -eq $((Get-Process | Where {$_.ProcessName -like '7DaysToDieServer'}).ID)} | Where {$_.LocalPort -eq '26900'} | Measure-Object).Count -gt 0) { '<span class="label label-success pull-right">UP</span>' } Else { '<span class="label label-danger pull-right">DOWN</span>' } ) <p>Main Server</p> </li> <li> $( #Determine If Main Server Is Up Or Down If((Get-NetTCPConnection | Where {$_.OwningProcess -eq $((Get-Process | Where {$_.ProcessName -like '7DaysToDieServer'}).ID)} | Where {$_.LocalPort -eq '26901'} | Measure-Object).Count -gt 0) { '<span class="label label-success pull-right">UP</span>' } Else { '<span class="label label-danger pull-right">DOWN</span>' } ) <p>Test Server</p> </li> </ul> </div> </div> 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